using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; namespace OpenSim.Region { partial class Avatar { /// <summary> /// /// </summary> public override void update() { } /// <summary> /// /// </summary> /// <param name="remoteAvatar"></param> public void SendUpdateToOtherClient(Avatar remoteAvatar) { } /// <summary> /// /// </summary> /// <returns></returns> public ObjectUpdatePacket CreateUpdatePacket() { return null; } /// <summary> /// /// </summary> public void SendInitialPosition() { this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60)); } /// <summary> /// /// </summary> public void SendOurAppearance() { } /// <summary> /// /// </summary> /// <param name="OurClient"></param> public void SendOurAppearance(IClientAPI OurClient) { this.ControllingClient.SendWearables(this.Wearables); } /// <summary> /// /// </summary> /// <param name="avatarInfo"></param> public void SendAppearanceToOtherAgent(Avatar avatarInfo) { } /// <summary> /// /// </summary> /// <param name="texture"></param> /// <param name="visualParam"></param> public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { } /// <summary> /// /// </summary> public void StopMovement() { } /// <summary> /// Very likely to be deleted soon! /// </summary> /// <returns></returns> public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() { return null; } /// <summary> /// /// </summary> /// <param name="animID"></param> /// <param name="seq"></param> public void SendAnimPack(LLUUID animID, int seq) { } /// <summary> /// /// </summary> public void SendAnimPack() { } } }