/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; using log4net; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { public enum ProfileShape : byte { Circle = 0, Square = 1, IsometricTriangle = 2, EquilateralTriangle = 3, RightTriangle = 4, HalfCircle = 5 } public enum HollowShape : byte { Same = 0, Circle = 16, Square = 32, Triangle = 48 } public enum PCodeEnum : byte { Primitive = 9, Avatar = 47, Grass = 95, NewTree = 111, ParticleSystem = 143, Tree = 255 } public enum Extrusion : byte { Straight = 16, Curve1 = 32, Curve2 = 48, Flexible = 128 } [Serializable] public class PrimitiveBaseShape { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes(); private byte[] m_textureEntry; private ushort _pathBegin; private byte _pathCurve; private ushort _pathEnd; private sbyte _pathRadiusOffset; private byte _pathRevolutions; private byte _pathScaleX; private byte _pathScaleY; private byte _pathShearX; private byte _pathShearY; private sbyte _pathSkew; private sbyte _pathTaperX; private sbyte _pathTaperY; private sbyte _pathTwist; private sbyte _pathTwistBegin; private byte _pCode; private ushort _profileBegin; private ushort _profileEnd; private ushort _profileHollow; private Vector3 _scale; private byte _state; private byte _lastattach; private ProfileShape _profileShape; private HollowShape _hollowShape; // Sculpted [XmlIgnore] private UUID _sculptTexture; [XmlIgnore] private byte _sculptType; [XmlIgnore] private byte[] _sculptData = Utils.EmptyBytes; // Flexi [XmlIgnore] private int _flexiSoftness; [XmlIgnore] private float _flexiTension; [XmlIgnore] private float _flexiDrag; [XmlIgnore] private float _flexiGravity; [XmlIgnore] private float _flexiWind; [XmlIgnore] private float _flexiForceX; [XmlIgnore] private float _flexiForceY; [XmlIgnore] private float _flexiForceZ; //Bright n sparkly [XmlIgnore] private float _lightColorR; [XmlIgnore] private float _lightColorG; [XmlIgnore] private float _lightColorB; [XmlIgnore] private float _lightColorA = 1.0f; [XmlIgnore] private float _lightRadius; [XmlIgnore] private float _lightCutoff; [XmlIgnore] private float _lightFalloff; [XmlIgnore] private float _lightIntensity = 1.0f; [XmlIgnore] private bool _flexiEntry; [XmlIgnore] private bool _lightEntry; [XmlIgnore] private bool _sculptEntry; // Light Projection Filter [XmlIgnore] private bool _projectionEntry; [XmlIgnore] private UUID _projectionTextureID; [XmlIgnore] private float _projectionFOV; [XmlIgnore] private float _projectionFocus; [XmlIgnore] private float _projectionAmb; public byte ProfileCurve { get { return (byte)((byte)HollowShape | (byte)ProfileShape); } set { // Handle hollow shape component byte hollowShapeByte = (byte)(value & 0xf0); if (!Enum.IsDefined(typeof(HollowShape), hollowShapeByte)) { m_log.WarnFormat( "[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.", hollowShapeByte); this._hollowShape = HollowShape.Same; } else { this._hollowShape = (HollowShape)hollowShapeByte; } // Handle profile shape component byte profileShapeByte = (byte)(value & 0xf); if (!Enum.IsDefined(typeof(ProfileShape), profileShapeByte)) { m_log.WarnFormat( "[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.", profileShapeByte); this._profileShape = ProfileShape.Square; } else { this._profileShape = (ProfileShape)profileShapeByte; } } } /// /// Entries to store media textures on each face /// /// Do not change this value directly - always do it through an IMoapModule. /// Lock before manipulating. public MediaList Media { get; set; } public PrimitiveBaseShape() { PCode = (byte)PCodeEnum.Primitive; m_textureEntry = DEFAULT_TEXTURE; } /// /// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object /// /// public PrimitiveBaseShape(Primitive prim) { // m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID); PCode = (byte)prim.PrimData.PCode; State = prim.PrimData.State; LastAttachPoint = prim.PrimData.State; PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin); PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd); PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX); PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY); PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX); PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY); PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew); ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin); ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd); Scale = prim.Scale; PathCurve = (byte)prim.PrimData.PathCurve; ProfileCurve = (byte)prim.PrimData.ProfileCurve; ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow); PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset); PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions); PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX); PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY); PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist); PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin); m_textureEntry = prim.Textures.GetBytes(); if (prim.Sculpt != null) { SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None); SculptData = prim.Sculpt.GetBytes(); SculptTexture = prim.Sculpt.SculptTexture; SculptType = (byte)prim.Sculpt.Type; } else { SculptType = (byte)OpenMetaverse.SculptType.None; } } [XmlIgnore] public Primitive.TextureEntry Textures { get { // m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); } catch { } m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0)); return new Primitive.TextureEntry(UUID.Zero); } set { m_textureEntry = value.GetBytes(); } } public byte[] TextureEntry { get { return m_textureEntry; } set { if (value == null) m_textureEntry = new byte[1]; else m_textureEntry = value; } } public static PrimitiveBaseShape Default { get { PrimitiveBaseShape boxShape = CreateBox(); boxShape.SetScale(0.5f); return boxShape; } } public static PrimitiveBaseShape Create() { PrimitiveBaseShape shape = new PrimitiveBaseShape(); return shape; } public static PrimitiveBaseShape CreateBox() { PrimitiveBaseShape shape = Create(); shape._pathCurve = (byte) Extrusion.Straight; shape._profileShape = ProfileShape.Square; shape._pathScaleX = 100; shape._pathScaleY = 100; return shape; } public static PrimitiveBaseShape CreateSphere() { PrimitiveBaseShape shape = Create(); shape._pathCurve = (byte) Extrusion.Curve1; shape._profileShape = ProfileShape.HalfCircle; shape._pathScaleX = 100; shape._pathScaleY = 100; return shape; } public static PrimitiveBaseShape CreateCylinder() { PrimitiveBaseShape shape = Create(); shape._pathCurve = (byte) Extrusion.Curve1; shape._profileShape = ProfileShape.Square; shape._pathScaleX = 100; shape._pathScaleY = 100; return shape; } public static PrimitiveBaseShape CreateMesh(int numberOfFaces, UUID meshAssetID) { PrimitiveBaseShape shape = new PrimitiveBaseShape(); shape._pathScaleX = 100; shape._pathScaleY = 100; if(numberOfFaces <= 0) // oops ? numberOfFaces = 1; switch(numberOfFaces) { case 1: // torus shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Curve1; shape._pathScaleY = 150; break; case 2: // torus with hollow (a sl viewer whould see 4 faces on a hollow sphere) shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Curve1; shape.ProfileHollow = 27500; shape._pathScaleY = 150; break; case 3: // cylinder shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Straight; break; case 4: // cylinder with hollow shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Straight; shape.ProfileHollow = 27500; break; case 5: // prism shape.ProfileCurve = (byte)ProfileShape.EquilateralTriangle | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Straight; break; case 6: // box shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Straight; break; case 7: // box with hollow shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Straight; shape.ProfileHollow = 27500; break; default: // 8 faces box with cut shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle; shape.PathCurve = (byte)Extrusion.Straight; shape.ProfileBegin = 9375; break; } shape.SculptEntry = true; shape.SculptType = (byte)OpenMetaverse.SculptType.Mesh; shape.SculptTexture = meshAssetID; return shape; } public void SetScale(float side) { _scale = new Vector3(side, side, side); } public void SetHeigth(float height) { _scale.Z = height; } public void SetRadius(float radius) { _scale.X = _scale.Y = radius * 2f; } // TODO: void returns need to change of course public virtual void GetMesh() { } public PrimitiveBaseShape Copy() { return (PrimitiveBaseShape) MemberwiseClone(); } public static PrimitiveBaseShape CreateCylinder(float radius, float heigth) { PrimitiveBaseShape shape = CreateCylinder(); shape.SetHeigth(heigth); shape.SetRadius(radius); return shape; } public void SetPathRange(Vector3 pathRange) { _pathBegin = Primitive.PackBeginCut(pathRange.X); _pathEnd = Primitive.PackEndCut(pathRange.Y); } public void SetPathRange(float begin, float end) { _pathBegin = Primitive.PackBeginCut(begin); _pathEnd = Primitive.PackEndCut(end); } public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID) { _sculptType = sculptType; _sculptTexture = SculptTextureUUID; } public void SetProfileRange(Vector3 profileRange) { _profileBegin = Primitive.PackBeginCut(profileRange.X); _profileEnd = Primitive.PackEndCut(profileRange.Y); } public void SetProfileRange(float begin, float end) { _profileBegin = Primitive.PackBeginCut(begin); _profileEnd = Primitive.PackEndCut(end); } public byte[] ExtraParams { get { return ExtraParamsToBytes(); } set { ReadInExtraParamsBytes(value); } } public ushort PathBegin { get { return _pathBegin; } set { _pathBegin = value; } } public byte PathCurve { get { return _pathCurve; } set { _pathCurve = value; } } public ushort PathEnd { get { return _pathEnd; } set { _pathEnd = value; } } public sbyte PathRadiusOffset { get { return _pathRadiusOffset; } set { _pathRadiusOffset = value; } } public byte PathRevolutions { get { return _pathRevolutions; } set { _pathRevolutions = value; } } public byte PathScaleX { get { return _pathScaleX; } set { _pathScaleX = value; } } public byte PathScaleY { get { return _pathScaleY; } set { _pathScaleY = value; } } public byte PathShearX { get { return _pathShearX; } set { _pathShearX = value; } } public byte PathShearY { get { return _pathShearY; } set { _pathShearY = value; } } public sbyte PathSkew { get { return _pathSkew; } set { _pathSkew = value; } } public sbyte PathTaperX { get { return _pathTaperX; } set { _pathTaperX = value; } } public sbyte PathTaperY { get { return _pathTaperY; } set { _pathTaperY = value; } } public sbyte PathTwist { get { return _pathTwist; } set { _pathTwist = value; } } public sbyte PathTwistBegin { get { return _pathTwistBegin; } set { _pathTwistBegin = value; } } public byte PCode { get { return _pCode; } set { _pCode = value; } } public ushort ProfileBegin { get { return _profileBegin; } set { _profileBegin = value; } } public ushort ProfileEnd { get { return _profileEnd; } set { _profileEnd = value; } } public ushort ProfileHollow { get { return _profileHollow; } set { _profileHollow = value; } } public Vector3 Scale { get { return _scale; } set { _scale = value; } } public byte State { get { return _state; } set { _state = value; } } public byte LastAttachPoint { get { return _lastattach; } set { _lastattach = value; } } public ProfileShape ProfileShape { get { return _profileShape; } set { _profileShape = value; } } public HollowShape HollowShape { get { return _hollowShape; } set { _hollowShape = value; } } public UUID SculptTexture { get { return _sculptTexture; } set { _sculptTexture = value; } } public byte SculptType { get { return _sculptType; } set { _sculptType = value; } } // This is only used at runtime. For sculpties this holds the texture data, and for meshes // the mesh data. public byte[] SculptData { get { return _sculptData; } set { // m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length); _sculptData = value; } } public int FlexiSoftness { get { return _flexiSoftness; } set { _flexiSoftness = value; } } public float FlexiTension { get { return _flexiTension; } set { _flexiTension = value; } } public float FlexiDrag { get { return _flexiDrag; } set { _flexiDrag = value; } } public float FlexiGravity { get { return _flexiGravity; } set { _flexiGravity = value; } } public float FlexiWind { get { return _flexiWind; } set { _flexiWind = value; } } public float FlexiForceX { get { return _flexiForceX; } set { _flexiForceX = value; } } public float FlexiForceY { get { return _flexiForceY; } set { _flexiForceY = value; } } public float FlexiForceZ { get { return _flexiForceZ; } set { _flexiForceZ = value; } } public float LightColorR { get { return _lightColorR; } set { if (value < 0) _lightColorR = 0; else if (value > 1.0f) _lightColorR = 1.0f; else _lightColorR = value; } } public float LightColorG { get { return _lightColorG; } set { if (value < 0) _lightColorG = 0; else if (value > 1.0f) _lightColorG = 1.0f; else _lightColorG = value; } } public float LightColorB { get { return _lightColorB; } set { if (value < 0) _lightColorB = 0; else if (value > 1.0f) _lightColorB = 1.0f; else _lightColorB = value; } } public float LightColorA { get { return _lightColorA; } set { if (value < 0) _lightColorA = 0; else if (value > 1.0f) _lightColorA = 1.0f; else _lightColorA = value; } } public float LightRadius { get { return _lightRadius; } set { _lightRadius = value; } } public float LightCutoff { get { return _lightCutoff; } set { _lightCutoff = value; } } public float LightFalloff { get { return _lightFalloff; } set { _lightFalloff = value; } } public float LightIntensity { get { return _lightIntensity; } set { _lightIntensity = value; } } public bool FlexiEntry { get { return _flexiEntry; } set { _flexiEntry = value; } } public bool LightEntry { get { return _lightEntry; } set { _lightEntry = value; } } public bool SculptEntry { get { return _sculptEntry; } set { _sculptEntry = value; } } public bool ProjectionEntry { get { return _projectionEntry; } set { _projectionEntry = value; } } public UUID ProjectionTextureUUID { get { return _projectionTextureID; } set { _projectionTextureID = value; } } public float ProjectionFOV { get { return _projectionFOV; } set { _projectionFOV = value; } } public float ProjectionFocus { get { return _projectionFocus; } set { _projectionFocus = value; } } public float ProjectionAmbiance { get { return _projectionAmb; } set { _projectionAmb = value; } } public ulong GetMeshKey(Vector3 size, float lod) { return GetMeshKey(size, lod, false); } public ulong GetMeshKey(Vector3 size, float lod, bool convex) { ulong hash = 5381; hash = djb2(hash, this.PathCurve); hash = djb2(hash, (byte)((byte)this.HollowShape | (byte)this.ProfileShape)); hash = djb2(hash, this.PathBegin); hash = djb2(hash, this.PathEnd); hash = djb2(hash, this.PathScaleX); hash = djb2(hash, this.PathScaleY); hash = djb2(hash, this.PathShearX); hash = djb2(hash, this.PathShearY); hash = djb2(hash, (byte)this.PathTwist); hash = djb2(hash, (byte)this.PathTwistBegin); hash = djb2(hash, (byte)this.PathRadiusOffset); hash = djb2(hash, (byte)this.PathTaperX); hash = djb2(hash, (byte)this.PathTaperY); hash = djb2(hash, this.PathRevolutions); hash = djb2(hash, (byte)this.PathSkew); hash = djb2(hash, this.ProfileBegin); hash = djb2(hash, this.ProfileEnd); hash = djb2(hash, this.ProfileHollow); // TODO: Separate scale out from the primitive shape data (after // scaling is supported at the physics engine level) byte[] scaleBytes = size.GetBytes(); for (int i = 0; i < scaleBytes.Length; i++) hash = djb2(hash, scaleBytes[i]); // Include LOD in hash, accounting for endianness byte[] lodBytes = new byte[4]; Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); if (!BitConverter.IsLittleEndian) { Array.Reverse(lodBytes, 0, 4); } for (int i = 0; i < lodBytes.Length; i++) hash = djb2(hash, lodBytes[i]); // include sculpt UUID if (this.SculptEntry) { scaleBytes = this.SculptTexture.GetBytes(); for (int i = 0; i < scaleBytes.Length; i++) hash = djb2(hash, scaleBytes[i]); } if(convex) hash = djb2(hash, 0xa5); return hash; } private ulong djb2(ulong hash, byte c) { return ((hash << 5) + hash) + (ulong)c; } private ulong djb2(ulong hash, ushort c) { hash = ((hash << 5) + hash) + (ulong)((byte)c); return ((hash << 5) + hash) + (ulong)(c >> 8); } public byte[] ExtraParamsToBytes() { // m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()"); const byte FlexiEP = 0x10; const byte LightEP = 0x20; const byte SculptEP = 0x30; const byte ProjectionEP = 0x40; int TotalBytesLength = 1; // ExtraParamsNum uint ExtraParamsNum = 0; if (_flexiEntry) { ExtraParamsNum++; TotalBytesLength += 16 + 2 + 4;// data } if (_lightEntry) { ExtraParamsNum++; TotalBytesLength += 16 + 2 + 4; // data } if (_sculptEntry) { ExtraParamsNum++; TotalBytesLength += 17 + 2 + 4;// data } if (_projectionEntry) { ExtraParamsNum++; TotalBytesLength += 28 + 2 + 4; // data } byte[] returnBytes = new byte[TotalBytesLength]; returnBytes[0] = (byte)ExtraParamsNum; if(ExtraParamsNum == 0) return returnBytes; int i = 1; if (_flexiEntry) { returnBytes[i] = FlexiEP; // 2 bytes id code i += 2; returnBytes[i] = 16; // 4 bytes size i += 4; // Softness is packed in the upper bits of tension and drag returnBytes[i] = (byte)((_flexiSoftness & 2) << 6); returnBytes[i + 1] = (byte)((_flexiSoftness & 1) << 7); returnBytes[i++] |= (byte)((byte)(_flexiTension * 10.01f) & 0x7F); returnBytes[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F); returnBytes[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f); returnBytes[i++] = (byte)(_flexiWind * 10.01f); Vector3 lForce = new Vector3(_flexiForceX, _flexiForceY, _flexiForceZ); lForce.GetBytes().CopyTo(returnBytes, i); i += 12; } if (_lightEntry) { returnBytes[i] = LightEP; i += 2; returnBytes[i] = 16; i += 4; // Alpha channel in color is intensity Color4 tmpColor = new Color4(_lightColorR, _lightColorG, _lightColorB, _lightIntensity); tmpColor.GetBytes().CopyTo(returnBytes, i); Utils.FloatToBytes(_lightRadius).CopyTo(returnBytes, i + 4); Utils.FloatToBytes(_lightCutoff).CopyTo(returnBytes, i + 8); Utils.FloatToBytes(_lightFalloff).CopyTo(returnBytes, i + 12); i += 16; } if (_sculptEntry) { returnBytes[i] = SculptEP; i += 2; returnBytes[i] = 17; i += 4; _sculptTexture.GetBytes().CopyTo(returnBytes, i); i += 16; returnBytes[i++] = _sculptType; } if (_projectionEntry) { returnBytes[i] = ProjectionEP; i += 2; returnBytes[i] = 28; i += 4; _projectionTextureID.GetBytes().CopyTo(returnBytes, i); Utils.FloatToBytes(_projectionFOV).CopyTo(returnBytes, i + 16); Utils.FloatToBytes(_projectionFocus).CopyTo(returnBytes, i + 20); Utils.FloatToBytes(_projectionAmb).CopyTo(returnBytes, i + 24); } return returnBytes; } public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data) { const ushort FlexiEP = 0x10; const ushort LightEP = 0x20; const ushort SculptEP = 0x30; const ushort ProjectionEP = 0x40; switch (type) { case FlexiEP: if (!inUse) { _flexiEntry = false; return; } ReadFlexiData(data, 0); break; case LightEP: if (!inUse) { _lightEntry = false; return; } ReadLightData(data, 0); break; case SculptEP: if (!inUse) { _sculptEntry = false; return; } ReadSculptData(data, 0); break; case ProjectionEP: if (!inUse) { _projectionEntry = false; return; } ReadProjectionData(data, 0); break; } } public void ReadInExtraParamsBytes(byte[] data) { if (data == null || data.Length == 1) return; const ushort FlexiEP = 0x10; const ushort LightEP = 0x20; const ushort SculptEP = 0x30; const ushort ProjectionEP = 0x40; bool lGotFlexi = false; bool lGotLight = false; bool lGotSculpt = false; bool lGotFilter = false; int i = 0; byte extraParamCount = 0; if (data.Length > 0) { extraParamCount = data[i++]; } for (int k = 0; k < extraParamCount; k++) { ushort epType = Utils.BytesToUInt16(data, i); i += 2; // uint paramLength = Helpers.BytesToUIntBig(data, i); i += 