/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using OpenSim.Assets; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Caches; using libsecondlife; using libsecondlife.Packets; namespace OpenSim { partial class ClientView { public class AgentAssetUpload { private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); private ClientView ourClient; private AssetCache m_assetCache; private InventoryCache m_inventoryCache; public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) { this.ourClient = client; m_assetCache = assetCache; m_inventoryCache = inventoryCache; } public void AddUpload(LLUUID transactionID, AssetBase asset) { AssetTransaction upload = new AssetTransaction(); lock (this.transactions) { upload.Asset = asset; upload.TransactionID = transactionID; this.transactions.Add(transactionID, upload); } if (upload.Asset.Data.Length > 2) { //is complete upload.UploadComplete = true; AssetUploadCompletePacket response = new AssetUploadCompletePacket(); response.AssetBlock.Type = asset.Type; response.AssetBlock.Success = true; response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); this.ourClient.OutPacket(response); m_assetCache.AddAsset(asset); } else { upload.UploadComplete = false; upload.XferID = Util.GetNextXferID(); RequestXferPacket xfer = new RequestXferPacket(); xfer.XferID.ID = upload.XferID; xfer.XferID.VFileType = upload.Asset.Type; xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); xfer.XferID.FilePath = 0; xfer.XferID.Filename = new byte[0]; this.ourClient.OutPacket(xfer); } } public AssetBase GetUpload(LLUUID transactionID) { if (this.transactions.ContainsKey(transactionID)) { return this.transactions[transactionID].Asset; } return null; } public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) { // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); AssetBase asset = null; if (pack.AssetBlock.Type == 0) { //first packet for transaction asset = new AssetBase(); asset.FullID = assetID; asset.Type = pack.AssetBlock.Type; asset.InvType = asset.Type; asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); asset.Data = pack.AssetBlock.AssetData; } else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) { asset = new AssetBase(); asset.FullID = assetID; // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); asset.Type = pack.AssetBlock.Type; asset.InvType = asset.Type; asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); asset.Data = pack.AssetBlock.AssetData; } if (asset != null) { this.AddUpload(pack.AssetBlock.TransactionID, asset); } else { //currently we don't support this asset type //so lets just tell the client that the upload is complete AssetUploadCompletePacket response = new AssetUploadCompletePacket(); response.AssetBlock.Type = pack.AssetBlock.Type; response.AssetBlock.Success = true; response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); this.ourClient.OutPacket(response); } } #region Xfer packet system for larger uploads public void HandleXferPacket(SendXferPacketPacket xferPacket) { lock (this.transactions) { foreach (AssetTransaction trans in this.transactions.Values) { if (trans.XferID == xferPacket.XferID.ID) { if (trans.Asset.Data.Length > 1) { byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); trans.Asset.Data = newArray; } else { byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); trans.Asset.Data = newArray; } if ((xferPacket.XferID.Packet & 2147483648) != 0) { //end of transfer trans.UploadComplete = true; AssetUploadCompletePacket response = new AssetUploadCompletePacket(); response.AssetBlock.Type = trans.Asset.Type; response.AssetBlock.Success = true; response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); this.ourClient.OutPacket(response); m_assetCache.AddAsset(trans.Asset); //check if we should add it to inventory if (trans.AddToInventory) { // m_assetCache.AddAsset(trans.Asset); m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); } } break; } } } ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); confirmXfer.XferID.ID = xferPacket.XferID.ID; confirmXfer.XferID.Packet = xferPacket.XferID.Packet; this.ourClient.OutPacket(confirmXfer); } #endregion public AssetBase AddUploadToAssetCache(LLUUID transactionID) { AssetBase asset = null; if (this.transactions.ContainsKey(transactionID)) { AssetTransaction trans = this.transactions[transactionID]; if (trans.UploadComplete) { m_assetCache.AddAsset(trans.Asset); asset = trans.Asset; } } return asset; } public void CreateInventoryItem(CreateInventoryItemPacket packet) { if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) { AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); trans.Asset.Type = packet.InventoryBlock.Type; trans.Asset.InvType = packet.InventoryBlock.InvType; if (trans.UploadComplete) { //already complete so we can add it to the inventory //m_assetCache.AddAsset(trans.Asset); m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); } else { trans.AddToInventory = true; trans.InventFolder = packet.InventoryBlock.FolderID; } } } private class AssetTransaction { public uint XferID; public AssetBase Asset; public bool AddToInventory; public LLUUID InventFolder = LLUUID.Zero; public bool UploadComplete = false; public LLUUID TransactionID = LLUUID.Zero; public AssetTransaction() { } } } } }