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using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
[TestFixture]
public class ThrottleTests : OpenSimTestCase
{
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[Test]
public void TestClientThrottleSetNoLimit()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
int resendBytes = 1000;
int landBytes = 2000;
int windBytes = 3000;
int cloudBytes = 4000;
int taskBytes = 5000;
int textureBytes = 6000;
int assetBytes = 7000;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
// We expect this to be lower because of the minimum bound set by MTU
int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
AssertThrottles(
udpClient,
LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes,
textureBytes, assetBytes, totalBytes, 0, 0);
}
[Test]
public void TestClientThrottleAdaptiveNoLimit()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("enable_adaptive_throttles", true);
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics);
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
// Total is 28000
int resendBytes = 10000;
int landBytes = 20000;
int windBytes = 30000;
int cloudBytes = 40000;
int taskBytes = 50000;
int textureBytes = 60000;
int assetBytes = 70000;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
// We expect individual throttle changes to currently have no effect under adaptive, since this is managed
// purely by that throttle. However, we expect the max to change.
// XXX: At the moment we check against defaults, but at some point there should be a better test to
// active see change over time.
ThrottleRates defaultRates = udpServer.ThrottleRates;
// Current total is 66750
int totalBytes = defaultRates.Resend + defaultRates.Land + defaultRates.Wind + defaultRates.Cloud + defaultRates.Task + defaultRates.Texture + defaultRates.Asset;
int totalMaxBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
AssertThrottles(
udpClient,
defaultRates.Resend, defaultRates.Land, defaultRates.Wind, defaultRates.Cloud, defaultRates.Task,
defaultRates.Texture, defaultRates.Asset, totalBytes, totalMaxBytes, 0);
}
///
/// Test throttle setttings where max client throttle has been limited server side.
///
[Test]
public void TestSingleClientThrottleRegionLimited()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
int resendBytes = 6000;
int landBytes = 8000;
int windBytes = 10000;
int cloudBytes = 12000;
int taskBytes = 14000;
int textureBytes = 16000;
int assetBytes = 18000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.Throttle.RequestedDripRate = totalBytes;
ScenePresence sp1
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
SetThrottles(
udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
textureBytes / 2, assetBytes / 2, totalBytes, 0, 0);
// Now add another client
ScenePresence sp2
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
SetThrottles(
udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
AssertThrottles(
udpClient2,
resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
}
///
/// Test throttle setttings where max client throttle has been limited server side.
///
[Test]
public void TestClientThrottlePerClientLimited()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.ThrottleRates.Total = totalBytes;
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient,
resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
textureBytes / 2, assetBytes / 2, totalBytes, 0, totalBytes);
}
[Test]
public void TestClientThrottlePerClientAndRegionLimited()
{
TestHelpers.InMethod();
//TestHelpers.EnableLogging();
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
// current total 70000
int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1);
udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5);
ScenePresence sp1
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
udpClient1.ThrottleDebugLevel = 1;
SetThrottles(
udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes, landBytes, windBytes, cloudBytes, taskBytes,
textureBytes, assetBytes, totalBytes, 0, totalBytes * 1.1);
// Now add another client
ScenePresence sp2
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
udpClient2.ThrottleDebugLevel = 1;
SetThrottles(
udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
AssertThrottles(
udpClient2,
resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
}
private void AssertThrottles(
LLUDPClient udpClient,
double resendBytes, double landBytes, double windBytes, double cloudBytes, double taskBytes, double textureBytes, double assetBytes,
double totalBytes, double targetBytes, double maxBytes)
{
ClientInfo ci = udpClient.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
Assert.AreEqual((int)resendBytes, ci.resendThrottle);
Assert.AreEqual((int)landBytes, ci.landThrottle);
Assert.AreEqual((int)windBytes, ci.windThrottle);
Assert.AreEqual((int)cloudBytes, ci.cloudThrottle);
Assert.AreEqual((int)taskBytes, ci.taskThrottle);
Assert.AreEqual((int)textureBytes, ci.textureThrottle);
Assert.AreEqual((int)assetBytes, ci.assetThrottle);
Assert.AreEqual((int)totalBytes, ci.totalThrottle);
Assert.AreEqual((int)targetBytes, ci.targetThrottle);
Assert.AreEqual((int)maxBytes, ci.maxThrottle);
}
private void SetThrottles(
LLUDPClient udpClient, int resendBytes, int landBytes, int windBytes, int cloudBytes, int taskBytes, int textureBytes, int assetBytes)
{
byte[] throttles = new byte[28];
Array.Copy(BitConverter.GetBytes((float)resendBytes * 8), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes((float)landBytes * 8), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes((float)windBytes * 8), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes((float)cloudBytes * 8), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes((float)taskBytes * 8), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes((float)textureBytes * 8), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes((float)assetBytes * 8), 0, throttles, 24, 4);
udpClient.SetThrottles(throttles);
}
}
}