/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.ClientStack.Linden
{
public delegate void UpLoadedAsset(
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
byte[] data, string inventoryType, string assetType, int cost);
public delegate UUID UpdateItem(UUID itemID, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
public delegate void NewAsset(AssetBase asset);
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version);
///
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
/// to just pass the whole Scene into CAPS.
///
public delegate IClientAPI GetClientDelegate(UUID agentID);
public class BunchOfCaps
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Caps m_HostCapsObj;
private ModelCost m_ModelCost;
private static readonly string m_requestPath = "0000/";
// private static readonly string m_mapLayerPath = "0001/";
private static readonly string m_newInventory = "0002/";
//private static readonly string m_requestTexture = "0003/";
private static readonly string m_notecardUpdatePath = "0004/";
private static readonly string m_notecardTaskUpdatePath = "0005/";
// private static readonly string m_fetchInventoryPath = "0006/";
private static readonly string m_copyFromNotecardPath = "0007/";
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
private static readonly string m_getObjectPhysicsDataPath = "0101/";
private static readonly string m_getObjectCostPath = "0102/";
private static readonly string m_ResourceCostSelectedPath = "0103/";
// These are callbacks which will be setup by the scene so that we can update scene data when we
// receive capability calls
public NewInventoryItem AddNewInventoryItem = null;
public NewAsset AddNewAsset = null;
public ItemUpdatedCallback ItemUpdatedCall = null;
public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null;
private bool m_persistBakedTextures = false;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
private int m_levelUpload = 0;
private float m_PrimScaleMin = 0.001f;
private bool m_enableFreeTestModelUpload = false;
private bool m_enableModelUploadTextureToInventory = false;
private enum FileAgentInventoryState : int
{
idle = 0,
processRequest = 1,
waitUpload = 2,
processUpload = 3
}
private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
public BunchOfCaps(Scene scene, Caps caps)
{
m_Scene = scene;
m_HostCapsObj = caps;
// create a model upload cost provider
m_ModelCost = new ModelCost();
// tell it about scene object limits
m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
// m_ModelCost.PrimScaleMin = ??
// m_ModelCost.ObjectLinkedPartsMax = ??
// m_PrimScaleMin = ??
float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
IConfigSource config = m_Scene.Config;
if (config != null)
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
{
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
IConfig appearanceConfig = config.Configs["Appearance"];
if (appearanceConfig != null)
{
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
// economy for model upload
IConfig EconomyConfig = config.Configs["Economy"];
if (EconomyConfig != null)
{
modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
m_enableFreeTestModelUpload = EconomyConfig.GetBoolean("MeshModelUploadAllowFreeTest", false);
m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", false);
m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
}
}
m_assetService = m_Scene.AssetService;
m_regionName = m_Scene.RegionInfo.RegionName;
RegisterHandlers();
AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
GetClient = m_Scene.SceneGraph.GetControllingClient;
m_FileAgentInventoryState = FileAgentInventoryState.idle;
}
///
/// Register a bunch of CAPS http service handlers
///
public void RegisterHandlers()
{
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
RegisterRegionServiceHandlers(capsBase);
RegisterInventoryServiceHandlers(capsBase);
}
public void RegisterRegionServiceHandlers(string capsBase)
{
try
{
// the root of all evil
m_HostCapsObj.RegisterHandler(
"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
m_log.DebugFormat(
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler("POST",
// capsBase + m_mapLayerPath,
// GetMapLayer);
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);
m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
}
public void RegisterInventoryServiceHandlers(string capsBase)
{
try
{
m_HostCapsObj.RegisterHandler(
"NewFileAgentInventory",
new LLSDStreamhandler(
"POST",
capsBase + m_newInventory,
NewAgentInventoryRequest,
"NewFileAgentInventory",
null));
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
m_HostCapsObj.RegisterHandler(
"CopyInventoryFromNotecard",
new RestStreamHandler(
"POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
// As of RC 1.22.9 of the Linden client this is
// supported
//m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
// enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
// but when I went on the Linden grid, the
// simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
// the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
//
// This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
// we will be
// able to get the data we need to implement the necessary part of the protocol to fix the issue above.
