/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; namespace OpenSim.Region.Scenes { /// /// A class for triggering remote scene events. /// public class EventManager { public delegate void OnFrameDelegate(); public event OnFrameDelegate OnFrame; public delegate void OnNewPresenceDelegate(ScenePresence presence); public event OnNewPresenceDelegate OnNewPresence; public delegate void OnNewPrimitiveDelegate(Primitive prim); public event OnNewPrimitiveDelegate OnNewPrimitive; public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); public event OnRemovePresenceDelegate OnRemovePresence; public void TriggerOnFrame() { if (OnFrame != null) { OnFrame(); } } public void TriggerOnNewPrimitive(Primitive prim) { if (OnNewPrimitive != null) OnNewPrimitive(prim); } public void TriggerOnNewPresence(ScenePresence presence) { if (OnNewPresence != null) OnNewPresence(presence); } public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid) { if (OnRemovePresence != null) { OnRemovePresence(uuid); } } } }