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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
///
/// A hierarchical token bucket for bandwidth throttling. See
/// http://en.wikipedia.org/wiki/Token_bucket for more information
///
public class TokenBucket
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Int32 m_counter = 0;
// private Int32 m_identifier;
protected const float m_timeScale = 1e-3f;
///
/// This is the number of m_minimumDripRate bytes
/// allowed in a burst
/// roughtly, with this settings, the maximum time system will take
/// to recheck a bucket in ms
///
///
protected const float m_quantumsPerBurst = 5;
///
///
protected const float m_minimumDripRate = 1500;
/// Time of the last drip
protected double m_lastDrip;
///
/// The number of bytes that can be sent at this moment. This is the
/// current number of tokens in the bucket
///
protected float m_tokenCount;
///
/// Map of children buckets and their requested maximum burst rate
///
protected Dictionary m_children = new Dictionary();
#region Properties
///
/// The parent bucket of this bucket, or null if this bucket has no
/// parent. The parent bucket will limit the aggregate bandwidth of all
/// of its children buckets
///
protected TokenBucket m_parent;
public TokenBucket Parent
{
get { return m_parent; }
set { m_parent = value; }
}
///
/// This is the maximum number
/// of tokens that can accumulate in the bucket at any one time. This
/// also sets the total request for leaf nodes
///
protected float m_burst;
public virtual float MaxDripRate { get; set; }
public float RequestedBurst
{
get { return m_burst; }
set {
float rate = (value < 0 ? 0 : value);
if (rate < 1.5f * m_minimumDripRate)
rate = 1.5f * m_minimumDripRate;
else if (rate > m_minimumDripRate * m_quantumsPerBurst)
rate = m_minimumDripRate * m_quantumsPerBurst;
m_burst = rate;
}
}
public float Burst
{
get {
float rate = RequestedBurst * BurstModifier();
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
return (float)rate;
}
}
///
/// The requested drip rate for this particular bucket.
///
///
/// 0 then TotalDripRequest is used instead.
/// Can never be above MaxDripRate.
/// Tokens are added to the bucket at any time
/// is called, at the granularity of
/// the system tick interval (typically around 15-22ms)
protected float m_dripRate;
public virtual float RequestedDripRate
{
get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
set {
m_dripRate = (value < 0 ? 0 : value);
m_totalDripRequest = m_dripRate;
if (m_parent != null)
m_parent.RegisterRequest(this,m_dripRate);
}
}
public virtual float DripRate
{
get {
float rate = Math.Min(RequestedDripRate,TotalDripRequest);
if (m_parent == null)
return rate;
rate *= m_parent.DripRateModifier();
if (rate < m_minimumDripRate)
rate = m_minimumDripRate;
return (float)rate;
}
}
///
/// The current total of the requested maximum burst rates of children buckets.
///
protected float m_totalDripRequest;
public float TotalDripRequest
{
get { return m_totalDripRequest; }
set { m_totalDripRequest = value; }
}
#endregion Properties
#region Constructor
///
/// Default constructor
///
/// Identifier for this token bucket
/// Parent bucket if this is a child bucket, or
/// null if this is a root bucket
/// Maximum size of the bucket in bytes, or
/// zero if this bucket has no maximum capacity
/// Rate that the bucket fills, in bytes per
/// second. If zero, the bucket always remains full
public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
{
m_counter++;
Parent = parent;
RequestedDripRate = dripRate;
RequestedBurst = MaxBurst;
m_lastDrip = Util.GetTimeStampMS() + 50.0;
}
#endregion Constructor
///
/// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
/// no modification if the requested bandwidth is less than the
/// max burst bandwidth all the way to the root of the throttle
/// hierarchy. However, if any of the parents is over-booked, then
/// the modifier will be less than 1.
///
protected float DripRateModifier()
{
float driprate = DripRate;
return driprate >= TotalDripRequest ? 1.0f : (driprate / TotalDripRequest);
}
///
///
protected float BurstModifier()
{
// for now... burst rate is always m_quantumsPerBurst (constant)
// larger than drip rate so the ratio of burst requests is the
// same as the drip ratio
return DripRateModifier();
}
///
/// Register drip rate requested by a child of this throttle. Pass the
/// changes up the hierarchy.
