/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework.Data { public class AvatarPickerAvatar { public LLUUID AvatarID; public string firstName; public string lastName; public AvatarPickerAvatar() { } } public enum DataResponse { RESPONSE_OK, RESPONSE_AUTHREQUIRED, RESPONSE_INVALIDCREDENTIALS, RESPONSE_ERROR } /// <summary> /// A standard grid interface /// </summary> public interface IGridData { /// <summary> /// Returns a sim profile from a regionHandle /// </summary> /// <param name="regionHandle">A 64bit Region Handle</param> /// <returns>A simprofile</returns> RegionProfileData GetProfileByHandle(ulong regionHandle); /// <summary> /// Returns a sim profile from a UUID /// </summary> /// <param name="UUID">A 128bit UUID</param> /// <returns>A sim profile</returns> RegionProfileData GetProfileByLLUUID(LLUUID UUID); /// <summary> /// Returns all profiles within the specified range /// </summary> /// <param name="Xmin">Minimum sim coordinate (X)</param> /// <param name="Ymin">Minimum sim coordinate (Y)</param> /// <param name="Xmax">Maximum sim coordinate (X)</param> /// <param name="Ymin">Maximum sim coordinate (Y)</param> /// <returns>An array containing all the sim profiles in the specified range</returns> RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax); List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query); /// <summary> /// Authenticates a sim by use of its recv key. /// WARNING: Insecure /// </summary> /// <param name="UUID">The UUID sent by the sim</param> /// <param name="regionHandle">The regionhandle sent by the sim</param> /// <param name="simrecvkey">The receiving key sent by the sim</param> /// <returns>Whether the sim has been authenticated</returns> bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey); /// <summary> /// Initialises the interface /// </summary> void Initialise(); /// <summary> /// Closes the interface /// </summary> void Close(); /// <summary> /// The plugin being loaded /// </summary> /// <returns>A string containing the plugin name</returns> string getName(); /// <summary> /// The plugins version /// </summary> /// <returns>A string containing the plugin version</returns> string getVersion(); /// <summary> /// Adds a new profile to the database /// </summary> /// <param name="profile">The profile to add</param> /// <returns>RESPONSE_OK if successful, error if not.</returns> DataResponse AddProfile(RegionProfileData profile); ReservationData GetReservationAtPoint(uint x, uint y); } }