/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Framework; using OpenMetaverse; namespace OpenSim.Region.ClientStack.LindenUDP { public delegate void UnackedPacketMethod(OutgoingPacket oPacket); /// <summary> /// Holds a reference to the <seealso cref="LLUDPClient"/> this packet is /// destined for, along with the serialized packet data, sequence number /// (if this is a resend), number of times this packet has been resent, /// the time of the last resend, and the throttling category for this /// packet /// </summary> public sealed class OutgoingPacket { /// <summary>Client this packet is destined for</summary> public LLUDPClient Client; /// <summary>Packet data to send</summary> public UDPPacketBuffer Buffer; /// <summary>Sequence number of the wrapped packet</summary> public uint SequenceNumber; /// <summary>Number of times this packet has been resent</summary> public int ResendCount; /// <summary>Environment.TickCount when this packet was last sent over the wire</summary> public int TickCount; /// <summary>Category this packet belongs to</summary> public ThrottleOutPacketType Category; /// <summary>The delegate to be called if this packet is determined to be unacknowledged</summary> public UnackedPacketMethod UnackedMethod; /// <summary> /// Default constructor /// </summary> /// <param name="client">Reference to the client this packet is destined for</param> /// <param name="buffer">Serialized packet data. If the flags or sequence number /// need to be updated, they will be injected directly into this binary buffer</param> /// <param name="category">Throttling category for this packet</param> public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method) { Client = client; Buffer = buffer; Category = category; UnackedMethod = method; } } }