/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using OpenMetaverse; namespace OpenSim.Framework { public class RegionSettings { private ConfigurationMember configMember; public delegate void SaveDelegate(RegionSettings rs); public event SaveDelegate OnSave; /// <value> /// These appear to be terrain textures that are shipped with the client. /// </value> public static readonly UUID DEFAULT_TERRAIN_TEXTURE_1 = new UUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); public static readonly UUID DEFAULT_TERRAIN_TEXTURE_2 = new UUID("abb783e6-3e93-26c0-248a-247666855da3"); public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); public RegionSettings() { if (configMember == null) { try { configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true); configMember.performConfigurationRetrieve(); } catch (Exception) { } } } public void LoadConfigurationOptions() { configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty, "336723974", true); configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty, "40", true); configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "1.0", true); configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty, "21", true); configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_UUID, String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true); configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_UUID, String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true); configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_UUID, String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true); configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_UUID, String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true); configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "60.0", true); configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "60.0", true); configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "60.0", true); configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "60.0", true); configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "20.0", true); configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "100.0", true); configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "-100.0", true); configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "0.0", true); } public bool HandleIncomingConfiguration(string key, object value) { switch (key) { case "region_flags": RegionFlags flags = (RegionFlags)(uint)value; m_BlockTerraform = (flags & RegionFlags.BlockTerraform) != 0; m_BlockFly = (flags & RegionFlags.NoFly) != 0; m_AllowDamage = (flags & RegionFlags.AllowDamage) != 0; m_RestrictPushing = (flags & RegionFlags.RestrictPushObject) != 0; m_AllowLandResell = (flags & RegionFlags.BlockLandResell) == 0; m_AllowLandJoinDivide = (flags & RegionFlags.AllowParcelChanges) != 0; m_BlockShowInSearch = ((uint)flags & (1 << 29)) != 0; m_DisableScripts = (flags & RegionFlags.SkipScripts) != 0; m_DisableCollisions = (flags & RegionFlags.SkipCollisions) != 0; m_DisablePhysics = (flags & RegionFlags.SkipPhysics) != 0; m_FixedSun = (flags & RegionFlags.SunFixed) != 0; m_Sandbox = (flags & RegionFlags.Sandbox) != 0; break; case "max_agents": m_AgentLimit = (int)value; break; case "object_bonus_factor": m_ObjectBonus = (double)value; break; case "sim_access": int access = (int)value; if (access <= 13) m_Maturity = 0; else m_Maturity = 1; break; case "terrain_base_0": m_TerrainTexture1 = (UUID)value; break; case "terrain_base_1": m_TerrainTexture2 = (UUID)value; break; case "terrain_base_2": m_TerrainTexture3 = (UUID)value; break; case "terrain_base_3": m_TerrainTexture4 = (UUID)value; break; case "terrain_start_height_0": m_Elevation1SW = (double)value; break; case "terrain_start_height_1": m_Elevation1NW = (double)value; break; case "terrain_start_height_2": m_Elevation1SE = (double)value; break; case "terrain_start_height_3": m_Elevation1NE = (double)value; break; case "terrain_height_range_0": m_Elevation2SW = (double)value; break; case "terrain_height_range_1": m_Elevation2NW = (double)value; break; case "terrain_height_range_2": m_Elevation2SE = (double)value; break; case "terrain_height_range_3": m_Elevation2NE = (double)value; break; case "region_water_height": m_WaterHeight = (double)value; break; case "terrain_raise_limit": m_TerrainRaiseLimit = (double)value; break; case "terrain_lower_limit": m_TerrainLowerLimit = (double)value; break; case "sun_hour": m_SunPosition = (double)value; break; } return true; } public void Save() { if (OnSave != null) OnSave(this); } private UUID m_RegionUUID = UUID.Zero; public UUID RegionUUID { get { return m_RegionUUID; } set { m_RegionUUID = value; } } private bool m_BlockTerraform = false; public bool BlockTerraform { get { return m_BlockTerraform; } set { m_BlockTerraform = value; } } private bool m_BlockFly = false; public bool BlockFly { get { return m_BlockFly; } set { m_BlockFly = value; } } private bool m_AllowDamage = false; public bool AllowDamage { get { return m_AllowDamage; } set { m_AllowDamage = value; } } private bool m_RestrictPushing = false; public bool RestrictPushing { get { return m_RestrictPushing; } set { m_RestrictPushing = value; } } private bool m_AllowLandResell = true; public bool AllowLandResell { get { return m_AllowLandResell; } set { m_AllowLandResell = value; } } private bool m_AllowLandJoinDivide = true; public bool AllowLandJoinDivide { get { return m_AllowLandJoinDivide; } set { m_AllowLandJoinDivide = value; } } private bool m_BlockShowInSearch = false; public bool BlockShowInSearch { get { return m_BlockShowInSearch; } set { m_BlockShowInSearch = value; } } private int m_AgentLimit = 40; public int AgentLimit { get { return m_AgentLimit; } set { m_AgentLimit = value; } } private double m_ObjectBonus = 1.0; public double ObjectBonus { get { return m_ObjectBonus; } set { m_ObjectBonus = value; } } private int m_Maturity = 1; public int Maturity { get { return m_Maturity; } set { m_Maturity = value; } } private bool m_DisableScripts = false; public bool DisableScripts { get { return m_DisableScripts; } set { m_DisableScripts = value; } } private bool m_DisableCollisions = false; public bool DisableCollisions { get { return m_DisableCollisions; } set { m_DisableCollisions = value; } } private bool m_DisablePhysics = false; public bool DisablePhysics { get { return m_DisablePhysics; } set { m_DisablePhysics = value; } } private UUID m_TerrainTexture1 = UUID.Zero; public UUID TerrainTexture1 { get { return m_TerrainTexture1; } set { if (value == UUID.Zero) m_TerrainTexture1 = DEFAULT_TERRAIN_TEXTURE_1; else m_TerrainTexture1 = value; } } private UUID m_TerrainTexture2 = UUID.Zero; public UUID TerrainTexture2 { get { return m_TerrainTexture2; } set { if (value == UUID.Zero) m_TerrainTexture2 = DEFAULT_TERRAIN_TEXTURE_2; else m_TerrainTexture2 = value; } } private UUID m_TerrainTexture3 = UUID.Zero; public UUID TerrainTexture3 { get { return m_TerrainTexture3; } set { if (value == UUID.Zero) m_TerrainTexture3 = DEFAULT_TERRAIN_TEXTURE_3; else m_TerrainTexture3 = value; } } private UUID m_TerrainTexture4 = UUID.Zero; public UUID TerrainTexture4 { get { return m_TerrainTexture4; } set { if (value == UUID.Zero) m_TerrainTexture4 = DEFAULT_TERRAIN_TEXTURE_4; else m_TerrainTexture4 = value; } } private double m_Elevation1NW = 10; public double Elevation1NW { get { return m_Elevation1NW; } set { m_Elevation1NW = value; } } private double m_Elevation2NW = 60; public double Elevation2NW { get { return m_Elevation2NW; } set { m_Elevation2NW = value; } } private double m_Elevation1NE = 10; public double Elevation1NE { get { return m_Elevation1NE; } set { m_Elevation1NE = value; } } private double m_Elevation2NE = 60; public double Elevation2NE { get { return m_Elevation2NE; } set { m_Elevation2NE = value; } } private double m_Elevation1SE = 10; public double Elevation1SE { get { return m_Elevation1SE; } set { m_Elevation1SE = value; } } private double m_Elevation2SE = 60; public double Elevation2SE { get { return m_Elevation2SE; } set { m_Elevation2SE = value; } } private double m_Elevation1SW = 10; public double Elevation1SW { get { return m_Elevation1SW; } set { m_Elevation1SW = value; } } private double m_Elevation2SW = 60; public double Elevation2SW { get { return m_Elevation2SW; } set { m_Elevation2SW = value; } } private double m_WaterHeight = 20; public double WaterHeight { get { return m_WaterHeight; } set { m_WaterHeight = value; } } private double m_TerrainRaiseLimit = 100; public double TerrainRaiseLimit { get { return m_TerrainRaiseLimit; } set { m_TerrainRaiseLimit = value; } } private double m_TerrainLowerLimit = -100; public double TerrainLowerLimit { get { return m_TerrainLowerLimit; } set { m_TerrainLowerLimit = value; } } private bool m_UseEstateSun = true; public bool UseEstateSun { get { return m_UseEstateSun; } set { m_UseEstateSun = value; } } private bool m_Sandbox = false; public bool Sandbox { get { return m_Sandbox; } set { m_Sandbox = value; } } private Vector3 m_SunVector; public Vector3 SunVector { get { return m_SunVector; } set { m_SunVector = value; } } private UUID m_TerrainImageID; public UUID TerrainImageID { get { return m_TerrainImageID; } set { m_TerrainImageID = value; } } private bool m_FixedSun = false; public bool FixedSun { get { return m_FixedSun; } set { m_FixedSun = value; } } private double m_SunPosition = 0.0; public double SunPosition { get { return m_SunPosition; } set { m_SunPosition = value; } } private UUID m_Covenant = UUID.Zero; public UUID Covenant { get { return m_Covenant; } set { m_Covenant = value; } } } }