4; switch (epType) { case FlexiEP: ReadFlexiData(data, i); i += 16; lGotFlexi = true; break; case LightEP: ReadLightData(data, i); i += 16; lGotLight = true; break; case SculptEP: ReadSculptData(data, i); i += 17; lGotSculpt = true; break; case ProjectionEP: ReadProjectionData(data, i); i += 28; lGotFilter = true; break; } } if (!lGotFlexi) _flexiEntry = false; if (!lGotLight) _lightEntry = false; if (!lGotSculpt) _sculptEntry = false; if (!lGotFilter) _projectionEntry = false; } public void ReadSculptData(byte[] data, int pos) { UUID SculptUUID; byte SculptTypel; if (data.Length-pos >= 17) { _sculptEntry = true; byte[] SculptTextureUUID = new byte[16]; SculptTypel = data[16 + pos]; Array.Copy(data, pos, SculptTextureUUID,0, 16); SculptUUID = new UUID(SculptTextureUUID, 0); } else { _sculptEntry = false; SculptUUID = UUID.Zero; SculptTypel = 0x00; } if (_sculptEntry) { if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4) _sculptType = 4; } _sculptTexture = SculptUUID; _sculptType = SculptTypel; //m_log.Info("[SCULPT]:" + SculptUUID.ToString()); } public void ReadFlexiData(byte[] data, int pos) { if (data.Length-pos >= 16) { _flexiEntry = true; _flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7); _flexiTension = (float)(data[pos++] & 0x7F) / 10.0f; _flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f; _flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f; _flexiWind = (float)data[pos++] / 10.0f; Vector3 lForce = new Vector3(data, pos); _flexiForceX = lForce.X; _flexiForceY = lForce.Y; _flexiForceZ = lForce.Z; } else { _flexiEntry = false; _flexiSoftness = 0; _flexiTension = 0.0f; _flexiDrag = 0.0f; _flexiGravity = 0.0f; _flexiWind = 0.0f; _flexiForceX = 0f; _flexiForceY = 0f; _flexiForceZ = 0f; } } public void ReadLightData(byte[] data, int pos) { if (data.Length - pos >= 16) { _lightEntry = true; Color4 lColor = new Color4(data, pos, false); _lightIntensity = lColor.A; _lightColorA = 1f; _lightColorR = lColor.R; _lightColorG = lColor.G; _lightColorB = lColor.B; _lightRadius = Utils.BytesToFloat(data, pos + 4); _lightCutoff = Utils.BytesToFloat(data, pos + 8); _lightFalloff = Utils.BytesToFloat(data, pos + 12); } else { _lightEntry = false; _lightColorA = 1f; _lightColorR = 0f; _lightColorG = 0f; _lightColorB = 0f; _lightRadius = 0f; _lightCutoff = 0f; _lightFalloff = 0f; _lightIntensity = 0f; } } public void ReadProjectionData(byte[] data, int pos) { byte[] ProjectionTextureUUID = new byte[16]; if (data.Length - pos >= 28) { _projectionEntry = true; Array.Copy(data, pos, ProjectionTextureUUID,0, 16); _projectionTextureID = new UUID(ProjectionTextureUUID, 0); _projectionFOV = Utils.BytesToFloat(data, pos + 16); _projectionFocus = Utils.BytesToFloat(data, pos + 20); _projectionAmb = Utils.BytesToFloat(data, pos + 24); } else { _projectionEntry = false; _projectionTextureID = UUID.Zero; _projectionFOV = 0f; _projectionFocus = 0f; _projectionAmb = 0f; } } /// /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values /// /// public Primitive ToOmvPrimitive() { // position and rotation defaults here since they are not available in PrimitiveBaseShape return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); } /// /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values /// /// /// /// public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation) { OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive(); prim.Scale = this.Scale; prim.Position = position; prim.Rotation = rotation; if (this.SculptEntry) { prim.Sculpt = new Primitive.SculptData(); prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType; prim.Sculpt.SculptTexture = this.SculptTexture; } prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f; prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f; prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f; prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f; prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f; prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f; prim.PrimData.PathTaperX = this.PathTaperX * 0.01f; prim.PrimData.PathTaperY = this.PathTaperY * 0.01f; prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f; prim.PrimData.PathTwist = this.PathTwist * 0.01f; prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f; prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f; prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f; prim.PrimData.profileCurve = this.ProfileCurve; prim.PrimData.ProfileHole = (HoleType)this.HollowShape; prim.PrimData.PathCurve = (PathCurve)this.PathCurve; prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset; prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions; prim.PrimData.PathSkew = 0.01f * this.PathSkew; prim.PrimData.PCode = OpenMetaverse.PCode.Prim; prim.PrimData.State = 0; if (this.FlexiEntry) { prim.Flexible = new Primitive.FlexibleData(); prim.Flexible.Drag = this.FlexiDrag; prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ); prim.Flexible.Gravity = this.FlexiGravity; prim.Flexible.Softness = this.FlexiSoftness; prim.Flexible.Tension = this.FlexiTension; prim.Flexible.Wind = this.FlexiWind; } if (this.LightEntry) { prim.Light = new Primitive.LightData(); prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA); prim.Light.Cutoff = this.LightCutoff; prim.Light.Falloff = this.LightFalloff; prim.Light.Intensity = this.LightIntensity; prim.Light.Radius = this.LightRadius; } prim.Textures = this.Textures; prim.Properties = new Primitive.ObjectProperties(); prim.Properties.Name = "Object"; prim.Properties.Description = ""; prim.Properties.CreatorID = UUID.Zero; prim.Properties.GroupID = UUID.Zero; prim.Properties.OwnerID = UUID.Zero; prim.Properties.Permissions = new Permissions(); prim.Properties.SalePrice = 10; prim.Properties.SaleType = new SaleType(); return prim; } /// /// Encapsulates a list of media entries. /// /// This class is necessary because we want to replace auto-serialization of MediaEntry with something more /// OSD like and less vulnerable to change. public class MediaList : List, IXmlSerializable { public const string MEDIA_TEXTURE_TYPE = "sl"; public MediaList() : base() {} public MediaList(IEnumerable collection) : base(collection) {} public MediaList(int capacity) : base(capacity) {} public XmlSchema GetSchema() { return null; } public string ToXml() { lock (this) { using (StringWriter sw = new StringWriter()) { using (XmlTextWriter xtw = new XmlTextWriter(sw)) { xtw.WriteStartElement("OSMedia"); xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE); xtw.WriteAttributeString("version", "0.1"); OSDArray meArray = new OSDArray(); foreach (MediaEntry me in this) { OSD osd = (null == me ? new OSD() : me.GetOSD()); meArray.Add(osd); } xtw.WriteStartElement("OSData"); xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray)); xtw.WriteEndElement(); xtw.WriteEndElement(); xtw.Flush(); return sw.ToString(); } } } } public void WriteXml(XmlWriter writer) { writer.WriteRaw(ToXml()); } public static MediaList FromXml(string rawXml) { MediaList ml = new MediaList(); ml.ReadXml(rawXml); if(ml.Count == 0) return null; return ml; } public void ReadXml(string rawXml) { try { using (StringReader sr = new StringReader(rawXml)) { using (XmlTextReader xtr = new XmlTextReader(sr)) { xtr.MoveToContent(); string type = xtr.GetAttribute("type"); //m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type); if (type != MEDIA_TEXTURE_TYPE) return; xtr.ReadStartElement("OSMedia"); OSD osdp = OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml()); if(osdp == null || !(osdp is OSDArray)) return; OSDArray osdMeArray = osdp as OSDArray; if(osdMeArray.Count == 0) return; foreach (OSD osdMe in osdMeArray) { MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry()); Add(me); } } } } catch { m_log.Debug("PrimitiveBaseShape] error decoding MOAP xml" ); } } public void ReadXml(XmlReader reader) { if (reader.IsEmptyElement) return; ReadXml(reader.ReadInnerXml()); } } } }