/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using log4net; using log4net.Config; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Statistics; using OpenSim.Grid.Communications.OGS1; using OpenSim.Grid.Framework; using OpenSim.Grid.UserServer.Modules; using Nini.Config; namespace OpenSim.Grid.UserServer { /// <summary> /// Grid user server main class /// </summary> public class OpenUser_Main : BaseOpenSimServer, IGridServiceCore { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected UserConfig Cfg; protected UserDataBaseService m_userDataBaseService; public UserManager m_userManager; protected UserServerAvatarAppearanceModule m_avatarAppearanceModule; protected UserServerFriendsModule m_friendsModule; public UserLoginService m_loginService; public UserLoginAuthService m_loginAuthService; public MessageServersConnector m_messagesService; protected GridInfoServiceModule m_gridInfoService; protected UserServerCommandModule m_consoleCommandModule; protected UserServerEventDispatchModule m_eventDispatcher; protected AvatarCreationModule m_appearanceModule; protected static string m_consoleType = "local"; protected static IConfigSource m_config = null; protected static string m_configFile = "UserServer_Config.xml"; public static void Main(string[] args) { ArgvConfigSource argvSource = new ArgvConfigSource(args); argvSource.AddSwitch("Startup", "console", "c"); argvSource.AddSwitch("Startup", "xmlfile", "x"); IConfig startupConfig = argvSource.Configs["Startup"]; if (startupConfig != null) { m_consoleType = startupConfig.GetString("console", "local"); m_configFile = startupConfig.GetString("xmlfile", "UserServer_Config.xml"); } m_config = argvSource; XmlConfigurator.Configure(); m_log.Info("Launching UserServer..."); OpenUser_Main userserver = new OpenUser_Main(); userserver.Startup(); userserver.Work(); } public OpenUser_Main() { switch (m_consoleType) { case "rest": m_console = new RemoteConsole("User"); break; case "basic": m_console = new CommandConsole("User"); break; default: m_console = new LocalConsole("User"); break; } MainConsole.Instance = m_console; } public void Work() { m_console.Output("Enter help for a list of commands\n"); while (true) { m_console.Prompt(); } } protected override void StartupSpecific() { IInterServiceInventoryServices inventoryService = StartupCoreComponents(); m_stats = StatsManager.StartCollectingUserStats(); //setup services/modules StartupUserServerModules(); StartOtherComponents(inventoryService); //PostInitialise the modules PostInitialiseModules(); //register http handlers and start http server m_log.Info("[STARTUP]: Starting HTTP process"); RegisterHttpHandlers(); m_httpServer.Start(); base.StartupSpecific(); } protected virtual IInterServiceInventoryServices StartupCoreComponents() { Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), m_configFile))); m_httpServer = new BaseHttpServer(Cfg.HttpPort); if (m_console is RemoteConsole) { RemoteConsole c = (RemoteConsole)m_console; c.SetServer(m_httpServer); IConfig netConfig = m_config.AddConfig("Network"); netConfig.Set("ConsoleUser", Cfg.ConsoleUser); netConfig.Set("ConsolePass", Cfg.ConsolePass); c.ReadConfig(m_config); } RegisterInterface<CommandConsole>(m_console); RegisterInterface<UserConfig>(Cfg); //Should be in modules? IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl); // IRegionProfileRouter regionProfileService = new RegionProfileServiceProxy(); RegisterInterface<IInterServiceInventoryServices>(inventoryService); // RegisterInterface<IRegionProfileRouter>(regionProfileService); return inventoryService; } /// <summary> /// Start up the user manager /// </summary> /// <param name="inventoryService"></param> protected virtual void StartupUserServerModules() { m_log.Info("[STARTUP]: Establishing data connection"); //we only need core components so we can request them from here IInterServiceInventoryServices inventoryService; TryGet<IInterServiceInventoryServices>(out inventoryService); CommunicationsManager commsManager = new UserServerCommsManager(inventoryService); //setup database access service, for now this has to be created before the other modules. m_userDataBaseService = new UserDataBaseService(commsManager); m_userDataBaseService.Initialise(this); //TODO: change these modules so they fetch the databaseService class in the PostInitialise method m_userManager = new UserManager(m_userDataBaseService); m_userManager.Initialise(this); m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService); m_avatarAppearanceModule.Initialise(this); m_friendsModule = new UserServerFriendsModule(m_userDataBaseService); m_friendsModule.Initialise(this); m_consoleCommandModule = new UserServerCommandModule(); m_consoleCommandModule.Initialise(this); m_messagesService = new MessageServersConnector(); m_messagesService.Initialise(this); m_gridInfoService = new GridInfoServiceModule(); m_gridInfoService.Initialise(this); } protected virtual void StartOtherComponents(IInterServiceInventoryServices inventoryService) { m_appearanceModule = new AvatarCreationModule(m_userDataBaseService, Cfg, inventoryService); m_appearanceModule.Initialise(this); StartupLoginService(inventoryService); // // Get the minimum defaultLevel to access to the grid // m_loginService.setloginlevel((int)Cfg.DefaultUserLevel); RegisterInterface<UserLoginService>(m_loginService); //TODO: should be done in the login service m_eventDispatcher = new UserServerEventDispatchModule(m_userManager, m_messagesService, m_loginService); m_eventDispatcher.Initialise(this); } /// <summary> /// Start up the login service /// </summary> /// <param name="inventoryService"></param> protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService) { m_loginService = new UserLoginService( m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy()); if (Cfg.EnableHGLogin) m_loginAuthService = new UserLoginAuthService(m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy()); } protected virtual void PostInitialiseModules() { m_consoleCommandModule.PostInitialise(); //it will register its Console command handlers in here m_userDataBaseService.PostInitialise(); m_messagesService.PostInitialise(); m_eventDispatcher.PostInitialise(); //it will register event handlers in here m_gridInfoService.PostInitialise(); m_userManager.PostInitialise(); m_avatarAppearanceModule.PostInitialise(); m_friendsModule.PostInitialise(); } protected virtual void RegisterHttpHandlers() { m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true); if (m_loginAuthService != null) m_loginAuthService.RegisterHandlers(m_httpServer); m_userManager.RegisterHandlers(m_httpServer); m_friendsModule.RegisterHandlers(m_httpServer); m_avatarAppearanceModule.RegisterHandlers(m_httpServer); m_messagesService.RegisterHandlers(m_httpServer); m_gridInfoService.RegisterHandlers(m_httpServer); } public override void ShutdownSpecific() { m_eventDispatcher.Close(); } #region IUGAIMCore protected Dictionary<Type, object> m_moduleInterfaces = new Dictionary<Type, object>(); /// <summary> /// Register an Module interface. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="iface"></param> public void RegisterInterface<T>(T iface) { lock (m_moduleInterfaces) { if (!m_moduleInterfaces.ContainsKey(typeof(T))) { m_moduleInterfaces.Add(typeof(T), iface); } } } public bool TryGet<T>(out T iface) { if (m_moduleInterfaces.ContainsKey(typeof(T))) { iface = (T)m_moduleInterfaces[typeof(T)]; return true; } iface = default(T); return false; } public T Get<T>() { return (T)m_moduleInterfaces[typeof(T)]; } public BaseHttpServer GetHttpServer() { return m_httpServer; } #endregion public void TestResponse(List<InventoryFolderBase> resp) { m_console.Output("response got"); } } }