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*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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*/
using System;
using libsecondlife;

namespace OpenSim.Framework.Data
{
    /// <summary>
    /// Information about a particular user known to the userserver
    /// </summary>
    public class UserProfileData
    {
        /// <summary>
        /// The ID value for this user
        /// </summary>
        public LLUUID UUID;

        /// <summary>
        /// The first component of a users account name
        /// </summary>
        public string username;
        /// <summary>
        /// The second component of a users account name
        /// </summary>
        public string surname;

        /// <summary>
        /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
        /// </summary>
        /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
        public string passwordHash;
        /// <summary>
        /// The salt used for the users hash, should be 32 bytes or longer
        /// </summary>
        public string passwordSalt;

        /// <summary>
        /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
        /// </summary>
        public ulong homeRegion;
        /// <summary>
        /// The coordinates inside the region of the home location
        /// </summary>
        public LLVector3 homeLocation;
        /// <summary>
        /// Where the user will be looking when they rez.
        /// </summary>
        public LLVector3 homeLookAt;

        /// <summary>
        /// A UNIX Timestamp (seconds since epoch) for the users creation
        /// </summary>
        public int created;
        /// <summary>
        /// A UNIX Timestamp for the users last login date / time
        /// </summary>
        public int lastLogin;

        /// <summary>
        /// A URI to the users inventory server, used for foreigners and large grids
        /// </summary>
        public string userInventoryURI;
        /// <summary>
        /// A URI to the users asset server, used for foreigners and large grids.
        /// </summary>
        public string userAssetURI;

        /// <summary>
        /// A uint mask containing the "I can do" fields of the users profile
        /// </summary>
        public uint profileCanDoMask;
        /// <summary>
        /// A uint mask containing the "I want to do" part of the users profile
        /// </summary>
        public uint profileWantDoMask; // Profile window "I want to" mask

        /// <summary>
        /// The about text listed in a users profile.
        /// </summary>
        public string profileAboutText;
        /// <summary>
        /// The first life about text listed in a users profile
        /// </summary>
        public string profileFirstText;

        /// <summary>
        /// The profile image for an avatar stored on the asset server
        /// </summary>
        public LLUUID profileImage;
        /// <summary>
        /// The profile image for the users first life tab
        /// </summary>
        public LLUUID profileFirstImage;
        /// <summary>
        /// The users last registered agent (filled in on the user server)
        /// </summary>
        public UserAgentData currentAgent;
    }

    /// <summary>
    /// Information about a users session
    /// </summary>
    public class UserAgentData
    {
        /// <summary>
        /// The UUID of the users avatar (not the agent!)
        /// </summary>
        public LLUUID UUID;
        /// <summary>
        /// The IP address of the user
        /// </summary>
        public string agentIP = String.Empty;
        /// <summary>
        /// The port of the user
        /// </summary>
        public uint agentPort;
        /// <summary>
        /// Is the user online?
        /// </summary>
        public bool agentOnline;
        /// <summary>
        /// The session ID for the user (also the agent ID)
        /// </summary>
        public LLUUID sessionID;
        /// <summary>
        /// The "secure" session ID for the user
        /// </summary>
        /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
        public LLUUID secureSessionID;
        /// <summary>
        /// The region the user logged into initially
        /// </summary>
        public LLUUID regionID;
        /// <summary>
        /// A unix timestamp from when the user logged in
        /// </summary>
        public int loginTime;
        /// <summary>
        /// When this agent expired and logged out, 0 if still online
        /// </summary>
        public int logoutTime;
        /// <summary>
        /// Current region the user is logged into
        /// </summary>
        public LLUUID currentRegion;
        /// <summary>
        /// Region handle of the current region the user is in
        /// </summary>
        public ulong currentHandle;
        /// <summary>
        /// The position of the user within the region
        /// </summary>
        public LLVector3 currentPos;
    }
}