using System; using OpenMetaverse; namespace OpenSim.Framework { public class TextureRequestArgs : EventArgs { private sbyte m_discardLevel; private uint m_packetNumber; private float m_priority; protected UUID m_requestedAssetID; public float Priority { get { return m_priority; } set { m_priority = value; } } /// <summary> /// /// </summary> public uint PacketNumber { get { return m_packetNumber; } set { m_packetNumber = value; } } /// <summary> /// /// </summary> public sbyte DiscardLevel { get { return m_discardLevel; } set { m_discardLevel = value; } } /// <summary> /// /// </summary> public UUID RequestedAssetID { get { return m_requestedAssetID; } set { m_requestedAssetID = value; } } } }