/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Threading;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Communications.Caches;

using Timer = System.Timers.Timer;

namespace OpenSim.Region.ClientStack
{
    public delegate bool PacketMethod(ClientView simClient, Packet packet);

    /// <summary>
    /// Handles new client connections
    /// Constructor takes a single Packet and authenticates everything
    /// </summary>
    public partial class ClientView : ClientViewBase, IClientAPI
    {
        public static TerrainManager TerrainManager;

        protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
        protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance 

        public LLUUID AgentID;
        public LLUUID SessionID;
        public LLUUID SecureSessionID = LLUUID.Zero;
        public string firstName;
        public string lastName;
        public bool m_child = false;
        private UseCircuitCodePacket cirpack;
        public Thread ClientThread;
        public LLVector3 startpos;

        //private AgentAssetUpload UploadAssets;
        private LLUUID newAssetFolder = LLUUID.Zero;
        private bool debug = false;
        protected IScene m_scene;
        private Dictionary<uint, ClientView> m_clientThreads;
        private AssetCache m_assetCache;
        // private InventoryCache m_inventoryCache;
        private int cachedtextureserial = 0;
        protected AgentCircuitManager m_authenticateSessionsHandler;
        private Encoding enc = Encoding.ASCII;
        // Dead client detection vars
        private Timer clientPingTimer;
        private int packetsReceived = 0;
        private int probesWithNoIngressPackets = 0;
        private int lastPacketsReceived = 0;

        public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
        {
            m_moneyBalance = 1000;

            m_scene = scene;
            m_clientThreads = clientThreads;
            m_assetCache = assetCache;

            m_networkServer = packServer;
            // m_inventoryCache = inventoryCache;
            m_authenticateSessionsHandler = authenSessions;

            MainLog.Instance.Verbose("OpenSimClient.cs - Started up new client thread to handle incoming request");
            cirpack = initialcirpack;
            userEP = remoteEP;

            this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);

            PacketQueue = new BlockingQueue<QueItem>();

            //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
            AckTimer = new Timer(500);
            AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
            AckTimer.Start();

            this.RegisterLocalPacketHandlers();

            ClientThread = new Thread(new ThreadStart(AuthUser));
            ClientThread.IsBackground = true;
            ClientThread.Start();
        }

        # region Client Methods

        public void KillClient()
        {
            clientPingTimer.Stop();

            m_scene.RemoveClient(this.AgentId);

            m_clientThreads.Remove(this.CircuitCode);
            m_networkServer.RemoveClientCircuit(this.CircuitCode);
            this.ClientThread.Abort();
        }

        public override void ConnectionClosed()
        {
            clientPingTimer.Stop();
            m_clientThreads.Remove(this.CircuitCode);
            m_networkServer.RemoveClientCircuit(this.CircuitCode);
            this.ClientThread.Abort();
        }
        #endregion

        # region Packet Handling
        public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
        {
            bool result = false;
            lock (PacketHandlers)
            {
                if (!PacketHandlers.ContainsKey(packetType))
                {
                    PacketHandlers.Add(packetType, handler);
                    result = true;
                }
            }
            return result;
        }

        public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
        {
            bool result = false;
            lock (m_packetHandlers)
            {
                if (!m_packetHandlers.ContainsKey(packetType))
                {
                    m_packetHandlers.Add(packetType, handler);
                    result = true;
                }
            }
            return result;
        }

        protected virtual bool ProcessPacketMethod(Packet packet)
        {
            bool result = false;
            bool found = false;
            PacketMethod method;
            if (m_packetHandlers.TryGetValue(packet.Type, out method))
            {
                //there is a local handler for this packet type
                result = method(this, packet);
            }
            else
            {
                //there is not a local handler so see if there is a Global handler
                lock (PacketHandlers)
                {
                    found = PacketHandlers.TryGetValue(packet.Type, out method);
                }
                if (found)
                {
                    result = method(this, packet);
                }
            }
            return result;
        }

        protected virtual void ClientLoop()
        {
            MainLog.Instance.Verbose("OpenSimClient.cs:ClientLoop() - Entered loop");
            while (true)
            {
                QueItem nextPacket = PacketQueue.Dequeue();
                if (nextPacket.Incoming)
                {
                    //is a incoming packet
                    if (nextPacket.Packet.Type != PacketType.AgentUpdate)
                    {
                        packetsReceived++;
                    }
                    ProcessInPacket(nextPacket.Packet);
                }
                else
                {
                    //is a out going packet
                    ProcessOutPacket(nextPacket.Packet);
                }
            }
        }
        # endregion

        protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
        {
            if (packetsReceived == lastPacketsReceived)
            {
                probesWithNoIngressPackets++;
                if (probesWithNoIngressPackets > 30)
                {
                    this.KillClient();
                }
                else
                {
                    // this will normally trigger at least one packet (ping response)
                    SendStartPingCheck(0);
                }
            }
            else
            {
                // Something received in the meantime - we can reset the counters
                probesWithNoIngressPackets = 0;
                lastPacketsReceived = packetsReceived;
            }
        }

        # region Setup

        protected virtual void InitNewClient()
        {
            clientPingTimer = new Timer(5000);
            clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
            clientPingTimer.Enabled = true;

            MainLog.Instance.Verbose("OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
            this.m_scene.AddNewClient(this, false);
        }

        protected virtual void AuthUser()
        {
            // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
            AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
            if (!sessionInfo.Authorised)
            {
                //session/circuit not authorised
                MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
                ClientThread.Abort();
            }
            else
            {
                MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
                //session is authorised
                this.AgentID = cirpack.CircuitCode.ID;
                this.SessionID = cirpack.CircuitCode.SessionID;
                this.CircuitCode = cirpack.CircuitCode.Code;
                this.firstName = sessionInfo.LoginInfo.First;
                this.lastName = sessionInfo.LoginInfo.Last;

                if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
                {
                    this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
                }
                InitNewClient();

                ClientLoop();
            }
        }
        # endregion


        protected override void KillThread()
        {
            this.ClientThread.Abort();
        }

    }
}