/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using System.Xml;
using System.Diagnostics;
using System.Xml.Schema;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
{
///
/// A dictionary for task inventory.
///
/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
/// iterating over it.
public class TaskInventoryDictionary : Dictionary,
ICloneable, IXmlSerializable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Thread LockedByThread;
///
/// An advanced lock for inventory data
///
private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
///
/// Are we readlocked by the calling thread?
///
public bool IsReadLockedByMe()
{
if (m_itemLock.RecursiveReadCount > 0)
{
return true;
}
else
{
return false;
}
}
///
/// Lock our inventory list for reading (many can read, one can write)
///
public void LockItemsForRead(bool locked)
{
if (locked)
{
if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
{
if (!LockedByThread.IsAlive)
{
//Locked by dead thread, reset.
m_itemLock = new System.Threading.ReaderWriterLockSlim();
}
}
if (m_itemLock.RecursiveReadCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
try
{
StackTrace stackTrace = new StackTrace(); // get call stack
StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
// write call stack method names
foreach (StackFrame stackFrame in stackFrames)
{
m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name); // write method name
}
}
catch
{}
m_itemLock.ExitReadLock();
}
if (m_itemLock.RecursiveWriteCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
m_itemLock.ExitWriteLock();
}
while (!m_itemLock.TryEnterReadLock(60000))
{
m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
if (m_itemLock.IsWriteLockHeld)
{
m_itemLock = new System.Threading.ReaderWriterLockSlim();
}
}
}
else
{
if (m_itemLock.RecursiveReadCount>0)
{
m_itemLock.ExitReadLock();
}
}
}
///
/// Lock our inventory list for writing (many can read, one can write)
///
public void LockItemsForWrite(bool locked)
{
if (locked)
{
//Enter a write lock, wait indefinately for one to open.
if (m_itemLock.RecursiveReadCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
m_itemLock.ExitReadLock();
}
if (m_itemLock.RecursiveWriteCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
m_itemLock.ExitWriteLock();
}
while (!m_itemLock.TryEnterWriteLock(60000))
{
m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
if (m_itemLock.IsWriteLockHeld)
{
m_itemLock = new System.Threading.ReaderWriterLockSlim();
}
}
LockedByThread = Thread.CurrentThread;
}
else
{
if (m_itemLock.RecursiveWriteCount > 0)
{
m_itemLock.ExitWriteLock();
}
}
}
#region ICloneable Members
public Object Clone()
{
TaskInventoryDictionary clone = new TaskInventoryDictionary();
m_itemLock.EnterReadLock();
foreach (UUID uuid in Keys)
{
clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
}
m_itemLock.ExitReadLock();
return clone;
}
#endregion
// The alternative of simply serializing the list doesn't appear to work on mono, since
// we get a
//
// System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0
// Parameter name: length
// at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381
// at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217
// ...
// private static XmlSerializer tiiSerializer
// = new XmlSerializer(typeof(Dictionary.ValueCollection));
// see IXmlSerializable
#region IXmlSerializable Members
public XmlSchema GetSchema()
{
return null;
}
// see IXmlSerializable
public void ReadXml(XmlReader reader)
{
// m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
if (!reader.IsEmptyElement)
{
reader.Read();
while (tiiSerializer.CanDeserialize(reader))
{
TaskInventoryItem item = (TaskInventoryItem) tiiSerializer.Deserialize(reader);
Add(item.ItemID, item);
//m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
}
// m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
}
// else
// {
// m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name);
// }
// For some .net implementations, this last read is necessary so that we advance beyond the end tag
// of the element wrapping this object so that the rest of the serialization can complete normally.
reader.Read();
// m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
}
// see IXmlSerializable
public void WriteXml(XmlWriter writer)
{
lock (this)
{
foreach (TaskInventoryItem item in Values)
{
tiiSerializer.Serialize(writer, item);
}
}
//tiiSerializer.Serialize(writer, Values);
}
#endregion
// see ICloneable
}
}