/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using Nini.Config; using Mono.Addins; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using OpenSim.Capabilities.Handlers; using OpenSim.Framework.Monitoring; namespace OpenSim.Region.ClientStack.Linden { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] public class GetTextureModule : INonSharedRegionModule { struct aPollRequest { public PollServiceTextureEventArgs thepoll; public UUID reqID; public Hashtable request; public bool send503; } public class aPollResponse { public Hashtable response; public int bytes; } private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private static GetTextureHandler m_getTextureHandler; private IAssetService m_assetService = null; private Dictionary m_capsDict = new Dictionary(); private static Thread[] m_workerThreads = null; private static int m_NumberScenes = 0; private static OpenSim.Framework.BlockingQueue m_queue = new OpenSim.Framework.BlockingQueue(); private Dictionary m_pollservices = new Dictionary(); private string m_Url = "localhost"; #region ISharedRegionModule Members public void Initialise(IConfigSource source) { IConfig config = source.Configs["ClientStack.LindenCaps"]; if (config == null) return; /* m_URL = config.GetString("Cap_GetTexture", string.Empty); // Cap doesn't exist if (m_URL != string.Empty) { m_Enabled = true; m_RedirectURL = config.GetString("GetTextureRedirectURL"); } */ m_Url = config.GetString("Cap_GetTexture", "localhost"); } public void AddRegion(Scene s) { m_scene = s; m_assetService = s.AssetService; } public void RemoveRegion(Scene s) { m_scene.EventManager.OnRegisterCaps -= RegisterCaps; m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; m_NumberScenes--; m_scene = null; } public void RegionLoaded(Scene s) { // We'll reuse the same handler for all requests. m_getTextureHandler = new GetTextureHandler(m_assetService); m_scene.EventManager.OnRegisterCaps += RegisterCaps; m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; m_NumberScenes++; if (m_workerThreads == null) { m_workerThreads = new Thread[2]; for (uint i = 0; i < 2; i++) { m_workerThreads[i] = WorkManager.StartThread(DoTextureRequests, String.Format("GetTextureWorker{0}", i), ThreadPriority.Normal, true, false, null, int.MaxValue); } } } private int ExtractImageThrottle(byte[] pthrottles) { byte[] adjData; int pos = 0; if (!BitConverter.IsLittleEndian) { byte[] newData = new byte[7 * 4]; Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); for (int i = 0; i < 7; i++) Array.Reverse(newData, i * 4, 4); adjData = newData; } else { adjData = pthrottles; } pos = pos + 20; int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); return texture; } // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. public void ThrottleUpdate(ScenePresence p) { byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); UUID user = p.UUID; int imagethrottle = ExtractImageThrottle(throttles); PollServiceTextureEventArgs args; if (m_pollservices.TryGetValue(user,out args)) { args.UpdateThrottle(imagethrottle); } } public void PostInitialise() { } public void Close() { if(m_NumberScenes <= 0 && m_workerThreads != null) { m_log.DebugFormat("[GetTextureModule] Closing"); foreach (Thread t in m_workerThreads) Watchdog.AbortThread(t.ManagedThreadId); m_queue.Clear(); } } public string Name { get { return "GetTextureModule"; } } public Type ReplaceableInterface { get { return null; } } #endregion private class PollServiceTextureEventArgs : PollServiceEventArgs { private List requests = new List(); private Dictionary responses = new Dictionary(); private HashSet dropedResponses = new HashSet(); private Scene m_scene; private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000); public PollServiceTextureEventArgs(UUID pId, Scene scene) : base(null, "", null, null, null, null, pId, int.MaxValue) { m_scene = scene; // x is request id, y is userid HasEvents = (x, y) => { lock (responses) { bool ret = m_throttler.hasEvents(x, responses); m_throttler.ProcessTime(); return ret; } }; Drop = (x, y) => { lock (responses) { responses.Remove(x); dropedResponses.Add(x); } }; GetEvents = (x, y) => { lock (responses) { try { return responses[x].response; } finally { responses.Remove(x); } } }; // x is request id, y is request data hashtable Request = (x, y) => { aPollRequest reqinfo = new aPollRequest(); reqinfo.thepoll = this; reqinfo.reqID = x; reqinfo.request = y; reqinfo.send503 = false; lock (responses) { if (responses.Count > 0) { if (m_queue.Count() >= 4) { // Never allow more than 4 fetches to wait reqinfo.send503 = true; } } } m_queue.Enqueue(reqinfo); }; // this should never happen except possible on shutdown NoEvents = (x, y) => { /* lock (requests) { Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); requests.Remove(request); } */ Hashtable response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; return response; }; } public void Process(aPollRequest requestinfo) { Hashtable response; UUID requestID = requestinfo.reqID; if(m_scene.ShuttingDown) return; lock (responses) { lock(dropedResponses) { if(dropedResponses.Contains(requestID)) { dropedResponses.Remove(requestID); return; } } if (requestinfo.send503) { response = new Hashtable(); response["int_response_code"] = 503; response["str_response_string"] = "Throttled"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; Hashtable headers = new Hashtable(); headers["Retry-After"] = 30; response["headers"] = headers; responses[requestID] = new aPollResponse() {bytes = 0, response = response}; return; } // If the avatar is gone, don't bother to get the texture if (m_scene.GetScenePresence(Id) == null) { response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; responses[requestID] = new aPollResponse() {bytes = 0, response = response}; return; } } response = m_getTextureHandler.Handle(requestinfo.request); lock (responses) { lock(dropedResponses) { if(dropedResponses.Contains(requestID)) { dropedResponses.Remove(requestID); m_throttler.ProcessTime(); return; } } responses[requestID] = new aPollResponse() { bytes = (int) response["int_bytes"], response = response }; } m_throttler.ProcessTime(); } internal void UpdateThrottle(int pimagethrottle) { m_throttler.ThrottleBytes = 2 * pimagethrottle; if(m_throttler.ThrottleBytes < 10000) m_throttler.ThrottleBytes = 10000; } } private void RegisterCaps(UUID agentID, Caps caps) { if (m_Url == "localhost") { string capUrl = "/CAPS/" + UUID.Random() + "/"; // Register this as a poll service PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); args.Type = PollServiceEventArgs.EventType.Texture; MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); string hostName = m_scene.RegionInfo.ExternalHostName; uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; string protocol = "http"; if (MainServer.Instance.UseSSL) { hostName = MainServer.Instance.SSLCommonName; port = MainServer.Instance.SSLPort; protocol = "https"; } IExternalCapsModule handler = m_scene.RequestModuleInterface(); if (handler != null) handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl); else caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); m_pollservices[agentID] = args; m_capsDict[agentID] = capUrl; } else { caps.RegisterHandler("GetTexture", m_Url); } } private void DeregisterCaps(UUID agentID, Caps caps) { PollServiceTextureEventArgs args; MainServer.Instance.RemoveHTTPHandler("", m_Url); m_capsDict.Remove(agentID); if (m_pollservices.TryGetValue(agentID, out args)) { m_pollservices.Remove(agentID); } } private static void DoTextureRequests() { while (true) { aPollRequest poolreq = m_queue.Dequeue(4500); Watchdog.UpdateThread(); if(m_NumberScenes <= 0) return; if(poolreq.reqID != UUID.Zero) poolreq.thepoll.Process(poolreq); } } internal sealed class CapsDataThrottler { private volatile int currenttime = 0; private volatile int lastTimeElapsed = 0; private volatile int BytesSent = 0; public CapsDataThrottler(int pBytes, int max, int min) { ThrottleBytes = pBytes; if(ThrottleBytes < 10000) ThrottleBytes = 10000; lastTimeElapsed = Util.EnvironmentTickCount(); } public bool hasEvents(UUID key, Dictionary responses) { PassTime(); // Note, this is called IN LOCK bool haskey = responses.ContainsKey(key); if (!haskey) { return false; } GetTextureModule.aPollResponse response; if (responses.TryGetValue(key, out response)) { // This is any error response if (response.bytes == 0) return true; // Normal if (BytesSent <= ThrottleBytes) { BytesSent += response.bytes; return true; } else { return false; } } return haskey; } public void ProcessTime() { PassTime(); } private void PassTime() { currenttime = Util.EnvironmentTickCount(); int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); //processTimeBasedActions(responses); if (timeElapsed >= 100) { lastTimeElapsed = currenttime; BytesSent -= (ThrottleBytes * timeElapsed / 1000); if (BytesSent < 0) BytesSent = 0; } } public int ThrottleBytes; } } }