/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.Concurrent; using System.Reflection; using System.Threading; using Mono.Addins; using OpenSim.Framework.Monitoring; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Capabilities.Handlers; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Region.ClientStack.Linden { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetMeshModule")] public class GetMeshModule : INonSharedRegionModule { // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private bool m_Enabled = true; private string m_URL; private string m_URL2; private string m_RedirectURL = null; private string m_RedirectURL2 = null; class APollRequest { public PollServiceMeshEventArgs thepoll; public UUID reqID; public Hashtable request; } public class APollResponse { public Hashtable response; public int bytes; } private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static GetMeshHandler m_getMeshHandler; private IAssetService m_assetService = null; private Dictionary m_capsDict = new Dictionary(); private static Thread[] m_workerThreads = null; private static int m_NumberScenes = 0; private static BlockingCollection m_queue = new BlockingCollection(); private Dictionary m_pollservices = new Dictionary(); #region Region Module interfaceBase Members public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { IConfig config = source.Configs["ClientStack.LindenCaps"]; if (config == null) return; m_URL = config.GetString("Cap_GetMesh", string.Empty); // Cap doesn't exist if (m_URL != string.Empty) { m_Enabled = true; m_RedirectURL = config.GetString("GetMeshRedirectURL"); } m_URL2 = config.GetString("Cap_GetMesh2", string.Empty); // Cap doesn't exist if (m_URL2 != string.Empty) { m_Enabled = true; m_RedirectURL2 = config.GetString("GetMesh2RedirectURL"); } } public void AddRegion(Scene pScene) { if (!m_Enabled) return; m_scene = pScene; } public void RemoveRegion(Scene s) { if (!m_Enabled) return; s.EventManager.OnRegisterCaps -= RegisterCaps; s.EventManager.OnDeregisterCaps -= DeregisterCaps; s.EventManager.OnThrottleUpdate -= ThrottleUpdate; m_NumberScenes--; m_scene = null; } public void RegionLoaded(Scene s) { if (!m_Enabled) return; if(m_assetService == null) { m_assetService = m_scene.RequestModuleInterface(); // We'll reuse the same handler for all requests. m_getMeshHandler = new GetMeshHandler(m_assetService); } s.EventManager.OnRegisterCaps += RegisterCaps; s.EventManager.OnDeregisterCaps += DeregisterCaps; s.EventManager.OnThrottleUpdate += ThrottleUpdate; m_NumberScenes++; if (m_workerThreads == null) { m_workerThreads = new Thread[2]; for (uint i = 0; i < 2; i++) { m_workerThreads[i] = WorkManager.StartThread(DoMeshRequests, String.Format("GetMeshWorker{0}", i), ThreadPriority.Normal, true, false, null, int.MaxValue); } } } public void Close() { if(m_NumberScenes <= 0 && m_workerThreads != null) { m_log.DebugFormat("[GetMeshModule] Closing"); foreach (Thread t in m_workerThreads) Watchdog.AbortThread(t.ManagedThreadId); // This will fail on region shutdown. Its harmless. // Prevent red ink. try { m_queue.Dispose(); } catch {} } } public string Name { get { return "GetMeshModule"; } } #endregion private static void DoMeshRequests() { while (m_NumberScenes > 0) { APollRequest poolreq; if(m_queue.TryTake(out poolreq, 4500)) { if(m_NumberScenes <= 0) break; if(poolreq.reqID != UUID.Zero) poolreq.thepoll.Process(poolreq); } Watchdog.UpdateThread(); } } // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. public void ThrottleUpdate(ScenePresence p) { UUID user = p.UUID; int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Asset); PollServiceMeshEventArgs args; if (m_pollservices.TryGetValue(user, out args)) { args.UpdateThrottle(imagethrottle); } } private class PollServiceMeshEventArgs : PollServiceEventArgs { private List requests = new List(); private Dictionary responses = new Dictionary(); private HashSet dropedResponses = new HashSet(); private Scene m_scene; private MeshCapsDataThrottler m_throttler; public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) : base(null, uri, null, null, null, null, pId, int.MaxValue) { m_scene = scene; m_throttler = new MeshCapsDataThrottler(100000); // x is request id, y is userid HasEvents = (x, y) => { lock (responses) { bool ret = m_throttler.hasEvents(x, responses); return ret; } }; Drop = (x, y) => { lock (responses) { responses.Remove(x); lock(dropedResponses) dropedResponses.Add(x); } }; GetEvents = (x, y) => { lock (responses) { try { return responses[x].response; } finally { responses.Remove(x); m_throttler.PassTime(); } } }; // x is request id, y is request data hashtable Request = (x, y) => { APollRequest reqinfo = new APollRequest(); reqinfo.thepoll = this; reqinfo.reqID = x; reqinfo.request = y; m_queue.Add(reqinfo); m_throttler.PassTime(); }; // this should never happen except possible on shutdown NoEvents = (x, y) => { /* lock (requests) { Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); requests.Remove(request); } */ Hashtable response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; return response; }; } public void Process(APollRequest requestinfo) { Hashtable response; UUID requestID = requestinfo.reqID; if(m_scene.ShuttingDown) return; lock(responses) { lock(dropedResponses) { if(dropedResponses.Contains(requestID)) { dropedResponses.Remove(requestID); return; } } // If the avatar is gone, don't bother to get the texture if (m_scene.GetScenePresence(Id) == null) { response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; responses[requestID] = new APollResponse() { bytes = 0, response = response}; return; } } response = m_getMeshHandler.Handle(requestinfo.request); lock (responses) { lock(dropedResponses) { if(dropedResponses.Contains(requestID)) { dropedResponses.Remove(requestID); return; } } responses[requestID] = new APollResponse() { bytes = (int)response["int_bytes"], response = response }; } m_throttler.PassTime(); } internal void UpdateThrottle(int pthrottle) { int tmp = 2 * pthrottle; if(tmp < 10000) tmp = 10000; m_throttler.ThrottleBytes = tmp; } } public void RegisterCaps(UUID agentID, Caps caps) { // UUID capID = UUID.Random(); if (m_URL == "localhost") { string capUrl = "/CAPS/" + UUID.Random() + "/"; // Register this as a poll service PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene); args.Type = PollServiceEventArgs.EventType.Mesh; MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); string hostName = m_scene.RegionInfo.ExternalHostName; uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; string protocol = "http"; if (MainServer.Instance.UseSSL) { hostName = MainServer.Instance.SSLCommonName; port = MainServer.Instance.SSLPort; protocol = "https"; } caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); m_pollservices[agentID] = args; m_capsDict[agentID] = capUrl; } else { caps.RegisterHandler("GetMesh", m_URL); } } private void DeregisterCaps(UUID agentID, Caps caps) { string capUrl; PollServiceMeshEventArgs args; if (m_capsDict.TryGetValue(agentID, out capUrl)) { MainServer.Instance.RemoveHTTPHandler("", capUrl); m_capsDict.Remove(agentID); } if (m_pollservices.TryGetValue(agentID, out args)) { m_pollservices.Remove(agentID); } } internal sealed class MeshCapsDataThrottler { private double lastTimeElapsed = 0; private double BytesSent = 0; public MeshCapsDataThrottler(int pBytes) { if(pBytes < 10000) pBytes = 10000; ThrottleBytes = pBytes; lastTimeElapsed = Util.GetTimeStampMS(); } public bool hasEvents(UUID key, Dictionary responses) { PassTime(); // Note, this is called IN LOCK bool haskey = responses.ContainsKey(key); if (!haskey) { return false; } APollResponse response; if (responses.TryGetValue(key, out response)) { // Normal if (BytesSent <= ThrottleBytes) { BytesSent += response.bytes; return true; } else { return false; } } return haskey; } public void PassTime() { double currenttime = Util.GetTimeStampMS(); double timeElapsed = currenttime - lastTimeElapsed; if(timeElapsed < 50.0) return; int add = (int)(ThrottleBytes * timeElapsed * 0.001); if (add >= 1000) { lastTimeElapsed = currenttime; BytesSent -= add; if (BytesSent < 0) BytesSent = 0; } } public int ThrottleBytes; } } }