/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenMetaverse.Packets; namespace OpenSim.Framework { /// <summary> /// Enapsulate statistics for a simulator/scene. /// /// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats /// storage. /// </summary> public class SimStats { public uint RegionX { get { return m_regionX; } } private uint m_regionX; public uint RegionY { get { return m_regionY; } } private uint m_regionY; public SimStatsPacket.RegionBlock RegionBlock { get { return m_regionBlock; } } private SimStatsPacket.RegionBlock m_regionBlock; public SimStatsPacket.StatBlock[] StatsBlock { get { return m_statsBlock; } } private SimStatsPacket.StatBlock[] m_statsBlock; public uint RegionFlags { get { return m_regionFlags; } } private uint m_regionFlags; public uint ObjectCapacity { get { return m_objectCapacity; } } private uint m_objectCapacity; public UUID RegionUUID { get { return regionUUID; } } private UUID regionUUID; public SimStats( uint regionX, uint regionY, uint regionFlags, uint objectCapacity, SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, UUID pRUUID) { regionUUID = pRUUID; m_regionX = regionX; m_regionY = regionY; m_regionFlags = regionFlags; m_objectCapacity = objectCapacity; m_regionBlock = regionBlock; m_statsBlock = statsBlock; } } }