/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Timers; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Statistics; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim { /// <summary> /// Interactive OpenSim region server /// </summary> public class OpenSim : OpenSimBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected string m_startupCommandsFile; protected string m_shutdownCommandsFile; protected bool m_gui = false; protected string m_consoleType = "local"; protected uint m_consolePort = 0; /// <summary> /// Prompt to use for simulator command line. /// </summary> private string m_consolePrompt; /// <summary> /// Regex for parsing out special characters in the prompt. /// </summary> private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled); private string m_timedScript = "disabled"; private Timer m_scriptTimer; public OpenSim(IConfigSource configSource) : base(configSource) { } protected override void ReadExtraConfigSettings() { base.ReadExtraConfigSettings(); IConfig startupConfig = m_config.Source.Configs["Startup"]; IConfig networkConfig = m_config.Source.Configs["Network"]; int stpMaxThreads = 15; if (startupConfig != null) { m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt"); m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt"); if (startupConfig.GetString("console", String.Empty) == String.Empty) m_gui = startupConfig.GetBoolean("gui", false); else m_consoleType= startupConfig.GetString("console", String.Empty); if (networkConfig != null) m_consolePort = (uint)networkConfig.GetInt("console_port", 0); m_timedScript = startupConfig.GetString("timer_Script", "disabled"); if (m_logFileAppender != null) { if (m_logFileAppender is log4net.Appender.FileAppender) { log4net.Appender.FileAppender appender = (log4net.Appender.FileAppender)m_logFileAppender; string fileName = startupConfig.GetString("LogFile", String.Empty); if (fileName != String.Empty) { appender.File = fileName; appender.ActivateOptions(); } m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File); } } string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty); FireAndForgetMethod asyncCallMethod; if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod)) Util.FireAndForgetMethod = asyncCallMethod; stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 15); m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) "); } if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool) Util.InitThreadPool(stpMaxThreads); m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod); } /// <summary> /// Performs initialisation of the scene, such as loading configuration from disk. /// </summary> protected override void StartupSpecific() { m_log.Info("===================================================================="); m_log.Info("========================= STARTING OPENSIM ========================="); m_log.Info("===================================================================="); //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); // http://msdn.microsoft.com/en-us/library/bb384202.aspx //GCSettings.LatencyMode = GCLatencyMode.Batch; //m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString()); if (m_gui) // Driven by external GUI { m_console = new CommandConsole("Region"); } else { switch (m_consoleType) { case "basic": m_console = new CommandConsole("Region"); break; case "rest": m_console = new RemoteConsole("Region"); ((RemoteConsole)m_console).ReadConfig(m_config.Source); break; default: m_console = new LocalConsole("Region"); break; } } MainConsole.Instance = m_console; RegisterConsoleCommands(); base.StartupSpecific(); MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler()); MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this)); if (userStatsURI != String.Empty) MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this)); if (m_console is RemoteConsole) { if (m_consolePort == 0) { ((RemoteConsole)m_console).SetServer(m_httpServer); } else { ((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort)); } } // Hook up to the watchdog timer Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; PrintFileToConsole("startuplogo.txt"); // For now, start at the 'root' level by default if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it ChangeSelectedRegion("region", new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); else ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); //Run Startup Commands if (String.IsNullOrEmpty(m_startupCommandsFile)) { m_log.Info("[STARTUP]: No startup command script specified. Moving on..."); } else { RunCommandScript(m_startupCommandsFile); } // Start timer script (run a script every xx seconds) if (m_timedScript != "disabled") { m_scriptTimer = new Timer(); m_scriptTimer.Enabled = true; m_scriptTimer.Interval = 1200*1000; m_scriptTimer.Elapsed += RunAutoTimerScript; } } /// <summary> /// Register standard set of region console commands /// </summary> private void RegisterConsoleCommands() { m_console.Commands.AddCommand("Regions", false, "force update", "force update", "Force the update of all objects on clients", HandleForceUpdate); m_console.Commands.AddCommand("Comms", false, "debug packet", "debug packet <level> [<avatar-first-name> <avatar-last-name>]", "Turn on packet debugging", "If level > 255 then all incoming and outgoing packets are logged.