using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; namespace OpenSim.world { partial class Avatar { public override void update() { } public void SendUpdateToOtherClient(Avatar remoteAvatar) { } public ObjectUpdatePacket CreateUpdatePacket() { } public void SendInitialPosition() { } public void SendOurAppearance() { } public void SendOurAppearance(ClientView OurClient) { } public void SendAppearanceToOtherAgent(Avatar avatarInfo) { } public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { } public void StopMovement() { } public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() { } // Sends animation update public void SendAnimPack(LLUUID animID, int seq) { } public void SendAnimPack() { } } }