/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using OpenMetaverse; using System.Collections.Generic; using System.Text; namespace OpenSim.Framework { public class GroupData { public string ActiveGroupTitle; public UUID GroupID; public List<UUID> GroupMembers; public string groupName; public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome); public List<string> GroupTitles; public bool AcceptNotices = true; public bool AllowPublish = true; public string Charter = "Cool Group Yeah!"; public int contribution = 0; public UUID FounderID = UUID.Zero; public int groupMembershipCost = 0; public int groupRollsCount = 1; public UUID GroupPicture = UUID.Zero; public bool MaturePublish = true; public int MembershipFee = 0; public bool OpenEnrollment = true; public bool ShowInList = true; public GroupData() { GroupTitles = new List<string>(); GroupMembers = new List<UUID>(); } public GroupPowers ActiveGroupPowers { set { groupPowers = (uint)value; } get { return (GroupPowers)groupPowers; } } } public class GroupList { public List<UUID> m_GroupList; public GroupList() { m_GroupList = new List<UUID>(); } } }