/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using libsecondlife; using System.Collections.Generic; namespace OpenSim.Framework { /// <summary> /// An interface for connecting to user storage servers. /// </summary> public interface IUserData { /// <summary> /// Returns a user profile from a database via their UUID /// </summary> /// <param name="user">The accounts UUID</param> /// <returns>The user data profile</returns> UserProfileData GetUserByUUID(LLUUID user); /// <summary> /// Returns a users profile by searching their username /// </summary> /// <param name="name">The users username</param> /// <returns>The user data profile</returns> UserProfileData GetUserByName(string name); /// <summary> /// Returns a users profile by searching their username parts /// </summary> /// <param name="fname">Account firstname</param> /// <param name="lname">Account lastname</param> /// <returns>The user data profile</returns> UserProfileData GetUserByName(string fname, string lname); List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query); /// <summary> /// Returns the current agent for a user searching by it's UUID /// </summary> /// <param name="user">The users UUID</param> /// <returns>The current agent session</returns> UserAgentData GetAgentByUUID(LLUUID user); /// <summary> /// Returns the current session agent for a user searching by username /// </summary> /// <param name="name">The users account name</param> /// <returns>The current agent session</returns> UserAgentData GetAgentByName(string name); /// <summary> /// Returns the current session agent for a user searching by username parts /// </summary> /// <param name="fname">The users first account name</param> /// <param name="lname">The users account surname</param> /// <returns>The current agent session</returns> UserAgentData GetAgentByName(string fname, string lname); /// <summary> /// Adds a new User profile to the database /// </summary> /// <param name="user">UserProfile to add</param> void AddNewUserProfile(UserProfileData user); /// <summary> /// Updates an existing user profile /// </summary> /// <param name="user">UserProfile to update</param> bool UpdateUserProfile(UserProfileData user); /// <summary> /// Adds a new agent to the database /// </summary> /// <param name="agent">The agent to add</param> void AddNewUserAgent(UserAgentData agent); /// <summary> /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES) /// </summary> /// <param name="from">The account to transfer from</param> /// <param name="to">The account to transfer to</param> /// <param name="amount">The amount to transfer</param> /// <returns>Successful?</returns> bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount); /// <summary> /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account. /// </summary> /// <param name="from">User to transfer from</param> /// <param name="to">User to transfer to</param> /// <param name="inventory">Specified inventory item</param> /// <returns>Successful?</returns> bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory); /// <summary> /// Returns the plugin version /// </summary> /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns> string GetVersion(); /// <summary> /// Returns the plugin name /// </summary> /// <returns>Plugin name, eg MySQL User Provider</returns> string getName(); /// <summary> /// Initialises the plugin (artificial constructor) /// </summary> void Initialise(); } public class AvatarPickerAvatar { public LLUUID AvatarID; public string firstName; public string lastName; public AvatarPickerAvatar() { } } }