/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using Nini.Config; using NUnit.Framework; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { [TestFixture] public class ThrottleTests : OpenSimTestCase { [TestFixtureSetUp] public void FixtureInit() { // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; } [TestFixtureTearDown] public void TearDown() { // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression // tests really shouldn't). Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; } [Test] public void TestClientThrottleSetNoLimit() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); Scene scene = new SceneHelpers().SetupScene(); TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); ScenePresence sp = ClientStackHelpers.AddChildClient( scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; udpServer.Throttle.DebugLevel = 1; udpClient.ThrottleDebugLevel = 1; int resendBytes = 1000; int landBytes = 2000; int windBytes = 3000; int cloudBytes = 4000; int taskBytes = 5000; int textureBytes = 6000; int assetBytes = 7000; SetThrottles( udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); // We expect this to be lower because of the minimum bound set by MTU int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes; AssertThrottles( udpClient, LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes, totalBytes, 0, 0); } [Test] public void TestClientThrottleAdaptiveNoLimit() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); Scene scene = new SceneHelpers().SetupScene(); IniConfigSource ics = new IniConfigSource(); IConfig config = ics.AddConfig("ClientStack.LindenUDP"); config.Set("enable_adaptive_throttles", true); TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics); ScenePresence sp = ClientStackHelpers.AddChildClient( scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; udpServer.Throttle.DebugLevel = 1; udpClient.ThrottleDebugLevel = 1; // Total is 28000 int resendBytes = 10000; int landBytes = 20000; int windBytes = 30000; int cloudBytes = 40000; int taskBytes = 50000; int textureBytes = 60000; int assetBytes = 70000; SetThrottles( udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); // We expect individual throttle changes to currently have no effect under adaptive, since this is managed // purely by that throttle. However, we expect the max to change. // XXX: At the moment we check against defaults, but at some point there should be a better test to // active see change over time. ThrottleRates defaultRates = udpServer.ThrottleRates; // Current total is 66750 int totalBytes = defaultRates.Resend + defaultRates.Land + defaultRates.Wind + defaultRates.Cloud + defaultRates.Task + defaultRates.Texture + defaultRates.Asset; int totalMaxBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes; AssertThrottles( udpClient, defaultRates.Resend, defaultRates.Land, defaultRates.Wind, defaultRates.Cloud, defaultRates.Task, defaultRates.Texture, defaultRates.Asset, totalBytes, totalMaxBytes, 0); } /// /// Test throttle setttings where max client throttle has been limited server side. /// [Test] public void TestSingleClientThrottleRegionLimited() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); int resendBytes = 6000; int landBytes = 8000; int windBytes = 10000; int cloudBytes = 12000; int taskBytes = 14000; int textureBytes = 16000; int assetBytes = 18000; int totalBytes = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2); Scene scene = new SceneHelpers().SetupScene(); TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); udpServer.Throttle.RequestedDripRate = totalBytes; ScenePresence sp1 = ClientStackHelpers.AddChildClient( scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient; SetThrottles( udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); AssertThrottles( udpClient1, resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2, textureBytes / 2, assetBytes / 2, totalBytes, 0, 0); // Now add another client ScenePresence sp2 = ClientStackHelpers.AddChildClient( scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457); LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient; // udpClient.ThrottleDebugLevel = 1; SetThrottles( udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); AssertThrottles( udpClient1, resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4, textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0); AssertThrottles( udpClient2, resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4, textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0); } /// /// Test throttle setttings where max client throttle has been limited server side. /// [Test] public void TestClientThrottlePerClientLimited() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); int resendBytes = 4000; int landBytes = 6000; int windBytes = 8000; int cloudBytes = 10000; int taskBytes = 12000; int textureBytes = 14000; int assetBytes = 16000; int totalBytes = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2); Scene scene = new SceneHelpers().SetupScene(); TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); udpServer.ThrottleRates.Total = totalBytes; ScenePresence sp = ClientStackHelpers.AddChildClient( scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; // udpClient.ThrottleDebugLevel = 1; SetThrottles( udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); AssertThrottles( udpClient, resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2, textureBytes / 2, assetBytes / 2, totalBytes, 0, totalBytes); } [Test] public void TestClientThrottlePerClientAndRegionLimited() { TestHelpers.InMethod(); //TestHelpers.EnableLogging(); int resendBytes = 4000; int landBytes = 6000; int windBytes = 8000; int cloudBytes = 10000; int taskBytes = 12000; int textureBytes = 14000; int assetBytes = 16000; // current total 70000 int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes; Scene scene = new SceneHelpers().SetupScene(); TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1); udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5); ScenePresence sp1 = ClientStackHelpers.AddChildClient( scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient; udpClient1.ThrottleDebugLevel = 1; SetThrottles( udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); AssertThrottles( udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes, totalBytes, 0, totalBytes * 1.1); // Now add another client ScenePresence sp2 = ClientStackHelpers.AddChildClient( scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457); LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient; udpClient2.ThrottleDebugLevel = 1; SetThrottles( udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); AssertThrottles( udpClient1, resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75, textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1); AssertThrottles( udpClient2, resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75, textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1); } private void AssertThrottles( LLUDPClient udpClient, double resendBytes, double landBytes, double windBytes, double cloudBytes, double taskBytes, double textureBytes, double assetBytes, double totalBytes, double targetBytes, double maxBytes) { ClientInfo ci = udpClient.GetClientInfo(); // Console.WriteLine( // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); Assert.AreEqual((int)resendBytes, ci.resendThrottle); Assert.AreEqual((int)landBytes, ci.landThrottle); Assert.AreEqual((int)windBytes, ci.windThrottle); Assert.AreEqual((int)cloudBytes, ci.cloudThrottle); Assert.AreEqual((int)taskBytes, ci.taskThrottle); Assert.AreEqual((int)textureBytes, ci.textureThrottle); Assert.AreEqual((int)assetBytes, ci.assetThrottle); Assert.AreEqual((int)totalBytes, ci.totalThrottle); Assert.AreEqual((int)targetBytes, ci.targetThrottle); Assert.AreEqual((int)maxBytes, ci.maxThrottle); } private void SetThrottles( LLUDPClient udpClient, int resendBytes, int landBytes, int windBytes, int cloudBytes, int taskBytes, int textureBytes, int assetBytes) { byte[] throttles = new byte[28]; Array.Copy(BitConverter.GetBytes((float)resendBytes * 8), 0, throttles, 0, 4); Array.Copy(BitConverter.GetBytes((float)landBytes * 8), 0, throttles, 4, 4); Array.Copy(BitConverter.GetBytes((float)windBytes * 8), 0, throttles, 8, 4); Array.Copy(BitConverter.GetBytes((float)cloudBytes * 8), 0, throttles, 12, 4); Array.Copy(BitConverter.GetBytes((float)taskBytes * 8), 0, throttles, 16, 4); Array.Copy(BitConverter.GetBytes((float)textureBytes * 8), 0, throttles, 20, 4); Array.Copy(BitConverter.GetBytes((float)assetBytes * 8), 0, throttles, 24, 4); udpClient.SetThrottles(throttles); } } }