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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
///
/// Holds individual statistic details
///
public class Stat : IDisposable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly char[] DisallowedShortNameCharacters = { '.' };
///
/// Category of this stat (e.g. cache, scene, etc).
///
public string Category { get; private set; }
///
/// Containing name for this stat.
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
/// us with a to-be-resolved problem of non-unique region names).
///
///
/// The container.
///
public string Container { get; private set; }
public StatType StatType { get; private set; }
public MeasuresOfInterest MeasuresOfInterest { get; private set; }
///
/// Action used to update this stat when the value is requested if it's a pull type.
///
public Action PullAction { get; private set; }
public StatVerbosity Verbosity { get; private set; }
public string ShortName { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
public virtual string UnitName { get; private set; }
public virtual double Value
{
get
{
// Asking for an update here means that the updater cannot access this value without infinite recursion.
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
// called by the pull action and just return the value.
if (StatType == StatType.Pull)
PullAction(this);
return m_value;
}
set
{
m_value = value;
}
}
private double m_value;
///
/// Historical samples for calculating measures of interest average.
///
///
/// Will be null if no measures of interest require samples.
///
private Queue m_samples;
///
/// Maximum number of statistical samples.
///
///
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
/// the main Watchdog.
///
private static int m_maxSamples = 24;
public Stat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatType type,
Action pullAction,
StatVerbosity verbosity)
: this(
shortName,
name,
description,
unitName,
category,
container,
type,
MeasuresOfInterest.None,
pullAction,
verbosity)
{
}
///
/// Constructor
///
/// Short name for the stat. Must not contain spaces. e.g. "LongFrames"
/// Human readable name for the stat. e.g. "Long frames"
/// Description of stat
///
/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
/// e.g. " frames"
///
/// Category under which this stat should appear, e.g. "scene". Do not capitalize.
/// Entity to which this stat relates. e.g. scene name if this is a per scene stat.
/// Push or pull
/// Pull stats need an action to update the stat on request. Push stats should set null here.
/// Measures of interest
/// Verbosity of stat. Controls whether it will appear in short stat display or only full display.
public Stat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatType type,
MeasuresOfInterest moi,
Action pullAction,
StatVerbosity verbosity)
{
if (StatsManager.SubCommands.Contains(category))
throw new Exception(
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
foreach (char c in DisallowedShortNameCharacters)
{
if (shortName.IndexOf(c) != -1)
throw new Exception(string.Format("Stat name {0} cannot contain character {1}", shortName, c));
}
ShortName = shortName;
Name = name;
Description = description;
UnitName = unitName;
Category = category;
Container = container;
StatType = type;
if (StatType == StatType.Push && pullAction != null)
throw new Exception("A push stat cannot have a pull action");
else
PullAction = pullAction;
MeasuresOfInterest = moi;
if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
m_samples = new Queue(m_maxSamples);
Verbosity = verbosity;
}
// IDisposable.Dispose()
public virtual void Dispose()
{
return;
}
///
/// Record a value in the sample set.
///
///
/// Do not call this if MeasuresOfInterest.None
///
public void RecordValue()
{
double newValue = Value;
lock (m_samples)
{
if (m_samples.Count >= m_maxSamples)
m_samples.Dequeue();
// m_log.DebugFormat("[STAT]: Recording value {0} for {1}", newValue, Name);
m_samples.Enqueue(newValue);
}
}
public virtual string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("{0}.{1}.{2} : {3} {4}", Category, Container, ShortName, Value, UnitName);
AppendMeasuresOfInterest(sb);
return sb.ToString();
}
public virtual OSDMap ToOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("Category", OSD.FromString(Category));
ret.Add("Container", OSD.FromString(Container));
ret.Add("ShortName", OSD.FromString(ShortName));
ret.Add("Name", OSD.FromString(Name));
ret.Add("Description", OSD.FromString(Description));
ret.Add("UnitName", OSD.FromString(UnitName));
ret.Add("Value", OSD.FromReal(Value));
ret.Add("StatType", "Stat"); // used by overloading classes to denote type of stat
return ret;
}
protected void AppendMeasuresOfInterest(StringBuilder sb)
{
if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)
== MeasuresOfInterest.AverageChangeOverTime)
{
double totalChange = 0;
double? lastSample = null;
lock (m_samples)
{
// m_log.DebugFormat(
// "[STAT]: Samples for {0} are {1}",
// Name, string.Join(",", m_samples.Select(s => s.ToString()).ToArray()));
foreach (double s in m_samples)
{
if (lastSample != null)
totalChange += s - (double)lastSample;
lastSample = s;
}
}
int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1;
sb.AppendFormat(", {0:0.##} {1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName);
}
}
}
}