\n" + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n" + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n" + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n" + "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n" + "If level <= 0 then no packets are logged.\n" + "If an avatar name is given then only packets from that avatar are logged", Debug); m_console.Commands.AddCommand("Comms", false, "debug http", "debug http <level>", "Turn on inbound http request debugging for everything except the event queue (see debug eq).", "If level >= 2 then the handler used to service the request is logged.\n" + "If level >= 1 then incoming HTTP requests are logged.\n" + "If level <= 0 then no extra http logging is done.\n", Debug); m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); m_console.Commands.AddCommand("Regions", false, "debug scene", "debug scene <scripting> <collisions> <physics>", "Turn on scene debugging", Debug); m_console.Commands.AddCommand("General", false, "change region", "change region <region name>", "Change current console region", ChangeSelectedRegion); m_console.Commands.AddCommand("Archiving", false, "save xml", "save xml", "Save a region's data in XML format", SaveXml); m_console.Commands.AddCommand("Archiving", false, "save xml2", "save xml2", "Save a region's data in XML2 format", SaveXml2); m_console.Commands.AddCommand("Archiving", false, "load xml", "load xml [-newIDs [<x> <y> <z>]]", "Load a region's data from XML format", LoadXml); m_console.Commands.AddCommand("Archiving", false, "load xml2", "load xml2", "Load a region's data from XML2 format", LoadXml2); m_console.Commands.AddCommand("Archiving", false, "save prims xml2", "save prims xml2 [<prim name> <file name>]", "Save named prim to XML2", SavePrimsXml2); m_console.Commands.AddCommand("Archiving", false, "load oar", "load oar [--merge] [--skip-assets] [<OAR path>]", "Load a region's data from an OAR archive.", "--merge will merge the OAR with the existing scene." + Environment.NewLine + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine + "The path can be either a filesystem location or a URI." + " If this is not given then the command looks for an OAR named region.oar in the current directory.", LoadOar); m_console.Commands.AddCommand("Archiving", false, "save oar", //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]", "Save a region's data to an OAR archive.", // "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine + "--noassets stops assets being saved to the OAR." + Environment.NewLine + "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine + " on reload, the estate owner will be the owner of all objects" + Environment.NewLine + " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine + " this option is EXPERIMENTAL" + Environment.NewLine + "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine + " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine + "The OAR path must be a filesystem path." + " If this is not given then the oar is saved to region.oar in the current directory.", SaveOar); m_console.Commands.AddCommand("Regions", false, "edit scale", "edit scale <name> <x> <y> <z>", "Change the scale of a named prim", HandleEditScale); m_console.Commands.AddCommand("Users", false, "kick user", "kick user <first> <last> [message]", "Kick a user off the simulator", KickUserCommand); m_console.Commands.AddCommand("Users", false, "show users", "show users [full]", "Show user data for users currently on the region", "Without the 'full' option, only users actually on the region are shown." + " With the 'full' option child agents of users in neighbouring regions are also shown.", HandleShow); m_console.Commands.AddCommand("Comms", false, "show connections", "show connections", "Show connection data", HandleShow); m_console.Commands.AddCommand("Comms", false, "show circuits", "show circuits", "Show agent circuit data", HandleShow); m_console.Commands.AddCommand("Comms", false, "show http-handlers", "show http-handlers", "Show all registered http handlers", HandleShow); m_console.Commands.AddCommand("Comms", false, "show pending-objects", "show pending-objects", "Show # of objects on