using System; using System.Collections.Generic; using System.Text; using System.IO; using OpenSim.Servers; using OpenSim.Framework.Utilities; using OpenSim.Framework.Types; using OpenSim.Caches; using libsecondlife; namespace OpenSim.Region { public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); public class Caps { private string httpListenerAddress; private uint httpListenPort; private string capsObjectPath = "00001-"; private string requestPath = "0000/"; private string mapLayerPath = "0001/"; private string newInventory = "0002/"; private string requestTexture = "0003/"; private BaseHttpServer httpListener; private LLUUID agentID; private AssetCache assetCache; public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent) { assetCache = assetCach; capsObjectPath = capsPath; httpListener = httpServer; httpListenerAddress = httpListen; httpListenPort = httpPort; agentID = agent; } /// <summary> /// /// </summary> public void RegisterHandlers() { Console.WriteLine("registering CAPS handlers"); httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest); httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer); httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory); } /// <summary> /// /// </summary> /// <param name="request"></param> /// <param name="path"></param> /// <param name="param"></param> /// <returns></returns> public string CapsRequest(string request, string path, string param) { Console.WriteLine("Caps Request " + request); string result = "<llsd><map>"; result += this.GetCapabilities(); result += "</map></llsd>"; return result; } /// <summary> /// /// </summary> /// <returns></returns> protected string GetCapabilities() { string capURLS = ""; capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>"; capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>"; //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>"; return capURLS; } /// <summary> /// /// </summary> /// <param name="request"></param> /// <param name="path"></param> /// <param name="param"></param> /// <returns></returns> public string MapLayer(string request, string path, string param) { string res = "<llsd><map><key>AgentData</key><map><key>Flags</key><integer>0</integer></map><key>LayerData</key><array>"; res += this.BuildLLSDMapLayerResponse(); res += "</array></map></llsd>"; return res; } /// <summary> /// /// </summary> /// <returns></returns> protected string BuildLLSDMapLayerResponse() { string res = ""; int left; int right; int top; int bottom; LLUUID image = null; left = 0; bottom = 0; top = 5000; right = 5000; image = new LLUUID("00000000-0000-0000-9999-000000000006"); res += "<map><key>Left</key><integer>" + left + "</integer><key>Bottom</key><integer>" + bottom + "</integer><key>Top</key><integer>" + top + "</integer><key>Right</key><integer>" + right + "</integer><key>ImageID</key><uuid>" + image.ToStringHyphenated() + "</uuid></map>"; return res; } public string NewAgentInventory(string request, string path, string param) { //Console.WriteLine("received upload request:"+ request); string res = ""; LLUUID newAsset = LLUUID.Random(); LLUUID newInvItem = LLUUID.Random(); string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000"); AssetUploader uploader = new AssetUploader(newAsset,newInvItem, uploaderPath, this.httpListener); httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps); string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath; Console.WriteLine("uploader url is " + uploaderURL); res += "<llsd><map>"; res += "<key>uploader</key><string>"+uploaderURL +"</string>"; //res += "<key>success</key><boolean>true</boolean>"; res += "<key>state</key><string>upload</string>"; res += "</map></llsd>"; uploader.OnUpLoad += this.UploadHandler; return res; } public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) { // Console.WriteLine("upload handler called"); AssetBase asset; asset = new AssetBase(); asset.FullID = assetID; asset.Type = 0; asset.InvType = 0; asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); asset.Data = data; this.assetCache.AddAsset(asset); } public class AssetUploader { public event UpLoadedTexture OnUpLoad; private string uploaderPath = ""; private LLUUID newAssetID; private LLUUID inventoryItemID; private BaseHttpServer httpListener; public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) { newAssetID = assetID; inventoryItemID = inventoryItem; uploaderPath = path; httpListener = httpServer; } public string uploaderCaps(string request, string path, string param) { Encoding _enc = System.Text.Encoding.UTF8; byte[] data = _enc.GetBytes(request); //Console.WriteLine("recieved upload " + Util.FieldToString(data)); LLUUID inv = this.inventoryItemID; string res = ""; res += "<llsd><map>"; res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>"; res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>"; res += "<key>state</key><string>complete</string>"; res += "</map></llsd>"; Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated()); httpListener.RemoveRestHandler("POST", "/CAPS/"+uploaderPath); if (OnUpLoad != null) { OnUpLoad(newAssetID, inv, data); } /*FileStream fs = File.Create("upload.jp2"); BinaryWriter bw = new BinaryWriter(fs); bw.Write(data); bw.Close(); fs.Close();*/ return res; } } } }