/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Xml; namespace OpenSim.Framework { public delegate void CommandDelegate(string module, string[] cmd); public interface ICommands { void FromXml(XmlElement root, CommandDelegate fn); /// <summary> /// Get help for the given help string /// </summary> /// <param name="helpParts">Parsed parts of the help string. If empty then general help is returned.</param> /// <returns></returns> List<string> GetHelp(string[] cmd); /// <summary> /// Add a command to those which can be invoked from the console. /// </summary> /// <param name="module"></param> /// <param name="command"></param> /// <param name="help"></param> /// <param name="longhelp"></param> /// <param name="fn"></param> void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn); /// <summary> /// Add a command to those which can be invoked from the console. /// </summary> /// <param name="module"></param> /// <param name="command"></param> /// <param name="help"></param> /// <param name="longhelp"></param> /// <param name="descriptivehelp"></param> /// <param name="fn"></param> void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn); string[] FindNextOption(string[] cmd, bool term); string[] Resolve(string[] cmd); XmlElement GetXml(XmlDocument doc); } public interface ICommandConsole : IConsole { ICommands Commands { get; } /// <summary> /// Display a command prompt on the console and wait for user input /// </summary> void Prompt(); void RunCommand(string cmd); string ReadLine(string p, bool isCommand, bool e); } }