the pending queues of all scene viewers", HandleShow); m_console.Commands.AddCommand("General", false, "show modules", "show modules", "Show module data", HandleShow); m_console.Commands.AddCommand("Regions", false, "show regions", "show regions", "Show region data", HandleShow); m_console.Commands.AddCommand("Regions", false, "show ratings", "show ratings", "Show rating data", HandleShow); m_console.Commands.AddCommand("Regions", false, "backup", "backup", "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); m_console.Commands.AddCommand("Regions", false, "create region", "create region [\"region name\"] <region_file.ini>", "Create a new region.", "The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given." + " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine + "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine + "If <region_file.ini> does not exist, it will be created.", HandleCreateRegion); m_console.Commands.AddCommand("Regions", false, "restart", "restart", "Restart all sims in this instance", RunCommand); m_console.Commands.AddCommand("General", false, "config set", "config set <section> <key> <value>", "Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig); m_console.Commands.AddCommand("General", false, "config get", "config get [<section>] [<key>]", "Synonym for config show", HandleConfig); m_console.Commands.AddCommand("General", false, "config show", "config show [<section>] [<key>]", "Show config information", "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine + "If a section is given but not a field, then all fields in that section are printed.", HandleConfig); m_console.Commands.AddCommand("General", false, "config save", "config save <path>", "Save current configuration to a file at the given path", HandleConfig); m_console.Commands.AddCommand("General", false, "command-script", "command-script <script>", "Run a command script from file", RunCommand); m_console.Commands.AddCommand("Regions", false, "remove-region", "remove-region <name>", "Remove a region from this simulator", RunCommand); m_console.Commands.AddCommand("Regions", false, "delete-region", "delete-region <name>", "Delete a region from disk", RunCommand); m_console.Commands.AddCommand("General", false, "modules list", "modules list", "List modules", HandleModules); m_console.Commands.AddCommand("General", false, "modules load", "modules load <name>", "Load a module", HandleModules); m_console.Commands.AddCommand("General", false, "modules unload", "modules unload <name>", "Unload a module", HandleModules); m_console.Commands.AddCommand("Regions", false, "kill uuid", "kill uuid <UUID>", "Kill an object by UUID", KillUUID); } public override void ShutdownSpecific() { if (m_shutdownCommandsFile != String.Empty) { RunCommandScript(m_shutdownCommandsFile); } base.ShutdownSpecific(); } /// <summary> /// Timer to run a specific text file as console commands. Configured in in the main ini file /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void RunAutoTimerScript(object sender, EventArgs e) { if (m_timedScript != "disabled") { RunCommandScript(m_timedScript); } } private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick) { int now = Environment.TickCount & Int32.MaxValue; m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago", thread.Name, thread.ThreadState, now - lastTick); } #region Console Commands /// <summary> /// Kicks users off the region /// </summary> /// <param name="module"></param> /// <param name="cmdparams">name of avatar to kick</param> private void KickUserCommand(string module, string[] cmdparams) { if (cmdparams.Length < 4) return; string alert = null; if (cmdparams.Length > 4) alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); IList agents = m_sceneManager.GetCurrentSceneAvatars(); foreach (ScenePresence presence in agents) { RegionInfo regionInfo = presence.Scene.RegionInfo; if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) && presence.Lastname.ToLower().Contains(cmdparams[3].ToLower())) { MainConsole.Instance.Output( String.Format( "Kicking user: {0,-16} {1,-16} {2,-37} in region: {3,-16}", presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName)); // kick client... if (alert != null) presence.ControllingClient.Kick(alert); else presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); // ...and close on our side presence.Scene.IncomingCloseAgent(presence.UUID); } } MainConsole.Instance.Output(""); } /// <summary> /// Run an optional startup list of commands /// </summary> /// <param name="fileName"></param> private void RunCommandScript(string fileName) { if (File.Exists(fileName)) { m_log.Info("[COMMANDFILE]: Running " + fileName); using (StreamReader readFile = File.OpenText(fileName)) { string