/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Timers; namespace OpenSim.Framework.Statistics { /// <summary> /// Collects user service statistics /// </summary> public class UserStatsCollector : BaseStatsCollector { private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000); private int successfulLoginsToday; public int SuccessfulLoginsToday { get { return successfulLoginsToday; } } private int successfulLoginsYesterday; public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } } private int successfulLogins; public int SuccessfulLogins { get { return successfulLogins; } } private int logouts; public int Logouts { get { return logouts; } } public UserStatsCollector() { ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing); ageStatsTimer.Enabled = true; } private void OnAgeing(object source, ElapsedEventArgs e) { successfulLoginsYesterday = successfulLoginsToday; // There is a possibility that an asset request could occur between the execution of these // two statements. But we're better off without the synchronization overhead. successfulLoginsToday = 0; } /// <summary> /// Record a successful login /// </summary> public void AddSuccessfulLogin() { successfulLogins++; successfulLoginsToday++; } public void AddLogout() { logouts++; } /// <summary> /// Report back collected statistical information. /// </summary> /// <returns></returns> override public string Report() { return string.Format( @"Successful logins total : {0}, today : {1}, yesterday : {2} Logouts total : {3}", SuccessfulLogins, SuccessfulLoginsToday, SuccessfulLoginsYesterday, Logouts); } } }