/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using libsecondlife;
using log4net;
namespace OpenSim.Framework
{
///
/// A dictionary for task inventory.
///
/// This class is not thread safe. Callers must synchronize on Dictionary methods.
///
public class TaskInventoryDictionary : Dictionary,
ICloneable, IXmlSerializable
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static XmlSerializer tiiSerializer = new XmlSerializer(typeof(TaskInventoryItem));
// The alternative of simply serializing the list doesn't appear to work on mono, since
// we get a
//
// System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0
// Parameter name: length
// at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381
// at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217
// ...
// private static XmlSerializer tiiSerializer
// = new XmlSerializer(typeof(Dictionary.ValueCollection));
// see IXmlSerializable
public XmlSchema GetSchema()
{
return null;
}
// see IXmlSerializable
public void ReadXml(XmlReader reader)
{
m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
if (!reader.IsEmptyElement)
{
reader.Read();
while (tiiSerializer.CanDeserialize(reader))
{
TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader);
Add(item.ItemID, item);
m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
}
m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
}
else
{
m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name);
}
// For some .net implementations, this last read is necessary so that we advance beyond the end tag
// of the element wrapping this object so that the rest of the serialization can complete normally.
reader.Read();
m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
}
// see IXmlSerializable
public void WriteXml(XmlWriter writer)
{
lock (this)
{
foreach (TaskInventoryItem item in Values)
{
tiiSerializer.Serialize(writer, item);
}
}
//tiiSerializer.Serialize(writer, Values);
}
// see ICloneable
public Object Clone()
{
TaskInventoryDictionary clone = new TaskInventoryDictionary();
lock (this)
{
foreach (LLUUID uuid in Keys)
{
clone.Add(uuid, (TaskInventoryItem)this[uuid].Clone());
}
}
return clone;
}
}
///
/// Represents an item in a task inventory
///
public class TaskInventoryItem : ICloneable
{
///
/// XXX This should really be factored out into some constants class.
///
private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
///
/// Inventory types
///
public static string[] InvTypes = new string[]
{
"texture",
"sound",
"calling_card",
"landmark",
String.Empty,
String.Empty,
"object",
"notecard",
String.Empty,
String.Empty,
"lsl_text",
String.Empty,
String.Empty,
"bodypart",
String.Empty,
"snapshot",
String.Empty,
String.Empty,
"wearable",
"animation",
"gesture"
};
///
/// Asset types
///
public static string[] Types = new string[]
{
"texture",
"sound",
"callcard",
"landmark",
"clothing", // Deprecated
"clothing",
"object",
"notecard",
"category",
"root",
"lsltext",
"lslbyte",
"txtr_tga",
"bodypart",
"trash",
"snapshot",
"lstndfnd",
"snd_wav",
"img_tga",
"jpeg",
"animatn",
"gesture"
};
public LLUUID ItemID = LLUUID.Zero;
public LLUUID ParentID = LLUUID.Zero; //parent folder id
public uint BaseMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint OwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint GroupMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint EveryoneMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
public LLUUID CreatorID = LLUUID.Zero;
public LLUUID OwnerID = LLUUID.Zero;
public LLUUID LastOwnerID = LLUUID.Zero;
public LLUUID GroupID = LLUUID.Zero;
public LLUUID AssetID = LLUUID.Zero;
public int Type = 0;
public int InvType = 0;
public uint Flags = 0;
public string Name = String.Empty;
public string Description = String.Empty;
public uint CreationDate = 0;
public LLUUID ParentPartID = LLUUID.Zero;
///
/// Reset the LLUUIDs for this item.
///
/// The new part ID to which this item belongs
public void ResetIDs(LLUUID partID)
{
ItemID = LLUUID.Random();
ParentPartID = partID;
}
// See ICloneable
public Object Clone()
{
return MemberwiseClone();
}
}
}