/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using Db4objects.Db4o; using Db4objects.Db4o.Query; using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Terrain; using OpenSim.Framework.Console; namespace OpenSim.Storage.LocalStorageDb4o { /// /// /// public class Db4LocalStorage : ILocalStorage { private IObjectContainer db; private string datastore; public Db4LocalStorage() { } public void Initialise(string dfile) { OpenSim.Framework.Console.MainConsole.Instance.Warn("Db4LocalStorage Opening " + dfile); datastore = dfile; try { db = Db4oFactory.OpenFile(datastore); OpenSim.Framework.Console.MainConsole.Instance.Verbose("Db4LocalStorage creation"); } catch (Exception e) { db.Close(); OpenSim.Framework.Console.MainConsole.Instance.Warn("Db4LocalStorage :Constructor - Exception occured"); OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString()); } } public void StorePrim(PrimData prim) { IObjectSet result = db.Query(new UUIDPrimQuery(prim.FullID)); if(result.Count>0) { //prim already in storage //so update it PrimData found = (PrimData) result.Next(); found.PathBegin = prim.PathBegin; found.PathCurve= prim.PathCurve; found.PathEnd = prim.PathEnd; found.PathRadiusOffset = prim.PathRadiusOffset; found.PathRevolutions = prim.PathRevolutions; found.PathScaleX= prim.PathScaleX; found.PathScaleY = prim.PathScaleY; found.PathShearX = prim.PathShearX; found.PathShearY = prim.PathShearY; found.PathSkew = prim.PathSkew; found.PathTaperX = prim.PathTaperX; found.PathTaperY = prim.PathTaperY; found.PathTwist = prim.PathTwist; found.PathTwistBegin = prim.PathTwistBegin; found.PCode = prim.PCode; found.ProfileBegin = prim.ProfileBegin; found.ProfileCurve = prim.ProfileCurve; found.ProfileEnd = prim.ProfileEnd; found.ProfileHollow = prim.ProfileHollow; found.Position = prim.Position; found.Rotation = prim.Rotation; found.Texture = prim.Texture; db.Set(found); db.Commit(); } else { //not in storage db.Set(prim); db.Commit(); } } public void RemovePrim(LLUUID primID) { IObjectSet result = db.Query(new UUIDPrimQuery(primID)); if(result.Count>0) { PrimData found = (PrimData) result.Next(); db.Delete(found); } } public void LoadPrimitives(ILocalStorageReceiver receiver) { IObjectSet result = db.Get(typeof(PrimData)); OpenSim.Framework.Console.MainConsole.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count); foreach (PrimData prim in result) { receiver.PrimFromStorage(prim); } } public float[] LoadWorld() { OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Loading world...."); float[] heightmap = null; OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB"); IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { OpenSim.Framework.Console.MainConsole.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading"); MapStorage map = (MapStorage)world_result.Next(); //blank.LandMap = map.Map; heightmap = map.Map; } return heightmap; } public void SaveMap(float[] heightmap) { IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { OpenSim.Framework.Console.MainConsole.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database"); MapStorage map = (MapStorage)world_result.Next(); db.Delete(map); } MapStorage map1 = new MapStorage(); map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; db.Set(map1); db.Commit(); } public void SaveParcel(ParcelData parcel) { IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); if (result.Count > 0) { //Old Parcel ParcelData updateParcel = (ParcelData)result.Next(); updateParcel.AABBMax = parcel.AABBMax; updateParcel.AABBMin = parcel.AABBMin; updateParcel.area = parcel.area; updateParcel.auctionID = parcel.auctionID; updateParcel.authBuyerID = parcel.authBuyerID; updateParcel.category = parcel.category; updateParcel.claimDate = parcel.claimDate; updateParcel.claimPrice = parcel.claimPrice; updateParcel.groupID = parcel.groupID; updateParcel.groupPrims = parcel.groupPrims; updateParcel.isGroupOwned = parcel.isGroupOwned; updateParcel.localID = parcel.localID; updateParcel.ownerID = parcel.ownerID; updateParcel.parcelBitmapByteArray = (byte[])parcel.parcelBitmapByteArray.Clone(); updateParcel.parcelDesc = parcel.parcelDesc; updateParcel.parcelFlags = parcel.parcelFlags; updateParcel.parcelName = parcel.parcelName; updateParcel.parcelStatus = parcel.parcelStatus; updateParcel.salePrice = parcel.salePrice; db.Set(updateParcel); } else { db.Set(parcel); } db.Commit(); } public void SaveParcels(ParcelData[] parcel_data) { MainConsole.Instance.Notice("Parcel Backup: Saving Parcels..."); int i; for (i = 0; i < parcel_data.GetLength(0); i++) { SaveParcel(parcel_data[i]); } MainConsole.Instance.Notice("Parcel Backup: Parcel Save Complete"); } public void RemoveParcel(ParcelData parcel) { IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); if (result.Count > 0) { db.Delete(result[0]); } db.Commit(); } public void RemoveAllParcels() { MainConsole.Instance.Notice("Parcel Backup: Removing all parcels..."); IObjectSet result = db.Get(typeof(ParcelData)); if (result.Count > 0) { foreach (ParcelData parcelData in result) { RemoveParcel(parcelData); } } } public void LoadParcels(ILocalStorageParcelReceiver recv) { MainConsole.Instance.Notice("Parcel Backup: Loading Parcels..."); IObjectSet result = db.Get(typeof(ParcelData)); if (result.Count > 0) { MainConsole.Instance.Notice("Parcel Backup: Parcels exist in database."); foreach (ParcelData parcelData in result) { recv.ParcelFromStorage(parcelData); } } else { MainConsole.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel."); recv.NoParcelDataFromStorage(); } MainConsole.Instance.Notice("Parcel Backup: Parcels Restored"); } public void ShutDown() { db.Commit(); db.Close(); } } }