// m_capsHandlers["FetchInventoryDescendents"] =
// new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
// m_capsHandlers["FetchInventoryDescendents"] =
// new LLSDStreamhandler("POST",
// capsBase + m_fetchInventory,
// FetchInventory));
// m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
// capsBase + m_requestTexture,
// RequestTexture);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
}
///
/// Construct a client response detailing all the capabilities this server can provide.
///
///
///
///
/// HTTP request header object
/// HTTP response header object
///
public string SeedCapRequest(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
{
m_log.DebugFormat(
"[CAPS]: Unauthorized CAPS client {0} from {1}",
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
return string.Empty;
}
Hashtable caps = m_HostCapsObj.CapsHandlers.GetCapsDetails(true);
// Add the external too
foreach (KeyValuePair kvp in m_HostCapsObj.ExternalCapsHandlers)
caps[kvp.Key] = kvp.Value;
string result = LLSDHelpers.SerialiseLLSDReply(caps);
//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
return result;
}
///
/// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
///
///
///
///
/// HTTP request header object
/// HTTP response header object
///
public string ScriptTaskInventory(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
try
{
// m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
TaskInventoryScriptUpdater uploader =
new TaskInventoryScriptUpdater(
llsdUpdateRequest.item_id,
llsdUpdateRequest.task_id,
llsdUpdateRequest.is_script_running,
capsBase + uploaderPath,
m_HostCapsObj.HttpListener,
m_dumpAssetsToFile);
uploader.OnUpLoad += TaskScriptUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "ScriptTaskInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
return null;
}
///
/// Called when new asset data for an agent inventory item update has been uploaded.
///
/// Item to update
/// Prim containing item to update
/// Signals whether the script to update is currently running
/// New asset data
public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
{
if (TaskScriptUpdatedCall != null)
{
ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
foreach (Object item in e)
errors.Add(item);
}
}
///
/// Called when new asset data for an agent inventory item update has been uploaded.
///
/// Item to update
/// New asset data
///
public UUID ItemUpdated(UUID itemID, byte[] data)
{
if (ItemUpdatedCall != null)
{
return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
}
return UUID.Zero;
}
/*
private class AssetUploaderExtraParameters
{
public int total_cost;
public UUID textureFolder = UUID.Zero;
*/
///
///
///
///
///
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
// start by getting the client
IClientAPI client = null;
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
// check current state so we only have one service at a time
lock (m_ModelCost)
{
switch (m_FileAgentInventoryState)
{
case FileAgentInventoryState.processRequest:
case FileAgentInventoryState.processUpload:
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Processing previus request", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
break;
case FileAgentInventoryState.waitUpload:
// todo stop current uploader server
break;
case FileAgentInventoryState.idle:
default:
break;
}
m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
}
int cost = 0;
LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
if (llsdRequest.asset_type == "texture" ||
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "mesh" ||
llsdRequest.asset_type == "sound")
{
ScenePresence avatar = null;
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
// check user level
if (avatar != null)
{
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.idle;
return errorResponse;
}
}
// check funds
if (client != null)
{
IMoneyModule mm = m_Scene.RequestModuleInterface();
int baseCost = 0;
if (mm != null)
baseCost = mm.UploadCharge;
if (llsdRequest.asset_type == "mesh")
{
string error;
int modelcost;
if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
meshcostdata, out error))
{
client.SendAgentAlertMessage(error, false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.idle;
return errorResponse;
}
cost = modelcost;
}
else
{
cost = baseCost;
}
// check funds
if (mm != null)
{
if (!mm.UploadCovered(client.AgentId, (int)cost))
{
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.idle;
return errorResponse;
}
}
}
}
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
UUID newAsset = UUID.Random();
UUID newInvItem = UUID.Random();
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost);
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST",
capsBase + uploaderPath,
uploader.uploaderCaps,
"NewAgentInventoryRequest",
m_HostCapsObj.AgentID.ToString()));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
uploadResponse.upload_price = (int)cost;
if (llsdRequest.asset_type == "mesh")
{
uploadResponse.data = meshcostdata;
}
uploader.OnUpLoad += UploadCompleteHandler;
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
return uploadResponse;
}
///
/// Convert raw uploaded data into the appropriate asset and item.
