/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; using OpenMetaverse; namespace OpenSim.Framework { /// <summary> /// A dictionary containing task inventory items. Indexed by item UUID. /// </summary> /// <remarks> /// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before /// iterating over it. /// </remarks> public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>, ICloneable, IXmlSerializable { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); #region ICloneable Members public Object Clone() { TaskInventoryDictionary clone = new TaskInventoryDictionary(); lock (this) { foreach (UUID uuid in Keys) { clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone()); } } return clone; } #endregion // The alternative of simply serializing the list doesn't appear to work on mono, since // we get a // // System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0 // Parameter name: length // at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381 // at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217 // ... // private static XmlSerializer tiiSerializer // = new XmlSerializer(typeof(Dictionary<UUID, TaskInventoryItem>.ValueCollection)); // see IXmlSerializable #region IXmlSerializable Members public XmlSchema GetSchema() { return null; } // see IXmlSerializable public void ReadXml(XmlReader reader) { // m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name); if (!reader.IsEmptyElement) { reader.Read(); while (tiiSerializer.CanDeserialize(reader)) { TaskInventoryItem item = (TaskInventoryItem) tiiSerializer.Deserialize(reader); Add(item.ItemID, item); //m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); } // m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); } // else // { // m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name); // } // For some .net implementations, this last read is necessary so that we advance beyond the end tag // of the element wrapping this object so that the rest of the serialization can complete normally. reader.Read(); // m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name); } // see IXmlSerializable public void WriteXml(XmlWriter writer) { lock (this) { foreach (TaskInventoryItem item in Values) { tiiSerializer.Serialize(writer, item); } } //tiiSerializer.Serialize(writer, Values); } #endregion // see ICloneable } }