/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Drawing; using System.Drawing.Imaging; using System.Reflection; using System.IO; using System.Web; using log4net; using Nini.Config; using Mono.Addins; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using OpenSim.Capabilities.Handlers; namespace OpenSim.Region.ClientStack.Linden { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] public class UploadBakedTextureModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// For historical reasons this is fixed, but there /// private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule. private Scene m_scene; private bool m_persistBakedTextures; private IBakedTextureModule m_BakedTextureModule; public void Initialise(IConfigSource source) { IConfig appearanceConfig = source.Configs["Appearance"]; if (appearanceConfig != null) m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); } public void AddRegion(Scene s) { m_scene = s; } public void RemoveRegion(Scene s) { s.EventManager.OnRegisterCaps -= RegisterCaps; s.EventManager.OnNewPresence -= RegisterNewPresence; s.EventManager.OnRemovePresence -= DeRegisterPresence; m_BakedTextureModule = null; m_scene = null; } public void RegionLoaded(Scene s) { m_scene.EventManager.OnRegisterCaps += RegisterCaps; m_scene.EventManager.OnNewPresence += RegisterNewPresence; m_scene.EventManager.OnRemovePresence += DeRegisterPresence; } private void DeRegisterPresence(UUID agentId) { ScenePresence presence = null; if (m_scene.TryGetScenePresence(agentId, out presence)) { presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; } } private void RegisterNewPresence(ScenePresence presence) { presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; } private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) { m_BakedTextureModule = m_scene.RequestModuleInterface(); if (cacheItems.Length > 0) { m_log.Info("[Cacheitems]: " + cacheItems.Length); for (int iter = 0; iter < cacheItems.Length; iter++) { m_log.Info("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + cacheItems[iter].TextureID); } ScenePresence p = null; if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) { WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; if (existingitems == null) { if (m_BakedTextureModule != null) { WearableCacheItem[] savedcache = null; try { if (p.Appearance.WearableCacheItemsDirty) { savedcache = m_BakedTextureModule.Get(p.UUID); p.Appearance.WearableCacheItems = savedcache; p.Appearance.WearableCacheItemsDirty = false; } } catch (InvalidOperationException) { } if (savedcache != null) existingitems = savedcache; } } // Existing items null means it's a fully new appearance if (existingitems == null) { for (int iter = 0; iter < cacheItems.Length; iter++) { cacheItems[iter].TextureID = textureEntry.FaceTextures[cacheItems[iter].TextureIndex].TextureID; if (m_scene.AssetService != null) cacheItems[iter].TextureAsset = m_scene.AssetService.GetCached(cacheItems[iter].TextureID.ToString()); } } else { // for each uploaded baked texture for (int i = 0; i < cacheItems.Length; i++) { cacheItems[i].TextureID = textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID; } for (int i = 0; i < cacheItems.Length; i++) { if (cacheItems[i].TextureAsset == null) { cacheItems[i].TextureAsset = m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); } } } p.Appearance.WearableCacheItems = cacheItems; if (m_BakedTextureModule != null) { m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); p.Appearance.WearableCacheItemsDirty = true; } } } } public void PostInitialise() { } public void Close() { } public string Name { get { return "UploadBakedTextureModule"; } } public Type ReplaceableInterface { get { return null; } } public void RegisterCaps(UUID agentID, Caps caps) { UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( caps, m_scene.AssetService, m_persistBakedTextures); caps.RegisterHandler( "UploadBakedTexture", new RestStreamHandler( "POST", "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, avatarhandler.UploadBakedTexture, "UploadBakedTexture", agentID.ToString())); } } }