///
///
///
///
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType, int cost)
{
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
m_log.DebugFormat(
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
assetID, inventoryItem, inventoryType, assetType);
sbyte assType = 0;
sbyte inType = 0;
IClientAPI client = null;
IMoneyModule mm = m_Scene.RequestModuleInterface();
if (mm != null)
{
// make sure client still has enougth credit
if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
{
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
return;
}
}
// strings to types
if (inventoryType == "sound")
{
inType = (sbyte)InventoryType.Sound;
assType = (sbyte)AssetType.Sound;
}
else if (inventoryType == "animation")
{
inType = (sbyte)InventoryType.Animation;
assType = (sbyte)AssetType.Animation;
}
else if (inventoryType == "wearable")
{
inType = (sbyte)InventoryType.Wearable;
switch (assetType)
{
case "bodypart":
assType = (sbyte)AssetType.Bodypart;
break;
case "clothing":
assType = (sbyte)AssetType.Clothing;
break;
}
}
else if (inventoryType == "object")
{
if (assetType == "mesh") // this code for now is for mesh models uploads only
{
inType = (sbyte)InventoryType.Object;
assType = (sbyte)AssetType.Object;
List positions = new List();
List rotations = new List();
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
OSDArray instance_list = (OSDArray)request["instance_list"];
OSDArray mesh_list = (OSDArray)request["mesh_list"];
OSDArray texture_list = (OSDArray)request["texture_list"];
SceneObjectGroup grp = null;
// create and store texture assets
List textures = new List();
for (int i = 0; i < texture_list.Count; i++)
{
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
textureAsset.Data = texture_list[i].AsBinary();
m_assetService.Store(textureAsset);
textures.Add(textureAsset.FullID);
}
// create and store meshs assets
List meshAssets = new List();
for (int i = 0; i < mesh_list.Count; i++)
{
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
meshAsset.Data = mesh_list[i].AsBinary();
m_assetService.Store(meshAsset);
meshAssets.Add(meshAsset.FullID);
}
int skipedMeshs = 0;
// build prims from instances
for (int i = 0; i < instance_list.Count; i++)
{
OSDMap inner_instance_list = (OSDMap)instance_list[i];
// skip prims that are 2 small
Vector3 scale = inner_instance_list["scale"].AsVector3();
if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
{
skipedMeshs++;
continue;
}
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
Primitive.TextureEntry textureEntry
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
for (uint face = 0; face < face_list.Count; face++)
{
OSDMap faceMap = (OSDMap)face_list[(int)face];
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
if (faceMap.ContainsKey("fullbright"))
f.Fullbright = faceMap["fullbright"].AsBoolean();
if (faceMap.ContainsKey("diffuse_color"))
f.RGBA = faceMap["diffuse_color"].AsColor4();
int textureNum = faceMap["image"].AsInteger();
float imagerot = faceMap["imagerot"].AsInteger();
float offsets = (float)faceMap["offsets"].AsReal();
float offsett = (float)faceMap["offsett"].AsReal();
float scales = (float)faceMap["scales"].AsReal();
float scalet = (float)faceMap["scalet"].AsReal();
if (imagerot != 0)
f.Rotation = imagerot;
if (offsets != 0)
f.OffsetU = offsets;
if (offsett != 0)
f.OffsetV = offsett;
if (scales != 0)
f.RepeatU = scales;
if (scalet != 0)
f.RepeatV = scalet;
if (textures.Count > textureNum)
f.TextureID = textures[textureNum];
else
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
textureEntry.FaceTextures[face] = f;
}
pbs.TextureEntry = textureEntry.GetBytes();
bool hasmesh = false;
if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
{
int meshindx = inner_instance_list["mesh"].AsInteger();
if (meshAssets.Count > meshindx)
{
pbs.SculptEntry = true;
pbs.SculptType = (byte)SculptType.Mesh;
pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
// data will be requested from asset on rez (i hope)
hasmesh = true;
}
}
Vector3 position = inner_instance_list["position"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// for now viwers do send fixed defaults
// but this may change
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
