/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework.Inventory; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Types; using System.Net; namespace OpenSim.Framework.Interfaces { public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); public delegate void RezObject(AssetBase primAsset, LLVector3 pos); public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west); public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); public delegate void StartAnim(LLUUID animID, int seq); public delegate void LinkObjects(uint parent, List children); public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY); public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags); public delegate void GenericCall(IClientAPI remoteClient); public delegate void GenericCall2(); public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. public delegate void GenericCall4(Packet packet, IClientAPI remoteClient); public delegate void GenericCall5(IClientAPI remoteClient, bool status); public delegate void GenericCall6(LLUUID uid); public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); public delegate void ObjectSelect(uint localID, IClientAPI remoteClient); public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient); public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient); public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); public delegate void StatusChange(bool status); public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient); public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); // NOTETOSELFremove the packet part public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client); public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client); public interface IClientAPI { event ChatFromViewer OnChatFromViewer; event RezObject OnRezObject; event ModifyTerrain OnModifyTerrain; event SetAppearance OnSetAppearance; event StartAnim OnStartAnim; event LinkObjects OnLinkObjects; event RequestMapBlocks OnRequestMapBlocks; event TeleportLocationRequest OnTeleportLocationRequest; event GenericCall4 OnDeRezObject; event GenericCall OnRegionHandShakeReply; event GenericCall OnRequestWearables; event GenericCall2 OnCompleteMovementToRegion; event UpdateAgent OnAgentUpdate; event GenericCall OnRequestAvatarsData; event GenericCall4 OnAddPrim; event UpdateVector OnGrapObject; event ObjectSelect OnDeGrapObject; event MoveObject OnGrapUpdate; event UpdateShape OnUpdatePrimShape; event ObjectSelect OnObjectSelect; event UpdatePrimFlags OnUpdatePrimFlags; event UpdatePrimTexture OnUpdatePrimTexture; event UpdateVector OnUpdatePrimPosition; event UpdatePrimRotation OnUpdatePrimRotation; event UpdateVector OnUpdatePrimScale; event StatusChange OnChildAgentStatus; event GenericCall2 OnStopMovement; event NewAvatar OnNewAvatar; event GenericCall6 OnRemoveAvatar; event UUIDNameRequest OnNameFromUUIDRequest; event ParcelPropertiesRequest OnParcelPropertiesRequest; event ParcelDivideRequest OnParcelDivideRequest; event ParcelJoinRequest OnParcelJoinRequest; event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; event EstateOwnerMessageRequest OnEstateOwnerMessage; LLVector3 StartPos { get; set; } LLUUID AgentId { get; } string FirstName { get; } string LastName { get; } void OutPacket(Packet newPack); void SendWearables(AvatarWearable[] wearables); void SendRegionHandshake(RegionInfo regionInfo); void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); void SendLayerData(float[] map); void SendLayerData(int px, int py, float[] map); void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look); void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint ); AgentCircuitData RequestClientInfo(); void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint ); void SendMapBlock(List mapBlocks); void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags); void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags); void SendTeleportCancel(); void SendTeleportLocationStart(); void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance); void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry); void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity); void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags); void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags); void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID); void SendPrimitiveToClient2(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID); void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); } }