currentCommand; while ((currentCommand = readFile.ReadLine()) != null) { if (currentCommand != String.Empty) { m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'"); m_console.RunCommand(currentCommand); } } } } } /// <summary> /// Opens a file and uses it as input to the console command parser. /// </summary> /// <param name="fileName">name of file to use as input to the console</param> private static void PrintFileToConsole(string fileName) { if (File.Exists(fileName)) { StreamReader readFile = File.OpenText(fileName); string currentLine; while ((currentLine = readFile.ReadLine()) != null) { m_log.Info("[!]" + currentLine); } } } /// <summary> /// Force resending of all updates to all clients in active region(s) /// </summary> /// <param name="module"></param> /// <param name="args"></param> private void HandleForceUpdate(string module, string[] args) { MainConsole.Instance.Output("Updating all clients"); m_sceneManager.ForceCurrentSceneClientUpdate(); } /// <summary> /// Edits the scale of a primative with the name specified /// </summary> /// <param name="module"></param> /// <param name="args">0,1, name, x, y, z</param> private void HandleEditScale(string module, string[] args) { if (args.Length == 6) { m_sceneManager.HandleEditCommandOnCurrentScene(args); } else { MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>"); } } /// <summary> /// Creates a new region based on the parameters specified. This will ask the user questions on the console /// </summary> /// <param name="module"></param> /// <param name="cmd">0,1,region name, region ini or XML file</param> private void HandleCreateRegion(string module, string[] cmd) { string regionName = string.Empty; string regionFile = string.Empty; if (cmd.Length == 3) { regionFile = cmd[2]; } else if (cmd.Length > 3) { regionName = cmd[2]; regionFile = cmd[3]; } string extension = Path.GetExtension(regionFile).ToLower(); bool isXml = extension.Equals(".xml"); bool isIni = extension.Equals(".ini"); if (!isXml && !isIni) { MainConsole.Instance.Output("Usage: create region [\"region name\"] <region_file.ini>"); return; } if (!Path.IsPathRooted(regionFile)) { string regionsDir = ConfigSource.Source.Configs["Startup"].GetString("regionload_regionsdir", "Regions").Trim(); regionFile = Path.Combine(regionsDir, regionFile); } RegionInfo regInfo; if (isXml) { regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source); } else { regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName); } Scene existingScene; if (SceneManager.TryGetScene(regInfo.RegionID, out existingScene)) { MainConsole.Instance.OutputFormat( "ERROR: Cannot create region {0} with ID {1}, this ID is already assigned to region {2}", regInfo.RegionName, regInfo.RegionID, existingScene.RegionInfo.RegionName); return; } PopulateRegionEstateInfo(regInfo); IScene scene; CreateRegion(regInfo, true, out scene); regInfo.EstateSettings.Save(); } /// <summary> /// Change and load configuration file data. /// </summary> /// <param name="module"></param> /// <param name="cmd"></param> private void HandleConfig(string module, string[] cmd) { List<string> args = new List<string>(cmd); args.RemoveAt(0); string[] cmdparams = args.ToArray(); if (cmdparams.Length > 0) { string firstParam = cmdparams[0].ToLower(); switch (firstParam) { case "set": if (cmdparams.Length < 4) { Notice("Syntax: config set <section> <key> <value>"); Notice("Example: config set ScriptEngine.DotNetEngine NumberOfScriptThreads 5"); } else { IConfig c; IConfigSource source = new IniConfigSource(); c = source.AddConfig(cmdparams[1]); if (c != null) { string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3); c.Set(cmdparams[2], _value); m_config.Source.Merge(source); Notice("In section [{0}], set {1} = {2}", c.Name, cmdparams[2], _value); } } break; case "get": case "show": if (cmdparams.Length == 1) { foreach (IConfig config in m_config.Source.Configs) { Notice("[{0}]", config.Name); string[] keys = config.GetKeys(); foreach (string key in keys) Notice(" {0} = {1}", key, config.GetString(key)); } } else if (cmdparams.Length == 2 || cmdparams.Length == 3) { IConfig config = m_config.Source.Configs[cmdparams[1]]; if (config == null) { Notice("Section \"{0}\" does not exist.",cmdparams[1]); break; } else { if (cmdparams.Length == 2) { Notice("[{0}]", config.Name); foreach (string key in config.GetKeys()) Notice(" {0} = {1}", key, config.GetString(key)); } else { Notice( "config get {0} {1} : {2}", cmdparams[1], cmdparams[2], config.GetString(cmdparams[2])); } } } else { Notice("Syntax: config {0} [<section>] [<key>]", firstParam); Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam); } break; case "save": if (cmdparams.Length < 2) { Notice("Syntax: config save <path>"); return; } if (Application.iniFilePath == cmdparams[1]) { Notice("Path can not be " + Application.iniFilePath); return; } Notice("Saving configuration file: " + cmdparams[1]); m_config.Save(cmdparams[1]); break; } } } /// <summary> /// Load, Unload, and list Region modules in use /// </summary> /// <param name="module"></param> /// <param name="cmd"></param> private void HandleModules(string module, string[] cmd) { List<string> args = new List<string>(cmd); args.RemoveAt(0); string[] cmdparams = args.ToArray(); if (cmdparams.Length > 0) { switch (cmdparams[0].ToLower()) { case "list": foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules) { MainConsole.Instance.Output(String.Format("Shared region module: {0}", irm.Name)); } break; case "unload": if (cmdparams.Length > 1) { foreach (IRegionModule rm in new ArrayList(m_moduleLoader.GetLoadedSharedModules)) { if (rm.Name.ToLower() == cmdparams[1].ToLower()) { MainConsole.Instance.Output(String.Format("Unloading module: {0}", rm.Name)); m_moduleLoader.UnloadModule(rm); } } } break; case "load": if (cmdparams.Length > 1) { foreach (Scene s in new ArrayList(m_sceneManager.Scenes)) { MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1])); m_moduleLoader.LoadRegionModules(cmdparams[1], s); } } break; } } } /// <summary> /// Runs commands issued by the server console from the operator /// </summary> /// <param name="command">The first argument of the parameter (the command)</param> /// <param name="cmdparams">Additional arguments passed to the command</param> public void RunCommand(string module, string[] cmdparams) { List<string> args = new List<string>(cmdparams); if (args.Count < 1) return; string command = args[0]; args.RemoveAt(0); cmdparams = args.ToArray(); switch (command) { case "command-script": if (cmdparams.Length > 0) { RunCommandScript(cmdparams[0]); } break; case "backup": MainConsole.Instance.Output("Triggering save of pending object updates to persistent store"); m_sceneManager.BackupCurrentScene(); break; case "remove-region": string regRemoveName = CombineParams(cmdparams, 0); Scene removeScene; if (m_sceneManager.TryGetScene(regRemoveName, out removeScene)) RemoveRegion(removeScene, false); else MainConsole.Instance.Output("No region with that name"); break; case "delete-region": string regDeleteName = CombineParams(cmdparams, 0); Scene killScene; if (m_sceneManager.TryGetScene(regDeleteName, out killScene)) RemoveRegion(killScene, true); else MainConsole.Instance.Output("no region with that name"); break; case "restart": m_sceneManager.RestartCurrentScene(); break; } } /// <summary> /// Change the currently selected region. The selected region is that operated upon by single region commands. /// </summary> /// <param name="cmdParams"></param> protected void ChangeSelectedRegion(string module, string[] cmdparams) { if (cmdparams.Length > 2) { string newRegionName = CombineParams(cmdparams, 2); if (!m_sceneManager.TrySetCurrentScene(newRegionName)) MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName)); } else { MainConsole.Instance.Output("Usage: change region <region name>"); } string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName); MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName)); // m_log.DebugFormat("Original prompt is {0}", m_consolePrompt); string prompt = m_consolePrompt; // Replace "\R" with the region name // Replace "\\" with "\" prompt = m_consolePromptRegex.Replace(prompt, m => { // m_log.DebugFormat("Matched {0}", m.Groups[2].Value); if (m.Groups[2].Value == "R") return m.Groups[1].Value + regionName; else return m.Groups[0].Value; }); m_console.DefaultPrompt = prompt; m_console.ConsoleScene = m_sceneManager.CurrentScene; } /// <summary> /// Turn on some debugging values for OpenSim. /// </summary> /// <param name="args"></param> protected void Debug(string module, string[] args) { if (args.Length == 1) return; switch (args[1]) { case "packet": string name = null; if (args.Length == 5) name = string.Format("{0} {1}", args[3], args[4]); if (args.Length > 2) { int newDebug; if (int.TryParse(args[2], out newDebug)) { m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name); // We provide user information elsewhere if any clients had their debug level set. // MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug); } else { MainConsole.Instance.Output("Usage: debug packet 0..255"); } } break; case "http": if (args.Length == 3) { int newDebug; if (int.TryParse(args[2], out newDebug)) { MainServer.Instance.DebugLevel = newDebug; MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug); break; } } MainConsole.Instance.Output("Usage: debug http 0..2"); break; case "scene": if (args.Length == 5) { if (m_sceneManager.CurrentScene == null) { MainConsole.Instance.Output("Please