/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; using NUnit.Framework; using System; namespace OpenSim.Framework.Tests { [TestFixture] public class AgentCircuitManagerTests { private AgentCircuitData m_agentCircuitData1; private AgentCircuitData m_agentCircuitData2; private UUID AgentId1; private UUID AgentId2; private uint circuitcode1; private uint circuitcode2; private UUID SessionId1; private UUID SessionId2; private Random rnd = new Random(Environment.TickCount); [SetUp] public void setup() { AgentId1 = UUID.Random(); AgentId2 = UUID.Random(); circuitcode1 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue); circuitcode2 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue); SessionId1 = UUID.Random(); SessionId2 = UUID.Random(); UUID BaseFolder = UUID.Random(); string CapsPath = "http://www.opensimulator.org/Caps/Foo"; Dictionary<ulong,string> ChildrenCapsPaths = new Dictionary<ulong, string>(); ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2"); string firstname = "CoolAvatarTest"; string lastname = "test"; Vector3 StartPos = new Vector3(5, 23, 125); UUID SecureSessionId = UUID.Random(); // TODO: unused: UUID SessionId = UUID.Random(); m_agentCircuitData1 = new AgentCircuitData(); m_agentCircuitData1.AgentID = AgentId1; m_agentCircuitData1.Appearance = new AvatarAppearance(AgentId1); m_agentCircuitData1.BaseFolder = BaseFolder; m_agentCircuitData1.CapsPath = CapsPath; m_agentCircuitData1.child = false; m_agentCircuitData1.ChildrenCapSeeds = ChildrenCapsPaths; m_agentCircuitData1.circuitcode = circuitcode1; m_agentCircuitData1.firstname = firstname; m_agentCircuitData1.InventoryFolder = BaseFolder; m_agentCircuitData1.lastname = lastname; m_agentCircuitData1.SecureSessionID = SecureSessionId; m_agentCircuitData1.SessionID = SessionId1; m_agentCircuitData1.startpos = StartPos; m_agentCircuitData2 = new AgentCircuitData(); m_agentCircuitData2.AgentID = AgentId2; m_agentCircuitData2.Appearance = new AvatarAppearance(AgentId2); m_agentCircuitData2.BaseFolder = BaseFolder; m_agentCircuitData2.CapsPath = CapsPath; m_agentCircuitData2.child = false; m_agentCircuitData2.ChildrenCapSeeds = ChildrenCapsPaths; m_agentCircuitData2.circuitcode = circuitcode2; m_agentCircuitData2.firstname = firstname; m_agentCircuitData2.InventoryFolder = BaseFolder; m_agentCircuitData2.lastname = lastname; m_agentCircuitData2.SecureSessionID = SecureSessionId; m_agentCircuitData2.SessionID = SessionId2; m_agentCircuitData2.startpos = StartPos; } /// <summary> /// Validate that adding the circuit works appropriately /// </summary> [Test] public void AddAgentCircuitTest() { AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); agentCircuitManager.AddNewCircuit(circuitcode1,m_agentCircuitData1); agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode1); Assert.That((m_agentCircuitData1.AgentID == agent.AgentID)); Assert.That((m_agentCircuitData1.BaseFolder == agent.BaseFolder)); Assert.That((m_agentCircuitData1.CapsPath == agent.CapsPath)); Assert.That((m_agentCircuitData1.child == agent.child)); Assert.That((m_agentCircuitData1.ChildrenCapSeeds.Count == agent.ChildrenCapSeeds.Count)); Assert.That((m_agentCircuitData1.circuitcode == agent.circuitcode)); Assert.That((m_agentCircuitData1.firstname == agent.firstname)); Assert.That((m_agentCircuitData1.InventoryFolder == agent.InventoryFolder)); Assert.That((m_agentCircuitData1.lastname == agent.lastname)); Assert.That((m_agentCircuitData1.SecureSessionID == agent.SecureSessionID)); Assert.That((m_agentCircuitData1.SessionID == agent.SessionID)); Assert.That((m_agentCircuitData1.startpos == agent.startpos)); } /// <summary> /// Validate that removing the circuit code removes it appropriately /// </summary> [Test] public void RemoveAgentCircuitTest() { AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1); agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); agentCircuitManager.RemoveCircuit(circuitcode2); AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode2); Assert.That(agent == null); } /// <summary> /// Validate that changing the circuit code works /// </summary> [Test] public void ChangeAgentCircuitCodeTest() { AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1); agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); bool result = false; result = agentCircuitManager.TryChangeCiruitCode(circuitcode1, 393930); AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(393930); AgentCircuitData agent2 = agentCircuitManager.GetAgentCircuitData(circuitcode1); Assert.That(agent != null); Assert.That(agent2 == null); Assert.That(result); } /// <summary> /// Validates that the login authentication scheme is working /// First one should be authorized /// Rest should not be authorized /// </summary> [Test] public void ValidateLoginTest() { AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1); agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); // should be authorized AuthenticateResponse resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode1); Assert.That(resp.Authorised); //should not be authorized resp = agentCircuitManager.AuthenticateSession(SessionId1, UUID.Random(), circuitcode1); Assert.That(!resp.Authorised); resp = agentCircuitManager.AuthenticateSession(UUID.Random(), AgentId1, circuitcode1); Assert.That(!resp.Authorised); resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode2); Assert.That(!resp.Authorised); resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId1, circuitcode2); Assert.That(!resp.Authorised); agentCircuitManager.RemoveCircuit(circuitcode2); resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2); Assert.That(!resp.Authorised); } } }