<?xml version="1.0" ?> <project name="OpenSim.Framework" default="build"> <target name="build"> <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> <mkdir dir="${project::get-base-directory()}/${build.dir}" /> <copy todir="${project::get-base-directory()}/${build.dir}"> <fileset basedir="${project::get-base-directory()}"> </fileset> </copy> <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> <resources prefix="OpenSim.Framework" dynamicprefix="true" > </resources> <sources failonempty="true"> <include name="AgentInventory.cs" /> <include name="AuthenticateSessionBase.cs" /> <include name="BlockingQueue.cs" /> <include name="IRegionCommsListener.cs" /> <include name="LoginService.cs" /> <include name="RegionCommsListener.cs" /> <include name="Remoting.cs" /> <include name="SimProfile.cs" /> <include name="UserProfile.cs" /> <include name="Util.cs" /> <include name="Interfaces/AuthenticateResponse.cs" /> <include name="Interfaces/IAssetServer.cs" /> <include name="Interfaces/IClientAPI.cs" /> <include name="Interfaces/ILocalStorage.cs" /> <include name="Interfaces/IUserServer.cs" /> <include name="Interfaces/IWorld.cs" /> <include name="Interfaces/Config/IGenericConfig.cs" /> <include name="Interfaces/Config/IGridConfig.cs" /> <include name="Interfaces/Config/IUserConfig.cs" /> <include name="Properties/AssemblyInfo.cs" /> <include name="Types/AgentCiruitData.cs" /> <include name="Types/AgentWearable.cs" /> <include name="Types/AssetBase.cs" /> <include name="Types/AssetLandmark.cs" /> <include name="Types/AssetStorage.cs" /> <include name="Types/EstateSettings.cs" /> <include name="Types/Login.cs" /> <include name="Types/MapBlockData.cs" /> <include name="Types/NeighbourInfo.cs" /> <include name="Types/NetworkServersInfo.cs" /> <include name="Types/ParcelData.cs" /> <include name="Types/PrimData.cs" /> <include name="Types/PrimitiveBaseShape.cs" /> <include name="Types/RegionHandle.cs" /> <include name="Types/RegionInfo.cs" /> <include name="Types/UUID.cs" /> </sources> <references basedir="${project::get-base-directory()}"> <lib> <include name="${project::get-base-directory()}" /> <include name="${project::get-base-directory()}/${build.dir}" /> </lib> <include name="../../../bin/Db4objects.Db4o.dll" /> <include name="../../../bin/libsecondlife.dll" /> <include name="../../../bin/OpenSim.Framework.Console.dll" /> <include name="System.dll" /> <include name="System.Xml.dll" /> <include name="../../../bin/XMLRPC.dll" /> </references> </csc> <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" /> <mkdir dir="${project::get-base-directory()}/../../../bin/"/> <copy todir="${project::get-base-directory()}/../../../bin/"> <fileset basedir="${project::get-base-directory()}/${build.dir}/" > <include name="*.dll"/> <include name="*.exe"/> </fileset> </copy> </target> <target name="clean"> <delete dir="${bin.dir}" failonerror="false" /> <delete dir="${obj.dir}" failonerror="false" /> </target> <target name="doc" description="Creates documentation."> </target> </project>