/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using OpenSim.Framework; using log4net; namespace OpenSim.Region.ClientStack.LindenUDP { /// /// A hierarchical token bucket for bandwidth throttling. See /// http://en.wikipedia.org/wiki/Token_bucket for more information /// public class TokenBucket { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public string Identifier { get; private set; } public int DebugLevel { get; set; } /// /// Number of ticks (ms) per quantum, drip rate and max burst /// are defined over this interval. /// protected const Int32 m_ticksPerQuantum = 1000; /// /// This is the number of quantums worth of packets that can /// be accommodated during a burst /// protected const Double m_quantumsPerBurst = 1.5; /// /// protected const Int32 m_minimumDripRate = 1400; /// Time of the last drip, in system ticks protected Int32 m_lastDrip; /// /// The number of bytes that can be sent at this moment. This is the /// current number of tokens in the bucket /// protected Int64 m_tokenCount; /// /// Map of children buckets and their requested maximum burst rate /// protected Dictionary m_children = new Dictionary(); #region Properties /// /// The parent bucket of this bucket, or null if this bucket has no /// parent. The parent bucket will limit the aggregate bandwidth of all /// of its children buckets /// public TokenBucket Parent { get; protected set; } /// /// Maximum burst rate in bytes per second. This is the maximum number /// of tokens that can accumulate in the bucket at any one time. This /// also sets the total request for leaf nodes /// protected Int64 m_burstRate; public Int64 RequestedBurstRate { get { return m_burstRate; } set { m_burstRate = (value < 0 ? 0 : value); } } public Int64 BurstRate { get { double rate = RequestedBurstRate * BurstRateModifier(); if (rate < m_minimumDripRate * m_quantumsPerBurst) rate = m_minimumDripRate * m_quantumsPerBurst; return (Int64) rate; } } /// /// The speed limit of this bucket in bytes per second. This is the /// number of tokens that are added to the bucket per quantum /// /// /// RequestedDripRate can never be above MaxDripRate. /// Tokens are added to the bucket any time /// is called, at the granularity of /// the system tick interval (typically around 15-22ms) protected Int64 m_dripRate; public virtual Int64 RequestedDripRate { get { return (m_dripRate == 0 ? TotalDripRequest : m_dripRate); } set { if (value <= 0) m_dripRate = 0; else if (MaxDripRate > 0 && value > MaxDripRate) m_dripRate = MaxDripRate; else m_dripRate = value; TotalDripRequest = m_dripRate; m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst); if (Parent != null) Parent.RegisterRequest(this, m_dripRate); } } /// /// Gets the drip rate. /// /// DripRate can never be above max. public virtual Int64 DripRate { get { if (Parent == null) return Math.Min(RequestedDripRate, TotalDripRequest); double rate = (double)RequestedDripRate * Parent.DripRateModifier(); if (rate < m_minimumDripRate) rate = m_minimumDripRate; else if (MaxDripRate > 0 && rate > MaxDripRate) rate = MaxDripRate; return (Int64)rate; } } // // The maximum rate for flow control. Drip rate can never be greater than this. // // protected Int64 m_maxDripRate; // public Int64 MaxDripRate // { // get { return m_maxDripRate; } // //get { return (m_maxDripRate == 0 ? TotalDripRequest : m_maxDripRate); } // set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value, m_minimumFlow)); } // } public Int64 MaxDripRate { get; set; } /// /// The current total of the requested maximum burst rates of /// this bucket's children buckets. /// public Int64 TotalDripRequest { get; protected set; } #endregion Properties #region Constructor /// /// Default constructor /// /// Identifier for this token bucket /// Parent bucket if this is a child bucket, or /// null if this is a root bucket /// Rate that the bucket fills, in bytes per /// second. If zero, the bucket always remains full public TokenBucket(string identifier, TokenBucket parent, Int64 dripRate, Int64 maxDripRate) { Identifier = identifier; Parent = parent; RequestedDripRate = dripRate; MaxDripRate = maxDripRate; // TotalDripRequest = dripRate; // this will be overwritten when a child node registers // MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst); m_lastDrip = Util.EnvironmentTickCount(); } #endregion Constructor /// /// Compute a modifier for the MaxBurst rate. This is 1.0, meaning /// no modification if the requested bandwidth is less than the /// max burst bandwidth all the way to the root of the throttle /// hierarchy. However, if any of the parents is over-booked, then /// the modifier will be less than 1. /// protected double DripRateModifier() { Int64 driprate = DripRate; double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest; // if (DebugLevel > 0) // m_log.DebugFormat( // "[TOKEN BUCKET]: Returning drip modifier {0}/{1} = {2} from {3}", // driprate, TotalDripRequest, modifier, Identifier); return modifier; } /// /// protected double BurstRateModifier() { // for