if(hasmesh)
physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
// int material = inner_instance_list["material"].AsInteger();
byte material = (byte)Material.Wood;
// no longer used - begin ------------------------
// int mesh = inner_instance_list["mesh"].AsInteger();
// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
// int base_mask = permissions["base_mask"].AsInteger();
// int everyone_mask = permissions["everyone_mask"].AsInteger();
// UUID creator_id = permissions["creator_id"].AsUUID();
// UUID group_id = permissions["group_id"].AsUUID();
// int group_mask = permissions["group_mask"].AsInteger();
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
// UUID owner_id = permissions["owner_id"].AsUUID();
// int owner_mask = permissions["owner_mask"].AsInteger();
// no longer used - end ------------------------
UUID owner_id = m_HostCapsObj.AgentID;
SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
prim.Scale = scale;
// prim.OffsetPosition = position;
rotations.Add(rotation);
positions.Add(position);
prim.UUID = UUID.Random();
prim.CreatorID = owner_id;
prim.OwnerID = owner_id;
prim.GroupID = UUID.Zero;
prim.LastOwnerID = prim.OwnerID;
prim.CreationDate = Util.UnixTimeSinceEpoch();
prim.Name = assetName;
prim.Description = "";
prim.Material = material;
prim.PhysicsShapeType = physicsShapeType;
// prim.BaseMask = (uint)base_mask;
// prim.EveryoneMask = (uint)everyone_mask;
// prim.GroupMask = (uint)group_mask;
// prim.NextOwnerMask = (uint)next_owner_mask;
// prim.OwnerMask = (uint)owner_mask;
if (grp == null)
grp = new SceneObjectGroup(prim);
else
grp.AddPart(prim);
}
Vector3 rootPos = positions[0];
if (grp.Parts.Length > 1)
{
// Fix first link number
grp.RootPart.LinkNum++;
Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
Quaternion tmprot;
Vector3 offset;
// fix children rotations and positions
for (int i = 1; i < rotations.Count; i++)
{
tmprot = rotations[i];
tmprot = rootRotConj * tmprot;
grp.Parts[i].RotationOffset = tmprot;
offset = positions[i] - rootPos;
offset *= rootRotConj;
grp.Parts[i].OffsetPosition = offset;
}
grp.AbsolutePosition = rootPos;
grp.UpdateGroupRotationR(rotations[0]);
}
else
{
grp.AbsolutePosition = rootPos;
grp.UpdateGroupRotationR(rotations[0]);
}
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
}
else // not a mesh model
{
m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
return;
}
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
asset.Data = data;
if (AddNewAsset != null)
AddNewAsset(asset);
else if (m_assetService != null)
m_assetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = m_HostCapsObj.AgentID;
item.CreatorId = m_HostCapsObj.AgentID.ToString();
item.CreatorData = String.Empty;
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
// (owner) permissions. This becomes a problem if next permissions are changed.
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)PermissionMask.All;
item.CreationDate = Util.UnixTimeSinceEpoch();
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(m_HostCapsObj.AgentID, item,(uint) cost);
}
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.idle;
}
///
///
///
///
///
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
{
m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
return mapResponse;
}
///
///
///
///
protected static OSDMapLayer GetOSDMapLayerResponse()
{
OSDMapLayer mapLayer = new OSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
return mapLayer;
}
///
///
///
///
///
///
///
public string RequestTexture(string request, string path, string param)
{
m_log.Debug("texture request " + request);
// Needs implementing (added to remove compiler warning)
return String.Empty;
}
///
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
///
///
///
///
///
public string NoteCardAgentInventory(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
ItemUpdater uploader =
new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
uploader.OnUpLoad += ItemUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
// m_log.InfoFormat("[CAPS]: " +
// "NoteCardAgentInventory response: {0}",
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
///
/// Called by the CopyInventoryFromNotecard caps handler.
