/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Reflection; using System.IO; using System.Threading; using System.Web; using Mono.Addins; using OpenSim.Framework.Monitoring; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Capabilities.Handlers; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Region.ClientStack.Linden { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetMeshModule")] public class GetMeshModule : INonSharedRegionModule { // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private IAssetService m_AssetService; private bool m_Enabled = true; private string m_URL; <<<<<<< HEAD private string m_URL2; private string m_RedirectURL = null; private string m_RedirectURL2 = null; ======= struct aPollRequest { public PollServiceMeshEventArgs thepoll; public UUID reqID; public Hashtable request; } public class aPollResponse { public Hashtable response; public int bytes; public int lod; } private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static GetMeshHandler m_getMeshHandler; private IAssetService m_assetService = null; private Dictionary m_capsDict = new Dictionary(); private static Thread[] m_workerThreads = null; private static OpenMetaverse.BlockingQueue m_queue = new OpenMetaverse.BlockingQueue(); private Dictionary m_pollservices = new Dictionary(); >>>>>>> avn/ubitvar #region Region Module interfaceBase Members ~GetMeshModule() { foreach (Thread t in m_workerThreads) Watchdog.AbortThread(t.ManagedThreadId); } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { IConfig config = source.Configs["ClientStack.LindenCaps"]; if (config == null) return; m_URL = config.GetString("Cap_GetMesh", string.Empty); // Cap doesn't exist if (m_URL != string.Empty) { m_Enabled = true; m_RedirectURL = config.GetString("GetMeshRedirectURL"); } m_URL2 = config.GetString("Cap_GetMesh2", string.Empty); // Cap doesn't exist if (m_URL2 != string.Empty) { m_Enabled = true; <<<<<<< HEAD m_RedirectURL2 = config.GetString("GetMesh2RedirectURL"); } ======= >>>>>>> avn/ubitvar } public void AddRegion(Scene pScene) { if (!m_Enabled) return; m_scene = pScene; m_assetService = pScene.AssetService; } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; m_scene.EventManager.OnRegisterCaps -= RegisterCaps; m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; m_scene = null; } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; m_AssetService = m_scene.RequestModuleInterface(); m_scene.EventManager.OnRegisterCaps += RegisterCaps; // We'll reuse the same handler for all requests. m_getMeshHandler = new GetMeshHandler(m_assetService); m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; if (m_workerThreads == null) { m_workerThreads = new Thread[2]; for (uint i = 0; i < 2; i++) { m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, String.Format("MeshWorkerThread{0}", i), ThreadPriority.Normal, false, false, null, int.MaxValue); } } } public void Close() { } public string Name { get { return "GetMeshModule"; } } #endregion private void DoMeshRequests() { while (true) { aPollRequest poolreq = m_queue.Dequeue(); poolreq.thepoll.Process(poolreq); } } // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. public void ThrottleUpdate(ScenePresence p) { UUID user = p.UUID; int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Asset); PollServiceMeshEventArgs args; if (m_pollservices.TryGetValue(user, out args)) { args.UpdateThrottle(imagethrottle, p); } } private class PollServiceMeshEventArgs : PollServiceEventArgs { private List requests = new List(); private Dictionary responses = new Dictionary(); private Scene m_scene; private MeshCapsDataThrottler m_throttler; public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) : base(null, uri, null, null, null, pId, int.MaxValue) { m_scene = scene; m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId); // x is request id, y is userid HasEvents = (x, y) => { lock (responses) { bool ret = m_throttler.hasEvents(x, responses); m_throttler.ProcessTime(); return ret; } }; GetEvents = (x, y) => { lock (responses) { try { return responses[x].response; } finally { m_throttler.ProcessTime(); responses.Remove(x); } } }; // x is request id, y is request data hashtable Request = (x, y) => { aPollRequest reqinfo = new aPollRequest(); reqinfo.thepoll = this; reqinfo.reqID = x; reqinfo.request = y; m_queue.Enqueue(reqinfo); }; // this should never happen except possible on shutdown NoEvents = (x, y) => { /* lock (requests) { Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); requests.Remove(request); } */ Hashtable response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; return response; }; } public void Process(aPollRequest requestinfo) { Hashtable response; UUID requestID = requestinfo.reqID; // If the avatar is gone, don't bother to get the texture if (m_scene.GetScenePresence(Id) == null) { response = new Hashtable(); response["int_response_code"] = 500; response["str_response_string"] = "Script timeout"; response["content_type"] = "text/plain"; response["keepalive"] = false; response["reusecontext"] = false; lock (responses) responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; return; } response = m_getMeshHandler.Handle(requestinfo.request); lock (responses) { responses[requestID] = new aPollResponse() { bytes = (int)response["int_bytes"], lod = (int)response["int_lod"], response = response }; } m_throttler.ProcessTime(); } internal void UpdateThrottle(int pimagethrottle, ScenePresence p) { m_throttler.UpdateThrottle(pimagethrottle, p); } } public void RegisterCaps(UUID agentID, Caps caps) { <<<<<<< HEAD UUID capID = UUID.Random(); bool getMeshRegistered = false; if (m_URL == string.Empty) { } else if (m_URL == "localhost") { getMeshRegistered = true; caps.RegisterHandler( "GetMesh", new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString(), m_RedirectURL)); ======= // UUID capID = UUID.Random(); if (m_URL == "localhost") { string capUrl = "/CAPS/" + UUID.Random() + "/"; // Register this as a poll service PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene); args.Type = PollServiceEventArgs.EventType.Mesh; MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); string hostName = m_scene.RegionInfo.ExternalHostName; uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; string protocol = "http"; if (MainServer.Instance.UseSSL) { hostName = MainServer.Instance.SSLCommonName; port = MainServer.Instance.SSLPort; protocol = "https"; } caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); m_pollservices[agentID] = args; m_capsDict[agentID] = capUrl; >>>>>>> avn/ubitvar } else { caps.RegisterHandler("GetMesh", m_URL); } if(m_URL2 == string.Empty) { } else if (m_URL2 == "localhost") { if (!getMeshRegistered) { caps.RegisterHandler( "GetMesh2", new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh2", agentID.ToString(), m_RedirectURL2)); } } else { caps.RegisterHandler("GetMesh2", m_URL2); } } private void DeregisterCaps(UUID agentID, Caps caps) { string capUrl; PollServiceMeshEventArgs args; if (m_capsDict.TryGetValue(agentID, out capUrl)) { MainServer.Instance.RemoveHTTPHandler("", capUrl); m_capsDict.Remove(agentID); } if (m_pollservices.TryGetValue(agentID, out args)) { m_pollservices.Remove(agentID); } } internal sealed class MeshCapsDataThrottler { private volatile int currenttime = 0; private volatile int lastTimeElapsed = 0; private volatile int BytesSent = 0; private int Lod3 = 0; private int Lod2 = 0; private int Lod1 = 0; private int UserSetThrottle = 0; private int UDPSetThrottle = 0; private int CapSetThrottle = 0; private float CapThrottleDistributon = 0.30f; private readonly Scene m_scene; private ThrottleOutPacketType Throttle; private readonly UUID User; public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser) { ThrottleBytes = pBytes; lastTimeElapsed = Util.EnvironmentTickCount(); Throttle = ThrottleOutPacketType.Asset; m_scene = pScene; User = puser; } public bool hasEvents(UUID key, Dictionary responses) { const float ThirtyPercent = 0.30f; const float FivePercent = 0.05f; PassTime(); // Note, this is called IN LOCK bool haskey = responses.ContainsKey(key); if (responses.Count > 2) { SplitThrottle(ThirtyPercent); } else { SplitThrottle(FivePercent); } if (!haskey) { return false; } aPollResponse response; if (responses.TryGetValue(key, out response)) { float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1); float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1); // Normal if (BytesSent + response.bytes <= ThrottleBytes) { BytesSent += response.bytes; return true; } // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) ) { Interlocked.Increment(ref Lod3); BytesSent += response.bytes; return true; } // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over)) { Interlocked.Increment(ref Lod2); BytesSent += response.bytes; return true; } else { return false; } } return haskey; } public void SubtractBytes(int bytes,int lod) { BytesSent -= bytes; } private void SplitThrottle(float percentMultiplier) { if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler { CapThrottleDistributon = percentMultiplier; ScenePresence p; if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. { // AlterThrottle(UserSetThrottle, p); UpdateThrottle(UserSetThrottle, p); } } } public void ProcessTime() { PassTime(); } private void PassTime() { currenttime = Util.EnvironmentTickCount(); int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); //processTimeBasedActions(responses); if (currenttime - timeElapsed >= 1000) { lastTimeElapsed = Util.EnvironmentTickCount(); BytesSent -= ThrottleBytes; if (BytesSent < 0) BytesSent = 0; if (BytesSent < ThrottleBytes) { Lod3 = 0; Lod2 = 0; Lod1 = 0; } } } private void AlterThrottle(int setting, ScenePresence p) { p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); } public int ThrottleBytes { get { return CapSetThrottle; } set { CapSetThrottle = value; } } internal void UpdateThrottle(int pimagethrottle, ScenePresence p) { // Client set throttle ! UserSetThrottle = pimagethrottle; CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); float udp = 1.0f - CapThrottleDistributon; if(udp < 0.7f) udp = 0.7f; UDPSetThrottle = (int) ((float)pimagethrottle * udp); if (CapSetThrottle < 4068) CapSetThrottle = 4068; // at least two discovery mesh p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); ProcessTime(); } } } }