using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework.Types; using OpenSim.Framework.Interfaces; using OpenSim.world; using OpenSim; using libsecondlife; using libsecondlife.Packets; namespace OpenSim.world.Estate { /// /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings /// public class EstateManager { private World m_world; public EstateManager(World world) { m_world = world; //Estate settings found at world.m_regInfo.estateSettings } private bool convertParamStringToBool(byte[] field) { string s = Helpers.FieldToUTF8String(field); if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") { return true; } return false; } public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) { if (remote_client.AgentId == m_world.m_regInfo.MasterAvatarAssignedUUID) { switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) { case "getinfo": Console.WriteLine("GETINFO Requested"); this.sendRegionInfoPacketToAll(); break; case "setregioninfo": if (packet.ParamList.Length != 9) { OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); } else { m_world.m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None; if (convertParamStringToBool(packet.ParamList[0].Parameter)) { m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform; } if (convertParamStringToBool(packet.ParamList[1].Parameter)) { m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly; } if (convertParamStringToBool(packet.ParamList[2].Parameter)) { m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage; } if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) { m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell; } int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); m_world.m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents; float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); m_world.m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor; int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); m_world.m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel; if (convertParamStringToBool(packet.ParamList[7].Parameter)) { m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject; } if (convertParamStringToBool(packet.ParamList[8].Parameter)) { m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges; } sendRegionInfoPacketToAll(); } break; case "texturebase": foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { string s = Helpers.FieldToUTF8String(block.Parameter); string[] splitField = s.Split(' '); if (splitField.Length == 2) { LLUUID tempUUID = new LLUUID(splitField[1]); switch (Convert.ToInt16(splitField[0])) { case 0: m_world.m_regInfo.estateSettings.terrainBase0 = tempUUID; break; case 1: m_world.m_regInfo.estateSettings.terrainBase1 = tempUUID; break; case 2: m_world.m_regInfo.estateSettings.terrainBase2 = tempUUID; break; case 3: m_world.m_regInfo.estateSettings.terrainBase3 = tempUUID; break; } } } break; case "texturedetail": foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { string s = Helpers.FieldToUTF8String(block.Parameter); string[] splitField = s.Split(' '); if (splitField.Length == 2) { LLUUID tempUUID = new LLUUID(splitField[1]); switch (Convert.ToInt16(splitField[0])) { case 0: m_world.m_regInfo.estateSettings.terrainDetail0 = tempUUID; break; case 1: m_world.m_regInfo.estateSettings.terrainDetail1 = tempUUID; break; case 2: m_world.m_regInfo.estateSettings.terrainDetail2 = tempUUID; break; case 3: m_world.m_regInfo.estateSettings.terrainDetail3 = tempUUID; break; } } } break; case "textureheights": foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) { string s = Helpers.FieldToUTF8String(block.Parameter); string[] splitField = s.Split(' '); if (splitField.Length == 3) { float tempHeightLow = (float)Convert.ToDecimal(splitField[1]); float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]); switch (Convert.ToInt16(splitField[0])) { case 0: m_world.m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow; m_world.m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh; break; case 1: m_world.m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow; m_world.m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh; break; case 2: m_world.m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow; m_world.m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh; break; case 3: m_world.m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow; m_world.m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh; break; } } } break; case "texturecommit": sendRegionHandshakeToAll(); break; case "setregionterrain": if (packet.ParamList.Length != 9) { OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); } else { m_world.m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter)); m_world.m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); m_world.m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); m_world.m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter); m_world.m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); sendRegionInfoPacketToAll(); } break; default: OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); break; } } } public void sendRegionInfoPacketToAll() { foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) { this.sendRegionInfoPacket(av.ControllingClient); } } public void sendRegionHandshakeToAll() { foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) { this.sendRegionHandshake(av.ControllingClient); } } public void sendRegionInfoPacket(IClientAPI remote_client) { AgentCircuitData circuitData = remote_client.RequestClientInfo(); RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); regionInfoPacket.AgentData.AgentID = circuitData.AgentID; regionInfoPacket.AgentData.SessionID = circuitData.SessionID; regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor; regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID; regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents; regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor; regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID; regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter; regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX; regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY; regionInfoPacket.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags; regionInfoPacket.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess; regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName); regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour; regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit; regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit; regionInfoPacket.RegionInfo.UseEstateSun = !m_world.m_regInfo.estateSettings.useFixedSun; regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight; remote_client.OutPacket(regionInfoPacket); } public void sendRegionHandshake(IClientAPI remote_client) { System.Text.Encoding _enc = System.Text.Encoding.ASCII; RegionHandshakePacket handshake = new RegionHandshakePacket(); handshake.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor; handshake.RegionInfo.IsEstateManager = false; handshake.RegionInfo.TerrainHeightRange00 = m_world.m_regInfo.estateSettings.terrainHeightRange0; handshake.RegionInfo.TerrainHeightRange01 = m_world.m_regInfo.estateSettings.terrainHeightRange1; handshake.RegionInfo.TerrainHeightRange10 = m_world.m_regInfo.estateSettings.terrainHeightRange2; handshake.RegionInfo.TerrainHeightRange11 = m_world.m_regInfo.estateSettings.terrainHeightRange3; handshake.RegionInfo.TerrainStartHeight00 = m_world.m_regInfo.estateSettings.terrainStartHeight0; handshake.RegionInfo.TerrainStartHeight01 = m_world.m_regInfo.estateSettings.terrainStartHeight1; handshake.RegionInfo.TerrainStartHeight10 = m_world.m_regInfo.estateSettings.terrainStartHeight2; handshake.RegionInfo.TerrainStartHeight11 = m_world.m_regInfo.estateSettings.terrainStartHeight3; handshake.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess; handshake.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight; handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags; handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0"); handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID; handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0; handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1; handshake.RegionInfo.TerrainBase2 = m_world.m_regInfo.estateSettings.terrainBase2; handshake.RegionInfo.TerrainBase3 = m_world.m_regInfo.estateSettings.terrainBase3; handshake.RegionInfo.TerrainDetail0 = m_world.m_regInfo.estateSettings.terrainDetail0; handshake.RegionInfo.TerrainDetail1 = m_world.m_regInfo.estateSettings.terrainDetail1; handshake.RegionInfo.TerrainDetail2 = m_world.m_regInfo.estateSettings.terrainDetail2; handshake.RegionInfo.TerrainDetail3 = m_world.m_regInfo.estateSettings.terrainDetail3; handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? remote_client.OutPacket(handshake); } } }