/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using System.Text; using System.Xml; using System.Xml.Serialization; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; namespace OpenSim.Grid.AssetServer { public class GetAssetStreamHandler : BaseStreamHandler { private OpenAsset_Main m_assetManager; private IAssetProvider m_assetProvider; public override byte[] Handle(string path, Stream request) { MainLog.Instance.Verbose("REST", "In Handle"); string param = GetParam(path); byte[] result = new byte[] {}; try { string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries); if (p.Length > 0) { LLUUID assetID; bool isTexture = false; LLUUID.TryParse(p[0], out assetID); if (p.Length > 1) { if (string.Compare(p[1], "texture", true) == 0) isTexture = true; } MainLog.Instance.Verbose("REST", "GET:/asset fetch param={0} UUID={1}", param, assetID); AssetBase asset = m_assetProvider.FetchAsset(assetID); if (asset != null) { MainLog.Instance.Verbose("REST", "GET:/asset found {0}, {1}", assetID, asset.Name); XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); MemoryStream ms = new MemoryStream(); XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); xw.Formatting = Formatting.Indented; xs.Serialize(xw, asset); xw.Flush(); ms.Seek(0, SeekOrigin.Begin); StreamReader sr = new StreamReader(ms); result = ms.GetBuffer(); MainLog.Instance.Verbose("REST", "Buffer: {0}", result); Array.Resize<byte>(ref result, (int) ms.Length); } else { MainLog.Instance.Verbose("REST", "GET:/asset failed to find {0}", assetID); } } } catch (Exception e) { MainLog.Instance.Error(e.ToString()); } return result; } public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider) : base("GET", "/assets") { MainLog.Instance.Verbose("REST", "In Get Request"); m_assetManager = assetManager; m_assetProvider = assetProvider; } } public class PostAssetStreamHandler : BaseStreamHandler { private OpenAsset_Main m_assetManager; private IAssetProvider m_assetProvider; public override byte[] Handle(string path, Stream request) { string param = GetParam(path); LLUUID assetId; if (param.Length > 0) LLUUID.TryParse(param, out assetId); byte[] txBuffer = new byte[4096]; XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); AssetBase asset = (AssetBase) xs.Deserialize(request); MainLog.Instance.Verbose("REST", "StoreAndCommitAsset {0}", asset.FullID); m_assetProvider.CreateAsset(asset); m_assetProvider.CommitAssets(); return new byte[] {}; } public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider) : base("POST", "/assets") { m_assetManager = assetManager; m_assetProvider = assetProvider; } } }