///
///
///
///
public string CopyInventoryFromNotecard(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
Hashtable response = new Hashtable();
response["int_response_code"] = 404;
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["str_response_string"] = "";
try
{
OSDMap content = (OSDMap)OSDParser.DeserializeLLSDXml(request);
UUID objectID = content["object-id"].AsUUID();
UUID notecardID = content["notecard-id"].AsUUID();
UUID folderID = content["folder-id"].AsUUID();
UUID itemID = content["item-id"].AsUUID();
// m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);
if (objectID != UUID.Zero)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
if (part != null)
{
// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
{
return LLSDHelpers.SerialiseLLSDReply(response);
}
}
}
InventoryItemBase item = null;
InventoryItemBase copyItem = null;
IClientAPI client = null;
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null)
{
copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID);
if (copyItem != null && client != null)
{
m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
client.SendBulkUpdateInventory(copyItem);
}
}
else
{
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
if (client != null)
client.SendAlertMessage("Failed to retrieve item");
}
}
catch (Exception e)
{
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.ToString());
}
response["int_response_code"] = 200;
return LLSDHelpers.SerialiseLLSDReply(response);
}
public string GetObjectPhysicsData(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDArray object_ids = (OSDArray)req["object_ids"];
for (int i = 0 ; i < object_ids.Count ; i++)
{
UUID uuid = object_ids[i].AsUUID();
SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
if (obj != null)
{
OSDMap object_data = new OSDMap();
object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
object_data["Density"] = obj.Density;
object_data["Friction"] = obj.Friction;
object_data["Restitution"] = obj.Bounciness;
object_data["GravityMultiplier"] = obj.GravityModifier;
resp[uuid.ToString()] = object_data;
}
}
string response = OSDParser.SerializeLLSDXmlString(resp);
return response;
}
public string GetObjectCost(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDArray object_ids = (OSDArray)req["object_ids"];
for (int i = 0; i < object_ids.Count; i++)
{
UUID uuid = object_ids[i].AsUUID();
SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
if (part != null)
{
SceneObjectGroup grp = part.ParentGroup;
if (grp != null)
{
float linksetCost;
float linksetPhysCost;
float partCost;
float partPhysCost;
grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
OSDMap object_data = new OSDMap();
object_data["linked_set_resource_cost"] = linksetCost;
object_data["resource_cost"] = partCost;
object_data["physics_cost"] = partPhysCost;
object_data["linked_set_physics_cost"] = linksetPhysCost;
resp[uuid.ToString()] = object_data;
}
}
}
string response = OSDParser.SerializeLLSDXmlString(resp);
return response;
}
public string ResourceCostSelected(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
float phys=0;
float stream=0;
float simul=0;
if (req.ContainsKey("selected_roots"))
{
OSDArray object_ids = (OSDArray)req["selected_roots"];
// should go by SOG suming costs for all parts
// ll v3 works ok with several objects select we get the list and adds ok
// FS calls per object so results are wrong guess fs bug
for (int i = 0; i < object_ids.Count; i++)
{
UUID uuid = object_ids[i].AsUUID();
float Physc;
float simulc;
float streamc;
SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
if (grp != null)
{
grp.GetSelectedCosts(out Physc, out streamc, out simulc);
phys += Physc;
stream += streamc;
simul += simulc;
}
}
}
else if (req.ContainsKey("selected_prims"))
{
OSDArray object_ids = (OSDArray)req["selected_prims"];
// don't see in use in any of the 2 viewers
// guess it should be for edit linked but... nothing
// should go to SOP per part
for (int i = 0; i < object_ids.Count; i++)
{
UUID uuid = object_ids[i].AsUUID();
SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
if (part != null)
{
phys += part.PhysicsCost;
stream += part.StreamingCost;
simul += part.SimulationCost;
}
}
}
if (simul != 0)
{
OSDMap object_data = new OSDMap();
object_data["physics"] = phys;
object_data["streaming"] = stream;
object_data["simulation"] = simul;
resp["selected"] = object_data;
}
string response = OSDParser.SerializeLLSDXmlString(resp);
return response;
}
}
public class AssetUploader
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event UpLoadedAsset OnUpLoad;
private UpLoadedAsset handlerUpLoad = null;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private UUID inventoryItemID;
private UUID parentFolder;
private IHttpServer httpListener;
private bool m_dumpAssetsToFile;
private string m_assetName = String.Empty;
private string m_assetDes = String.Empty;
private string m_invType = String.Empty;
private string m_assetType = String.Empty;
private int m_cost;
private Timer m_timeoutTimer = new Timer();
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
UUID parentFolderID, string invType, string assetType, string path,
IHttpServer httpServer, bool dumpAssetsToFile, int totalCost)
{
m_assetName = assetName;
m_assetDes = description;
newAssetID = assetID;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
parentFolder = parentFolderID;
m_assetType = assetType;
m_invType = invType;
m_dumpAssetsToFile = dumpAssetsToFile;
m_cost = totalCost;
m_timeoutTimer.Elapsed += TimedOut;
m_timeoutTimer.Interval = 120000;
m_timeoutTimer.AutoReset = false;
m_timeoutTimer.Start();
}
///
/// Handle raw asset upload data via the capability.
