/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Net; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Framework; namespace OpenSim.Region.ClientStack { public class ClientStackManager { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Type plugin; private Assembly pluginAssembly; public ClientStackManager(string dllName) { m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName); try { plugin = null; pluginAssembly = Assembly.LoadFrom(dllName); foreach (Type pluginType in pluginAssembly.GetTypes()) { if (pluginType.IsPublic) { Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true); if (typeInterface != null) { m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface"); plugin = pluginType; return; } } } } catch (ReflectionTypeLoadException e) { foreach (Exception e2 in e.LoaderExceptions) { m_log.Error(e2.ToString()); } throw e; } } /// <summary> /// Create a server that can set up sessions for virtual world client <-> server communications /// </summary> /// <param name="_listenIP"></param> /// <param name="port"></param> /// <param name="proxyPortOffset"></param> /// <param name="allow_alternate_port"></param> /// <param name="assetCache"></param> /// <param name="authenticateClass"></param> /// <returns></returns> public IClientNetworkServer CreateServer( IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AgentCircuitManager authenticateClass) { return CreateServer( _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass); } /// <summary> /// Create a server that can set up sessions for virtual world client <-> server communications /// </summary> /// <param name="_listenIP"></param> /// <param name="port"></param> /// <param name="proxyPortOffset"></param> /// <param name="allow_alternate_port"></param> /// <param name="configSource"> /// Can be null, in which case default values are used /// </param> /// <param name="assetCache"></param> /// <param name="authenticateClass"></param> /// <returns></returns> public IClientNetworkServer CreateServer( IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager authenticateClass) { if (plugin != null) { IClientNetworkServer server = (IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString())); server.Initialise( _listenIP, ref port, proxyPortOffset, allow_alternate_port, configSource, authenticateClass); return server; } m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server"); return null; } } }