now... burst rate is always m_quantumsPerBurst (constant) // larger than drip rate so the ratio of burst requests is the // same as the drip ratio return DripRateModifier(); } /// /// Register drip rate requested by a child of this throttle. Pass the /// changes up the hierarchy. /// public void RegisterRequest(TokenBucket child, Int64 request) { lock (m_children) { m_children[child] = request; // TotalDripRequest = m_children.Values.Sum(); TotalDripRequest = 0; foreach (KeyValuePair cref in m_children) TotalDripRequest += cref.Value; } // Pass the new values up to the parent if (Parent != null) { Int64 effectiveDripRate; if (MaxDripRate > 0) effectiveDripRate = Math.Min(MaxDripRate, TotalDripRequest); else effectiveDripRate = TotalDripRequest; //Parent.RegisterRequest(this, Math.Min(RequestedDripRate, TotalDripRequest)); Parent.RegisterRequest(this, effectiveDripRate); } } /// /// Remove the rate requested by a child of this throttle. Pass the /// changes up the hierarchy. /// public void UnregisterRequest(TokenBucket child) { lock (m_children) { m_children.Remove(child); // m_totalDripRequest = m_children.Values.Sum(); TotalDripRequest = 0; foreach (KeyValuePair cref in m_children) TotalDripRequest += cref.Value; } // Pass the new values up to the parent if (Parent != null) Parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest)); } /// /// Remove a given number of tokens from the bucket /// /// Number of tokens to remove from the bucket /// True if the requested number of tokens were removed from /// the bucket, otherwise false public bool RemoveTokens(Int64 amount) { // Deposit tokens for this interval Drip(); // If we have enough tokens then remove them and return if (m_tokenCount - amount >= 0) { // we don't have to remove from the parent, the drip rate is already // reflective of the drip rate limits in the parent m_tokenCount -= amount; return true; } return false; } /// /// Deposit tokens into the bucket from a child bucket that did /// not use all of its available tokens /// protected void Deposit(Int64 count) { m_tokenCount += count; // Deposit the overflow in the parent bucket, this is how we share // unused bandwidth Int64 burstrate = BurstRate; if (m_tokenCount > burstrate) m_tokenCount = burstrate; } /// /// Add tokens to the bucket over time. The number of tokens added each /// call depends on the length of time that has passed since the last /// call to Drip /// /// True if tokens were added to the bucket, otherwise false protected void Drip() { // This should never happen... means we are a leaf node and were created // with no drip rate... if (DripRate == 0) { m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", Identifier); return; } // Determine the interval over which we are adding tokens, never add // more than a single quantum of tokens Int32 deltaMS = Math.Min(Util.EnvironmentTickCountSubtract(m_lastDrip), m_ticksPerQuantum); m_lastDrip = Util.EnvironmentTickCount(); // This can be 0 in the very unusual case that the timer wrapped // It can be 0 if we try add tokens at a sub-tick rate if (deltaMS <= 0) return; Deposit(deltaMS * DripRate / m_ticksPerQuantum); } } public class AdaptiveTokenBucket : TokenBucket { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public bool AdaptiveEnabled { get; set; } /// /// Target drip rate for this bucket. /// /// Usually set by the client. If adaptive is enabled then throttles will increase until we reach this. public Int64 TargetDripRate { get { return m_targetDripRate; } set { m_targetDripRate = Math.Max(0, value); } } protected Int64 m_targetDripRate; // // Adjust drip rate in response to network conditions. // public virtual Int64 AdjustedDripRate { get { return m_dripRate; } set { m_dripRate = OpenSim.Framework.Util.Clamp(value, m_minimumFlow, TargetDripRate); m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst); if (Parent != null) Parent.RegisterRequest(this, m_dripRate); } } /// /// The minimum rate for flow control. Minimum drip rate is one /// packet per second. Open the throttle to 15 packets per second /// or about 160kbps. /// protected const Int64 m_minimumFlow = m_minimumDripRate * 15; public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 dripRate, Int64 maxDripRate, bool enabled) : base(identifier, parent, dripRate, maxDripRate) { AdaptiveEnabled = enabled; if (AdaptiveEnabled) { // m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled"); AdjustedDripRate = m_minimumFlow; } } // // Reliable packets sent to the client for which we never received an ack adjust the drip rate down. // public void ExpirePackets(Int32 count) { if (AdaptiveEnabled) { if (DebugLevel > 0) m_log.WarnFormat( "[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}", AdjustedDripRate, count, Identifier); AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,count)); } } // // Reliable packets acked by the client adjust the drip rate up. // public void AcknowledgePackets(Int32 count) { if (AdaptiveEnabled) AdjustedDripRate = AdjustedDripRate + count; } } }