///
///
///
///
///
public string uploaderCaps(byte[] data, string path, string param)
{
UUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
m_timeoutTimer.Stop();
httpListener.RemoveStreamHandler("POST", uploaderPath);
// TODO: probably make this a better set of extensions here
string extension = ".jp2";
if (m_invType != "image")
{
extension = ".dat";
}
if (m_dumpAssetsToFile)
{
SaveAssetToFile(m_assetName + extension, data);
}
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,m_cost);
}
return res;
}
private void TimedOut(object sender, ElapsedEventArgs args)
{
m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
httpListener.RemoveStreamHandler("POST", uploaderPath);
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
///
/// This class is a callback invoked when a client sends asset data to
/// an agent inventory notecard update url
///
public class ItemUpdater
{
public event UpdateItem OnUpLoad;
private UpdateItem handlerUpdateItem = null;
private string uploaderPath = String.Empty;
private UUID inventoryItemID;
private IHttpServer httpListener;
private bool m_dumpAssetToFile;
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
inventoryItemID = inventoryItem;
uploaderPath = path;
httpListener = httpServer;
}
///
/// Handle raw uploaded asset data.
///
///
///
///
///
public string uploaderCaps(byte[] data, string path, string param)
{
UUID inv = inventoryItemID;
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
UUID assetID = UUID.Zero;
handlerUpdateItem = OnUpLoad;
if (handlerUpdateItem != null)
{
assetID = handlerUpdateItem(inv, data);
}
uploadComplete.new_asset = assetID.ToString();
uploadComplete.new_inventory_item = inv;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
///
/// This class is a callback invoked when a client sends asset data to
/// a task inventory script update url
///
public class TaskInventoryScriptUpdater
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event UpdateTaskScript OnUpLoad;
private UpdateTaskScript handlerUpdateTaskScript = null;
private string uploaderPath = String.Empty;
private UUID inventoryItemID;
private UUID primID;
private bool isScriptRunning;
private IHttpServer httpListener;
private bool m_dumpAssetToFile;
public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
string path, IHttpServer httpServer, bool dumpAssetToFile)
{
m_dumpAssetToFile = dumpAssetToFile;
this.inventoryItemID = inventoryItemID;
this.primID = primID;
// This comes in over the packet as an integer, but actually appears to be treated as a bool
this.isScriptRunning = (0 == isScriptRunning ? false : true);
uploaderPath = path;
httpListener = httpServer;
}
///
///
///
///
///
///
///
public string uploaderCaps(byte[] data, string path, string param)
{
try
{
// m_log.InfoFormat("[CAPS]: " +
// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
// data, path, param));
string res = String.Empty;
LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
ArrayList errors = new ArrayList();
handlerUpdateTaskScript = OnUpLoad;
if (handlerUpdateTaskScript != null)
{
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
}
uploadComplete.new_asset = inventoryItemID;
uploadComplete.compiled = errors.Count > 0 ? false : true;
uploadComplete.state = "complete";
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
uploadComplete.errors.Array = errors;
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
if (m_dumpAssetToFile)
{
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
}
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
return res;
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
// XXX Maybe this should be some meaningful error packet
return null;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
// FileStream fs = File.Create(filename);
// BinaryWriter bw = new BinaryWriter(fs);
// bw.Write(data);
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
if (!Directory.Exists(assetPath))
{
Directory.CreateDirectory(assetPath);
}
FileStream fs = File.Create(Path.Combine(assetPath, filename));
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(data);
bw.Close();
fs.Close();
}
}
}