/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Framework { public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); public interface ILandObject { int GetParcelMaxPrimCount(); int GetSimulatorMaxPrimCount(); int GetPrimsFree(); Dictionary GetLandObjectOwners(); LandData LandData { get; set; } bool[,] LandBitmap { get; set; } UUID RegionUUID { get; } /// /// Prim counts for this land object. /// IPrimCounts PrimCounts { get; set; } /// /// The start point for the land object. This is the western-most point as one scans land working from /// north to south. /// Vector3 StartPoint { get; } /// /// The end point for the land object. This is the eastern-most point as one scans land working from /// south to north. /// Vector3 EndPoint { get; } bool ContainsPoint(int x, int y); ILandObject Copy(); void SendLandUpdateToAvatarsOverMe(); void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); bool UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay); bool IsEitherBannedOrRestricted(UUID avatar); bool IsBannedFromLand(UUID avatar); bool CanBeOnThisLand(UUID avatar, float posHeight); bool IsRestrictedFromLand(UUID avatar); bool IsInLandAccessList(UUID avatar); void SendLandUpdateToClient(IClientAPI remote_client); void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); List CreateAccessListArrayByFlag(AccessList flag); void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List entries, IClientAPI remote_client); void UpdateLandBitmapByteArray(); void SetLandBitmapFromByteArray(); bool[,] GetLandBitmap(); void ForceUpdateLandInfo(); void SetLandBitmap(bool[,] bitmap); /// /// Get a land bitmap that would cover an entire region. /// /// The bitmap created. bool[,] BasicFullRegionLandBitmap(); /// /// Create a square land bitmap. /// /// /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 255. /// /// At the moment, the smallest parcel of land is 4m x 4m, so if the /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63). /// The value of the set_value needs to be true to define an active parcel of the given size. /// /// /// /// /// /// /// The bitmap created. bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value = true); bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); /// /// Merge two (same size) land bitmaps. /// /// /// /// The modified bitmap. bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); /// /// Remap a land bitmap. Takes the supplied land bitmap and rotates it, crops it and finally offsets it into /// a final land bitmap of the target region size. /// /// The original parcel bitmap /// /// <x,y,?> /// <x,y,?> /// <x,y,?> /// <x,y,?> /// out: This is set if the resultant bitmap is now empty /// out: parcel.AABBMin <x,y,0> /// out: parcel.AABBMax <x,y,0> /// New parcel bitmap bool[,] RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax); /// /// Clears any parcel data in bitmap_base where there exists parcel data in bitmap_new. In other words the parcel data /// in bitmap_new takes over the space of the parcel data in bitmap_base. /// /// /// /// out: This is set if the resultant bitmap is now empty /// out: parcel.AABBMin <x,y,0> /// out: parcel.AABBMax <x,y,0> /// New parcel bitmap bool[,] RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax); byte[] ConvertLandBitmapToBytes(); bool[,] ConvertBytesToLandBitmap(bool overrideRegionSize = false); bool IsLandBitmapEmpty(bool[,] landBitmap); void DebugLandBitmap(bool[,] landBitmap); void SendForceObjectSelect(int local_id, int request_type, List returnIDs, IClientAPI remote_client); void SendLandObjectOwners(IClientAPI remote_client); void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); void ResetOverMeRecord(); void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); void DeedToGroup(UUID groupID); void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); /// /// Set the media url for this land parcel /// /// void SetMediaUrl(string url); /// /// Set the music url for this land parcel /// /// void SetMusicUrl(string url); /// /// Get the music url for this land parcel /// /// The music url. string GetMusicUrl(); } }