/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Concurrent; using System.Reflection; using System.Threading; using log4net; using OpenSim.Framework; using OpenSim.Framework.Monitoring; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.ClientStack.LindenUDP { public struct RefillRequest { public LLUDPClient Client; public ThrottleOutPacketTypeFlags Categories; public RefillRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories) { Client = client; Categories = categories; } } public class OutgoingQueueRefillEngine { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public bool IsRunning { get; private set; } /// /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping. /// public int RequestProcessTimeoutOnStop { get; set; } /// /// Controls whether we need to warn in the log about exceeding the max queue size. /// /// /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in /// order to avoid spamming the log with lots of warnings. /// private bool m_warnOverMaxQueue = true; private BlockingCollection m_requestQueue; private CancellationTokenSource m_cancelSource = new CancellationTokenSource(); private LLUDPServer m_udpServer; private Stat m_oqreRequestsWaitingStat; /// /// Used to signal that we are ready to complete stop. /// private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false); public OutgoingQueueRefillEngine(LLUDPServer server) { RequestProcessTimeoutOnStop = 5000; m_udpServer = server; MainConsole.Instance.Commands.AddCommand( "Debug", false, "debug lludp oqre", "debug lludp oqre ", "Start, stop or get status of OutgoingQueueRefillEngine.", "Experimental.", HandleOqreCommand); } public void Start() { lock (this) { if (IsRunning) return; IsRunning = true; m_finishedProcessingAfterStop.Reset(); m_requestQueue = new BlockingCollection(new ConcurrentQueue(), 5000); m_oqreRequestsWaitingStat = new Stat( "OQRERequestsWaiting", "Number of outgong queue refill requests waiting for processing.", "", "", "clientstack", m_udpServer.Scene.Name, StatType.Pull, MeasuresOfInterest.None, stat => stat.Value = m_requestQueue.Count, StatVerbosity.Debug); StatsManager.RegisterStat(m_oqreRequestsWaitingStat); Watchdog.StartThread( ProcessRequests, String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name), ThreadPriority.Normal, false, true, null, int.MaxValue); } } public void Stop() { lock (this) { try { if (!IsRunning) return; IsRunning = false; int requestsLeft = m_requestQueue.Count; if (requestsLeft <= 0) { m_cancelSource.Cancel(); } else { m_log.InfoFormat("[OUTGOING QUEUE REFILL ENGINE]: Waiting to write {0} events after stop.", requestsLeft); while (requestsLeft > 0) { if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop)) { // After timeout no events have been written if (requestsLeft == m_requestQueue.Count) { m_log.WarnFormat( "[OUTGOING QUEUE REFILL ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests", RequestProcessTimeoutOnStop, requestsLeft); break; } } requestsLeft = m_requestQueue.Count; } } } finally { m_cancelSource.Dispose(); StatsManager.DeregisterStat(m_oqreRequestsWaitingStat); m_oqreRequestsWaitingStat = null; m_requestQueue = null; } } } public bool QueueRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories) { if (m_requestQueue.Count < m_requestQueue.BoundedCapacity) { // m_log.DebugFormat( // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}", // categories, client.AgentID, m_udpServer.Scene.Name); m_requestQueue.Add(new RefillRequest(client, categories)); if (!m_warnOverMaxQueue) m_warnOverMaxQueue = true; return true; } else { if (m_warnOverMaxQueue) { m_log.WarnFormat( "[OUTGOING QUEUE REFILL ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}", client.AgentID, m_udpServer.Scene.Name); m_warnOverMaxQueue = false; } return false; } } private void ProcessRequests() { try { while (IsRunning || m_requestQueue.Count > 0) { RefillRequest req = m_requestQueue.Take(m_cancelSource.Token); // QueueEmpty callback = req.Client.OnQueueEmpty; // // if (callback != null) // { // try // { // callback(req.Categories); // } // catch (Exception e) // { // m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e); // } // } req.Client.FireQueueEmpty(req.Categories); } } catch (OperationCanceledException) { } m_finishedProcessingAfterStop.Set(); } private void HandleOqreCommand(string module, string[] args) { if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) return; if (args.Length != 4) { MainConsole.Instance.Output("Usage: debug lludp oqre "); return; } string subCommand = args[3]; if (subCommand == "stop") { Stop(); MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name); } else if (subCommand == "start") { Start(); MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name); } else if (subCommand == "status") { MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name); MainConsole.Instance.OutputFormat("Running: {0}", IsRunning); MainConsole.Instance.OutputFormat( "Requests waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a"); } else { MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand); } } } }