use 'change region <regioname>' first"); } else { bool scriptingOn = !Convert.ToBoolean(args[2]); bool collisionsOn = !Convert.ToBoolean(args[3]); bool physicsOn = !Convert.ToBoolean(args[4]); m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn); MainConsole.Instance.Output( String.Format( "Set debug scene scripting = {0}, collisions = {1}, physics = {2}", !scriptingOn, !collisionsOn, !physicsOn)); } } else { MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)"); } break; case "teleport": foreach(Scene s in m_sceneManager.Scenes) { if (s.DEBUG) { s.DEBUG = false; MainConsole.Instance.Output("Teleport debugging is disabled!"); } else{ s.DEBUG = true; MainConsole.Instance.Output("Teleport debugging is enabled!"); } } break; default: MainConsole.Instance.Output("Unknown debug command"); break; } } // see BaseOpenSimServer /// <summary> /// Many commands list objects for debugging. Some of the types are listed here /// </summary> /// <param name="mod"></param> /// <param name="cmd"></param> public override void HandleShow(string mod, string[] cmd) { base.HandleShow(mod, cmd); List<string> args = new List<string>(cmd); args.RemoveAt(0); string[] showParams = args.ToArray(); switch (showParams[0]) { case "users": IList agents; if (showParams.Length > 1 && showParams[1] == "full") { agents = m_sceneManager.GetCurrentScenePresences(); } else { agents = m_sceneManager.GetCurrentSceneAvatars(); } MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count)); MainConsole.Instance.Output( String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname", "Agent ID", "Root/Child", "Region", "Position")); foreach (ScenePresence presence in agents) { RegionInfo regionInfo = presence.Scene.RegionInfo; string regionName; if (regionInfo == null) { regionName = "Unresolvable"; } else { regionName = regionInfo.RegionName; } MainConsole.Instance.Output( String.Format( "{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", presence.Firstname, presence.Lastname, presence.UUID, presence.IsChildAgent ? "Child" : "Root", regionName, presence.AbsolutePosition.ToString())); } MainConsole.Instance.Output(String.Empty); break; case "connections": System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n"); m_sceneManager.ForEachScene( delegate(Scene scene) { scene.ForEachClient( delegate(IClientAPI client) { connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n", scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode); } ); } ); MainConsole.Instance.Output(connections.ToString()); break; case "circuits": System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n"); m_sceneManager.ForEachScene( delegate(Scene scene) { //this.HttpServer. acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values) acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); } ); MainConsole.Instance.Output(acd.ToString()); break; case "http-handlers": System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n"); handlers.AppendFormat("* XMLRPC:\n"); foreach (String s in HttpServer.GetXmlRpcHandlerKeys()) handlers.AppendFormat("\t{0}\n", s); handlers.AppendFormat("* HTTP:\n"); List<String> poll = HttpServer.GetPollServiceHandlerKeys(); foreach (String s in HttpServer.GetHTTPHandlerKeys()) handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); handlers.AppendFormat("* Agent:\n"); foreach (String s in HttpServer.GetAgentHandlerKeys()) handlers.AppendFormat("\t{0}\n", s); handlers.AppendFormat("* LLSD:\n"); foreach (String s in HttpServer.GetLLSDHandlerKeys()) handlers.AppendFormat("\t{0}\n", s); handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count); foreach (String s in HttpServer.GetStreamHandlerKeys()) handlers.AppendFormat("\t{0}\n", s); MainConsole.Instance.Output(handlers.ToString()); break; case "modules": MainConsole.Instance.Output("The currently loaded shared modules are:"); foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) { MainConsole.Instance.Output("Shared Module: " + module.Name); } m_sceneManager.ForEachScene( delegate(Scene scene) { m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:"); foreach (IRegionModule module in scene.Modules.Values) { if (!module.IsSharedModule) { m_log.Error("Region Module: " + module.Name); } } }); MainConsole.Instance.Output(""); break; case "regions": m_sceneManager.ForEachScene( delegate(Scene scene) { MainConsole.Instance.Output(String.Format( "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, scene.RegionInfo.InternalEndPoint.Port, scene.RegionInfo.EstateSettings.EstateName)); }); break; case "ratings": m_sceneManager.ForEachScene( delegate(Scene scene) { string rating = ""; if (scene.RegionInfo.RegionSettings.Maturity == 1) { rating = "MATURE"; } else if (scene.RegionInfo.RegionSettings.Maturity == 2) { rating = "ADULT"; } else { rating = "PG"; } MainConsole.Instance.Output(String.Format( "Region Name: {0}, Region Rating {1}", scene.RegionInfo.RegionName, rating)); }); break; } } /// <summary> /// Use XML2 format to serialize data to a file /// </summary> /// <param name="module"></param> /// <param name="cmdparams"></param> protected void SavePrimsXml2(string module, string[] cmdparams) { if (cmdparams.Length > 5) { m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]); } else { m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME); } } /// <summary> /// Use XML format to serialize data to a file /// </summary> /// <param name="module"></param> /// <param name="cmdparams"></param> protected void SaveXml(string module, string[] cmdparams) { MainConsole.Instance.Output("PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason."); if (cmdparams.Length > 0) { m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]); } else { m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME); } } /// <summary> /// Loads data and region objects from XML format. /// </summary> /// <param name="module"></param> /// <param name="cmdparams"></param> protected void LoadXml(string module, string[] cmdparams) { MainConsole.Instance.Output("PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason."); Vector3 loadOffset = new Vector3(0, 0, 0); if (cmdparams.Length > 2) { bool generateNewIDS = false; if (cmdparams.Length > 3) { if (cmdparams[3] == "-newUID") { generateNewIDS = true; } if (cmdparams.Length > 4) { loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo); if (cmdparams.Length > 5) { loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo); } if (cmdparams.Length > 6) { loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo); } MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z)); } } m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset); } else { try { m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset); } catch (FileNotFoundException) { MainConsole.Instance.Output("Default xml not found. Usage: load-xml <filename>"); } } } /// <summary> /// Serialize region data to XML2Format /// </summary> /// <param name="module"></param> /// <param name="cmdparams"></param> protected void SaveXml2(string module, string[] cmdparams) { if (cmdparams.Length > 2) { m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]); } else { m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME); } } /// <summary> /// Load region data from Xml2Format /// </summary> /// <param name="module"></param> /// <param name="cmdparams"></param> protected void LoadXml2(string module, string[] cmdparams) { if (cmdparams.Length > 2) { try { m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]); } catch (FileNotFoundException) { MainConsole.Instance.Output("Specified xml not found. Usage: load xml2 <filename>"); } } else { try { m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME); } catch (FileNotFoundException) { MainConsole.Instance.Output("Default xml not found. Usage: load xml2 <filename>"); } } } /// <summary> /// Load a whole region from an opensimulator archive. /// </summary> /// <param name="cmdparams"></param> protected void LoadOar(string module, string[] cmdparams) { try { m_sceneManager.LoadArchiveToCurrentScene(cmdparams); } catch (Exception e) { MainConsole.Instance.Output(e.Message); } } /// <summary> /// Save a region to a file, including all the assets needed to restore it. /// </summary> /// <param name="cmdparams"></param> protected void SaveOar(string module, string[] cmdparams) { m_sceneManager.SaveCurrentSceneToArchive(cmdparams); } private static string CombineParams(string[] commandParams, int pos) { string result = String.Empty; for (int i = pos; i < commandParams.Length; i++) { result += commandParams[i] + " "; } result = result.TrimEnd(' '); return result; } /// <summary> /// Kill an object given its UUID. /// </summary> /// <param name="cmdparams"></param> protected void KillUUID(string module, string[] cmdparams) { if (cmdparams.Length > 2) { UUID id = UUID.Zero; SceneObjectGroup grp = null; Scene sc = null; if (!UUID.TryParse(cmdparams[2], out id)) { MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!"); return; } m_sceneManager.ForEachScene( delegate(Scene scene) { SceneObjectPart part = scene.GetSceneObjectPart(id); if (part == null) return; grp = part.ParentGroup; sc = scene; }); if (grp == null) { MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id)); } else { MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName)); try { sc.DeleteSceneObject(grp, false); } catch (Exception e) { m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e); } } } else { MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>"); } } #endregion } }