/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Timers; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Statistics; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim { /// /// Interactive OpenSim region server /// public class OpenSim : OpenSimBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected string m_startupCommandsFile; protected string m_shutdownCommandsFile; protected bool m_gui = false; protected string m_consoleType = "local"; private string m_timedScript = "disabled"; private Timer m_scriptTimer; public OpenSim(IConfigSource configSource) : base(configSource) { } protected override void ReadExtraConfigSettings() { base.ReadExtraConfigSettings(); IConfig startupConfig = m_config.Source.Configs["Startup"]; Util.SetMaxThreads(startupConfig.GetInt("MaxPoolThreads", 30)); if (startupConfig != null) { m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt"); m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt"); if (startupConfig.GetString("console", String.Empty) == String.Empty) m_gui = startupConfig.GetBoolean("gui", false); else m_consoleType= startupConfig.GetString("console", String.Empty); m_timedScript = startupConfig.GetString("timer_Script", "disabled"); if (m_logFileAppender != null) { if (m_logFileAppender is log4net.Appender.FileAppender) { log4net.Appender.FileAppender appender = (log4net.Appender.FileAppender)m_logFileAppender; string fileName = startupConfig.GetString("LogFile", String.Empty); if (fileName != String.Empty) { appender.File = fileName; appender.ActivateOptions(); } m_log.InfoFormat("[LOGGING] Logging started to file {0}", appender.File); } } } } /// /// Performs initialisation of the scene, such as loading configuration from disk. /// protected override void StartupSpecific() { m_log.Info("===================================================================="); m_log.Info("========================= STARTING OPENSIM ========================="); m_log.Info("===================================================================="); m_log.InfoFormat("[OPENSIM MAIN]: Running in {0} mode", (ConfigurationSettings.Standalone ? "sandbox" : "grid")); //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); // http://msdn.microsoft.com/en-us/library/bb384202.aspx //GCSettings.LatencyMode = GCLatencyMode.Batch; //m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString()); if (m_gui) // Driven by external GUI m_console = new CommandConsole("Region"); else { switch (m_consoleType) { case "basic": m_console = new CommandConsole("Region"); break; case "rest": m_console = new RemoteConsole("Region"); ((RemoteConsole)m_console).ReadConfig(m_config.Source); break; default: m_console = new LocalConsole("Region"); break; } } MainConsole.Instance = m_console; RegisterConsoleCommands(); base.StartupSpecific(); if (m_console is RemoteConsole) ((RemoteConsole)m_console).SetServer(m_httpServer); //Run Startup Commands if (String.IsNullOrEmpty(m_startupCommandsFile)) { m_log.Info("[STARTUP]: No startup command script specified. Moving on..."); } else { RunCommandScript(m_startupCommandsFile); } // Start timer script (run a script every xx seconds) if (m_timedScript != "disabled") { m_scriptTimer = new Timer(); m_scriptTimer.Enabled = true; m_scriptTimer.Interval = 1200*1000; m_scriptTimer.Elapsed += RunAutoTimerScript; } PrintFileToConsole("startuplogo.txt"); // For now, start at the 'root' level by default if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it ChangeSelectedRegion("region", new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); else ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); } /// /// Register standard set of region console commands /// private void RegisterConsoleCommands() { m_console.Commands.AddCommand("region", false, "clear assets", "clear assets", "Clear the asset cache", HandleClearAssets); m_console.Commands.AddCommand("region", false, "force update", "force update", "Force the update of all objects on clients", HandleForceUpdate); m_console.Commands.AddCommand("region", false, "debug packet", "debug packet ", "Turn on packet debugging", Debug); m_console.Commands.AddCommand("region", false, "debug scene", "debug scene ", "Turn on scene debugging", Debug); m_console.Commands.AddCommand("region", false, "change region", "change region ", "Change current console region", ChangeSelectedRegion); m_console.Commands.AddCommand("region", false, "save xml", "save xml", "Save a region's data in XML format", SaveXml); m_console.Commands.AddCommand("region", false, "save xml2", "save xml2", "Save a region's data in XML2 format", SaveXml2); m_console.Commands.AddCommand("region", false, "load xml", "load xml [-newIDs [ ]]", "Load a region's data from XML format", LoadXml); m_console.Commands.AddCommand("region", false, "load xml2", "load xml2", "Load a region's data from XML2 format", LoadXml2); m_console.Commands.AddCommand("region", false, "save prims xml2", "save prims xml2 [ ]", "Save named prim to XML2", SavePrimsXml2); m_console.Commands.AddCommand("region", false, "load oar", "load oar ", "Load a region's data from OAR archive", LoadOar); m_console.Commands.AddCommand("region", false, "save oar", "save oar ", "Save a region's data to an OAR archive", "More information on forthcoming options here soon", SaveOar); m_console.Commands.AddCommand("region", false, "edit scale", "edit scale ", "Change the scale of a named prim", HandleEditScale); m_console.Commands.AddCommand("region", false, "kick user", "kick user [message]", "Kick a user off the simulator", KickUserCommand); m_console.Commands.AddCommand("region", false, "show assets", "show assets", "Show asset data", HandleShow); m_console.Commands.AddCommand("region", false, "show users", "show users [full]", "Show user data", HandleShow); m_console.Commands.AddCommand("region", false, "show connections", "show connections", "Show connection data", HandleShow); m_console.Commands.AddCommand("region", false, "show users full", "show users full", String.Empty, HandleShow); m_console.Commands.AddCommand("region", false, "show modules", "show modules", "Show module data", HandleShow); m_console.Commands.AddCommand("region", false, "show regions", "show regions", "Show region data", HandleShow); m_console.Commands.AddCommand("region", false, "show queues", "show queues", "Show queue data", HandleShow); m_console.Commands.AddCommand("region", false, "show ratings", "show ratings", "Show rating data", HandleShow); m_console.Commands.AddCommand("region", false, "backup", "backup", "Persist objects to the database now", RunCommand); m_console.Commands.AddCommand("region", false, "create region", "create region", "Create a new region", HandleCreateRegion); m_console.Commands.AddCommand("region", false, "login enable", "login enable", "Enable logins to the simulator", HandleLoginEnable); m_console.Commands.AddCommand("region", false, "login disable", "login disable", "Disable logins to the simulator", HandleLoginDisable); m_console.Commands.AddCommand("region", false, "login status", "login status", "Display status of logins", HandleLoginStatus); m_console.Commands.AddCommand("region", false, "restart", "restart", "Restart all sims in this instance", RunCommand); m_console.Commands.AddCommand("region", false, "config set", "config set
", "Set a config option", HandleConfig); m_console.Commands.AddCommand("region", false, "config get", "config get
", "Read a config option", HandleConfig); m_console.Commands.AddCommand("region", false, "config save", "config save", "Save current configuration", HandleConfig); m_console.Commands.AddCommand("region", false, "command-script", "command-script