/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; namespace OpenSim.Framework { public static class PermissionsUtil { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Logs permissions flags. Useful when debugging permission problems. /// /// public static void LogPermissions(String name, String message, uint basePerm, uint curPerm, uint nextPerm) { m_log.DebugFormat("Permissions of \"{0}\" at \"{1}\": Base {2} ({3:X4}), Current {4} ({5:X4}), NextOwner {6} ({7:X4})", name, message, PermissionsToString(basePerm), basePerm, PermissionsToString(curPerm), curPerm, PermissionsToString(nextPerm), nextPerm); } /// /// Converts a permissions bit-mask to a string (e.g., "MCT"). /// private static string PermissionsToString(uint perms) { string str = ""; if ((perms & (int)PermissionMask.Modify) != 0) str += "M"; if ((perms & (int)PermissionMask.Copy) != 0) str += "C"; if ((perms & (int)PermissionMask.Transfer) != 0) str += "T"; if (str == "") str = "."; return str; } public static void ApplyFoldedPermissions(uint foldedSourcePerms, ref uint targetPerms) { uint folded = foldedSourcePerms & (uint)PermissionMask.FoldedMask; if(folded == 0 || folded == (uint)PermissionMask.FoldedMask) // invalid we need to ignore, or nothing to do return; folded <<= (int)PermissionMask.FoldingShift; folded |= ~(uint)PermissionMask.UnfoldedMask; uint tmp = targetPerms; tmp &= folded; targetPerms = tmp; } // do not touch MOD public static void ApplyNoModFoldedPermissions(uint foldedSourcePerms, ref uint target) { uint folded = foldedSourcePerms & (uint)PermissionMask.FoldedMask; if(folded == 0 || folded == (uint)PermissionMask.FoldedMask) // invalid we need to ignore, or nothing to do return; folded <<= (int)PermissionMask.FoldingShift; folded |= (~(uint)PermissionMask.UnfoldedMask | (uint)PermissionMask.Modify); uint tmp = target; tmp &= folded; target = tmp; } public static uint FixAndFoldPermissions(uint perms) { uint tmp = perms; // C & T rule if((tmp & (uint)(PermissionMask.Copy | PermissionMask.Transfer)) == 0) tmp |= (uint)PermissionMask.Transfer; // unlock tmp |= (uint)PermissionMask.Move; tmp &= ~(uint)PermissionMask.FoldedMask; tmp |= ((tmp >> (int)PermissionMask.FoldingShift) & (uint)PermissionMask.FoldedMask); return tmp; } } }