/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using System.Threading; using System.Timers; using log4net; using Nwc.XmlRpc; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Grid.Framework; using Timer=System.Timers.Timer; namespace OpenSim.Grid.MessagingServer.Modules { public class MessageService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private MessageServerConfig m_cfg; private UserDataBaseService m_userDataBaseService; private IGridServiceCore m_messageCore; private IInterServiceUserService m_userServerModule; private IMessageRegionLookup m_regionModule; // a dictionary of all current presences this server knows about private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>(); public MessageService(MessageServerConfig cfg, IGridServiceCore messageCore, UserDataBaseService userDataBaseService) { m_cfg = cfg; m_messageCore = messageCore; m_userDataBaseService = userDataBaseService; //??? UserConfig uc = new UserConfig(); uc.DatabaseConnect = cfg.DatabaseConnect; uc.DatabaseProvider = cfg.DatabaseProvider; } public void Initialise() { } public void PostInitialise() { IInterServiceUserService messageUserServer; if (m_messageCore.TryGet<IInterServiceUserService>(out messageUserServer)) { m_userServerModule = messageUserServer; } IMessageRegionLookup messageRegion; if (m_messageCore.TryGet<IMessageRegionLookup>(out messageRegion)) { m_regionModule = messageRegion; } } public void RegisterHandlers() { //have these in separate method as some servers restart the http server and reregister all the handlers. } #region FriendList Methods /// <summary> /// Process Friendlist subscriptions for a user /// The login method calls this for a User /// </summary> /// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param> private void ProcessFriendListSubscriptions(UserPresenceData userpresence) { lock (m_presences) { m_presences[userpresence.agentData.AgentID] = userpresence; } Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData; foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList) { UserPresenceData friendup = null; lock (m_presences) { m_presences.TryGetValue(pair.Key, out friendup); } if (friendup != null) { SubscribeToPresenceUpdates(userpresence, friendup, pair.Value); } } } /// <summary> /// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'. /// </summary> /// <param name="talkingAbout">We are sending presence information about this user.</param> /// <param name="receiver">We are sending the presence update to this user</param> private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver) { UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID); if (p2Handle != null) { if (receiver.lookupUserRegionYN) { receiver.regionData.regionHandle = p2Handle.Handle; } else { receiver.lookupUserRegionYN = true; // TODO Huh? } PresenceInformer friendlistupdater = new PresenceInformer(); friendlistupdater.presence1 = talkingAbout; friendlistupdater.presence2 = receiver; friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo; friendlistupdater.OnDone += PresenceUpdateDone; Util.FireAndForget(friendlistupdater.go); } else { m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID); // Skip because we can't find any data on the user } } /// <summary> /// Does the necessary work to subscribe one agent to another's presence notifications /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly /// unless you know what you're doing /// </summary> /// <param name="userpresence">P1</param> /// <param name="friendpresence">P2</param> /// <param name="uFriendListItem"></param> private void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence, FriendListItem uFriendListItem) { // Can the friend see me online? if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) { // tell user to update friend about user's presence changes if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID)) { userpresence.subscriptionData.Add(friendpresence.agentData.AgentID); } // send an update about user's presence to the friend enqueuePresenceUpdate(userpresence, friendpresence); } // Can I see the friend online? if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0) { // tell friend to update user about friend's presence changes if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID)) { friendpresence.subscriptionData.Add(userpresence.agentData.AgentID); } // send an update about friend's presence to user. enqueuePresenceUpdate(friendpresence, userpresence); } } /// <summary> /// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications /// </summary> /// <param name="AgentID"></param> private void ProcessLogOff(UUID AgentID) { m_log.Info("[LOGOFF]: Processing Logoff"); UserPresenceData userPresence = null; lock (m_presences) { m_presences.TryGetValue(AgentID, out userPresence); } if (userPresence != null) // found the user { List<UUID> AgentsNeedingNotification = userPresence.subscriptionData; userPresence.OnlineYN = false; for (int i = 0; i < AgentsNeedingNotification.Count; i++) { UserPresenceData friendPresence = null; lock (m_presences) { m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence); } // This might need to be enumerated and checked before we try to remove it. if (friendPresence != null) { lock (friendPresence) { // no updates for this user anymore friendPresence.subscriptionData.Remove(AgentID); // set user's entry in the friend's list to offline (if it exists) if (friendPresence.friendData.ContainsKey(AgentID)) { friendPresence.friendData[AgentID].onlinestatus = false; } } enqueuePresenceUpdate(userPresence, friendPresence); } } } } #endregion private void PresenceUpdateDone(PresenceInformer obj) { obj.OnGetRegionData -= m_regionModule.GetRegionInfo; obj.OnDone -= PresenceUpdateDone; } #region UserServer Comms /// <summary> /// Returns a list of FriendsListItems that describe the friends and permissions in the friend /// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID. /// </summary> /// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param> private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner) { Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>(); try { Hashtable param = new Hashtable(); param["ownerID"] = friendlistowner.ToString(); IList parameters = new ArrayList(); parameters.Add(param); XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters); XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000); Hashtable respData = (Hashtable)resp.Value; if (respData.Contains("avcount")) { buddies = ConvertXMLRPCDataToFriendListItemList(respData); } } catch (WebException e) { m_log.Warn("Error when trying to fetch Avatar's friends list: " + e.Message); // Return Empty list (no friends) } return buddies; } /// <summary> /// Converts XMLRPC Friend List to FriendListItem Object /// </summary> /// <param name="data">XMLRPC response data Hashtable</param> /// <returns></returns> public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data) { Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>(); int buddycount = Convert.ToInt32((string)data["avcount"]); for (int i = 0; i < buddycount; i++) { FriendListItem buddylistitem = new FriendListItem(); buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]); buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]); buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]); buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]); buddies.Add(buddylistitem.Friend, buddylistitem); } return buddies; } /// <summary> /// UserServer sends an expect_user method /// this handles the method and provisions the /// necessary info for presence to work /// </summary> /// <param name="request">UserServer Data</param> /// <returns></returns> public XmlRpcResponse UserLoggedOn(XmlRpcRequest request, IPEndPoint remoteClient) { try { Hashtable requestData = (Hashtable)request.Params[0]; AgentCircuitData agentData = new AgentCircuitData(); agentData.SessionID = new UUID((string)requestData["sessionid"]); agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]); agentData.firstname = (string)requestData["firstname"]; agentData.lastname = (string)requestData["lastname"]; agentData.AgentID = new UUID((string)requestData["agentid"]); agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); agentData.CapsPath = (string)requestData["caps_path"]; if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) { agentData.child = true; } else { agentData.startpos = new Vector3(Convert.ToSingle(requestData["positionx"]), Convert.ToSingle(requestData["positiony"]), Convert.ToSingle(requestData["positionz"])); agentData.child = false; } ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user", agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root"); UserPresenceData up = new UserPresenceData(); up.agentData = agentData; up.friendData = GetUserFriendList(agentData.AgentID); up.regionData = m_regionModule.GetRegionInfo(regionHandle); up.OnlineYN = true; up.lookupUserRegionYN = false; ProcessFriendListSubscriptions(up); } catch (Exception e) { m_log.WarnFormat("[LOGIN]: Exception on UserLoggedOn: {0}", e); } return new XmlRpcResponse(); } /// <summary> /// The UserServer got a Logoff message /// Cleanup time for that user. Send out presence notifications /// </summary> /// <param name="request"></param> /// <returns></returns> public XmlRpcResponse UserLoggedOff(XmlRpcRequest request, IPEndPoint remoteClient) { try { m_log.Info("[USERLOGOFF]: User logged off called"); Hashtable requestData = (Hashtable)request.Params[0]; UUID AgentID = new UUID((string)requestData["agentid"]); ProcessLogOff(AgentID); } catch (Exception e) { m_log.WarnFormat("[USERLOGOFF]: Exception on UserLoggedOff: {0}", e); } return new XmlRpcResponse(); } #endregion public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request, IPEndPoint remoteClient) { Hashtable paramHash = (Hashtable)request.Params[0]; Hashtable result = new Hashtable(); // TODO check access (recv_key/send_key) IList list = (IList)paramHash["uuids"]; // convert into List<UUID> List<UUID> uuids = new List<UUID>(); for (int i = 0; i < list.Count; ++i) { UUID uuid; if (UUID.TryParse((string)list[i], out uuid)) { uuids.Add(uuid); } } try { Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids); m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count); int count = 0; foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos) { result["uuid_" + count] = pair.Key.ToString(); result["isOnline_" + count] = pair.Value.isOnline; result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs ++count; } result["count"] = count; XmlRpcResponse response = new XmlRpcResponse(); response.Value = result; return response; } catch(Exception e) { m_log.Error("Got exception:", e); throw e; } } public XmlRpcResponse AgentLocation(XmlRpcRequest request, IPEndPoint remoteClient) { Hashtable requestData = (Hashtable)request.Params[0]; Hashtable result = new Hashtable(); result["success"] = "FALSE"; if (m_userServerModule.SendToUserServer(requestData, "agent_location")) result["success"] = "TRUE"; XmlRpcResponse response = new XmlRpcResponse(); response.Value = result; return response; } public XmlRpcResponse AgentLeaving(XmlRpcRequest request, IPEndPoint remoteClient) { Hashtable requestData = (Hashtable)request.Params[0]; Hashtable result = new Hashtable(); result["success"] = "FALSE"; if (m_userServerModule.SendToUserServer(requestData, "agent_leaving")) result["success"] = "TRUE"; XmlRpcResponse response = new XmlRpcResponse(); response.Value = result; return response; } public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request, IPEndPoint remoteClient) { Hashtable requestData = (Hashtable)request.Params[0]; Hashtable result = new Hashtable(); result["success"] = "FALSE"; UUID regionID; if (UUID.TryParse((string)requestData["regionid"], out regionID)) { m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID); result["success"] = "TRUE"; foreach (UserPresenceData up in m_presences.Values) { if (up.regionData.UUID == regionID) { if (up.OnlineYN) { m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID); ProcessLogOff(up.agentData.AgentID); } } } } XmlRpcResponse response = new XmlRpcResponse(); response.Value = result; return response; } } }