/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.IO; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using OpenSim.Capabilities.Handlers; namespace OpenSim.Region.ClientStack.LindenCaps { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AgentPreferencesModule")] public class AgentPreferencesModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_scenes = new List(); public void Initialise(IConfigSource source) { } #region Region module public void AddRegion(Scene scene) { lock (m_scenes) m_scenes.Add(scene); } public void RemoveRegion(Scene scene) { lock (m_scenes) m_scenes.Remove(scene); scene.EventManager.OnRegisterCaps -= RegisterCaps; scene = null; } public void RegionLoaded(Scene scene) { scene.EventManager.OnRegisterCaps += delegate(UUID agentID, OpenSim.Framework.Capabilities.Caps caps) { RegisterCaps(agentID, caps); }; } public void PostInitialise() {} public void Close() {} public string Name { get { return "AgentPreferencesModule"; } } public Type ReplaceableInterface { get { return null; } } public void RegisterCaps(UUID agent, Caps caps) { UUID capId = UUID.Random(); caps.RegisterHandler("AgentPreferences", new RestStreamHandler("POST", "/CAPS/" + capId, delegate(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { return UpdateAgentPreferences(request, path, param, agent); })); caps.RegisterHandler("UpdateAgentLanguage", new RestStreamHandler("POST", "/CAPS/" + capId, delegate(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { return UpdateAgentPreferences(request, path, param, agent); })); caps.RegisterHandler("UpdateAgentInformation", new RestStreamHandler("POST", "/CAPS/" + capId, delegate(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { return UpdateAgentPreferences(request, path, param, agent); })); } public string UpdateAgentPreferences(string request, string path, string param, UUID agent) { // The viewer doesn't do much with the return value, so for now, if there is no preference service, // we'll return a null llsd block for debugging purposes. This may change if someone knows what the // correct server response would be here. if (m_scenes[0].AgentPreferencesService == null) { return ""; } m_log.DebugFormat("[AgentPrefs]: UpdateAgentPreferences for {0}", agent.ToString()); OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); AgentPrefs data = m_scenes[0].AgentPreferencesService.GetAgentPreferences(agent); if (data == null) { data = new AgentPrefs(agent); } if (req.ContainsKey("access_prefs")) { OSDMap accessPrefs = (OSDMap)req["access_prefs"]; // We could check with ContainsKey... data.AccessPrefs = accessPrefs["max"].AsString(); } if (req.ContainsKey("default_object_perm_masks")) { OSDMap permsMap = (OSDMap)req["default_object_perm_masks"]; data.PermEveryone = permsMap["Everyone"].AsInteger(); data.PermGroup = permsMap["Group"].AsInteger(); data.PermNextOwner = permsMap["NextOwner"].AsInteger(); } if (req.ContainsKey("hover_height")) { data.HoverHeight = req["hover_height"].AsReal(); } if (req.ContainsKey("language")) { data.Language = req["language"].AsString(); } if (req.ContainsKey("language_is_public")) { data.LanguageIsPublic = req["language_is_public"].AsBoolean(); } m_scenes[0].AgentPreferencesService.StoreAgentPreferences(data); OSDMap resp = new OSDMap(); OSDMap respAccessPrefs = new OSDMap(); respAccessPrefs["max"] = data.AccessPrefs; resp["access_prefs"] = respAccessPrefs; OSDMap respDefaultPerms = new OSDMap(); respDefaultPerms["Everyone"] = data.PermEveryone; respDefaultPerms["Group"] = data.PermGroup; respDefaultPerms["NextOwner"] = data.PermNextOwner; resp["default_object_perm_masks"] = respDefaultPerms; resp["god_level"] = 0; // *TODO: Add this resp["hover_height"] = data.HoverHeight; resp["language"] = data.Language; resp["language_is_public"] = data.LanguageIsPublic; string response = OSDParser.SerializeLLSDXmlString(resp); return response; } #endregion Region module } }