/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenSim.Framework.Console; namespace OpenSim.Framework { public delegate void restart(RegionInfo thisRegion); //public delegate void regionup (RegionInfo thisRegion); public enum RegionStatus : int { Down = 0, Up = 1, Crashed = 2, Starting = 3, SlaveScene = 4 }; /// <value> /// Indicate what action to take on an object derez request /// </value> public enum DeRezAction : byte { SaveToExistingUserInventoryItem = 0, TakeCopy = 1, Take = 4, GodTakeCopy = 5, Delete = 6, Return = 9 }; public interface IScene { RegionInfo RegionInfo { get; } RegionStatus RegionStatus { get; set; } ClientManager ClientManager { get; } event restart OnRestart; void AddNewClient(IClientAPI client); void RemoveClient(UUID agentID); void CloseAllAgents(uint circuitcode); void Restart(int seconds); bool OtherRegionUp(RegionInfo thisRegion); string GetSimulatorVersion(); /// <summary> /// Is the agent denoted by the given agentID a child presence in this scene? /// </summary> /// /// Used by ClientView when a 'kick everyone' or 'estate message' occurs /// /// <param name="avatarID">AvatarID to lookup</param> /// <returns>true if the presence is a child agent, false if the presence is a root exception</returns> /// <exception cref="System.NullReferenceException"> /// Thrown if the agent does not exist. /// </exception> bool PresenceChildStatus(UUID agentId); T RequestModuleInterface<T>(); T[] RequestModuleInterfaces<T>(); void RegisterModuleInterface<M>(M mod); void StackModuleInterface<M>(M mod); void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback); } }