///
public void RegisterRequest(TokenBucket child, float request)
{
lock (m_children)
{
m_children[child] = request;
m_totalDripRequest = 0;
foreach (KeyValuePair cref in m_children)
m_totalDripRequest += cref.Value;
}
// Pass the new values up to the parent
if (m_parent != null)
m_parent.RegisterRequest(this, Math.Min(RequestedDripRate, TotalDripRequest));
}
///
/// Remove the rate requested by a child of this throttle. Pass the
/// changes up the hierarchy.
///
public void UnregisterRequest(TokenBucket child)
{
lock (m_children)
{
m_children.Remove(child);
m_totalDripRequest = 0;
foreach (KeyValuePair cref in m_children)
m_totalDripRequest += cref.Value;
}
// Pass the new values up to the parent
if (Parent != null)
Parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
}
///
/// Remove a given number of tokens from the bucket
///
/// Number of tokens to remove from the bucket
/// True if the requested number of tokens were removed from
/// the bucket, otherwise false
public bool RemoveTokens(int amount)
{
// Deposit tokens for this interval
Drip();
// If we have enough tokens then remove them and return
if (m_tokenCount - amount >= 0)
{
// we don't have to remove from the parent, the drip rate is already
// reflective of the drip rate limits in the parent
m_tokenCount -= amount;
return true;
}
return false;
}
public bool CheckTokens(int amount)
{
return (m_tokenCount - amount >= 0);
}
public int GetCatBytesCanSend(int timeMS)
{
// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
return (int)(timeMS * DripRate * 1e-3);
}
///
/// Add tokens to the bucket over time. The number of tokens added each
/// call depends on the length of time that has passed since the last
/// call to Drip
///
/// True if tokens were added to the bucket, otherwise false
protected void Drip()
{
// This should never happen... means we are a leaf node and were created
// with no drip rate...
if (DripRate == 0)
{
m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", m_counter);
return;
}
double now = Util.GetTimeStampMS();
double deltaMS = now - m_lastDrip;
m_lastDrip = now;
if (deltaMS <= 0)
return;
m_tokenCount += (float)deltaMS * DripRate * m_timeScale;
float burst = Burst;
if (m_tokenCount > burst)
m_tokenCount = burst;
}
}
public class AdaptiveTokenBucket : TokenBucket
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public bool AdaptiveEnabled { get; set; }
///
/// The minimum rate for flow control. Minimum drip rate is one
/// packet per second.
///
protected const float m_minimumFlow = 50000;
//
// The maximum rate for flow control. Drip rate can never be
// greater than this.
//
protected float m_maxDripRate = 0;
public override float MaxDripRate
{
get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
set
{
m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
}
}
private bool m_enabled = false;
//
// Adjust drip rate in response to network conditions.
//
public virtual float AdjustedDripRate
{
get { return m_dripRate; }
set
{
m_dripRate = OpenSim.Framework.Util.Clamp(value, m_minimumFlow, MaxDripRate);
if (m_parent != null)
m_parent.RegisterRequest(this, m_dripRate);
}
}
//
//
//
public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate, float maxBurst, bool enabled)
: base(parent, maxDripRate, maxBurst)
{
m_enabled = enabled;
MaxDripRate = maxDripRate;
if (enabled)
AdjustedDripRate = m_maxDripRate * .5f;
else
AdjustedDripRate = m_maxDripRate;
}
///
/// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
/// Number of packets that expired without successful delivery
///
public void ExpirePackets(Int32 count)
{
// m_log.WarnFormat("[ADAPTIVEBUCKET] drop {0} by {1} expired packets",AdjustedDripRate,count);
if (m_enabled)
AdjustedDripRate = (Int64)(AdjustedDripRate / Math.Pow(2, count));
}
//
//
//
public void AcknowledgePackets(Int32 count)
{
if (m_enabled)
AdjustedDripRate = AdjustedDripRate + count;
}
}
}