/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Data.MSSQL;
namespace OpenSim.Framework.Data.MSSQL
{
public class MSSQLDataStore : IRegionDataStore
{
// private static FileSystemDataStore Instance = new FileSystemDataStore();
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private const string m_primSelect = "select * from prims";
private const string m_shapeSelect = "select * from primshapes";
private const string m_itemsSelect = "select * from primitems";
private const string m_terrainSelect = "select top 1 * from terrain";
private const string m_landSelect = "select * from land";
private const string m_landAccessListSelect = "select * from landaccesslist";
private DataSet m_dataSet;
private SqlDataAdapter m_primDataAdapter;
private SqlDataAdapter m_shapeDataAdapter;
private SqlDataAdapter m_itemsDataAdapter;
private SqlConnection m_connection;
private SqlDataAdapter m_terrainDataAdapter;
private SqlDataAdapter m_landDataAdapter;
private SqlDataAdapter m_landAccessListDataAdapter;
private DataTable m_primTable;
private DataTable m_shapeTable;
private DataTable m_itemsTable;
private DataTable m_terrainTable;
private DataTable m_landTable;
private DataTable m_landAccessListTable;
// Temporary attribute while this is experimental
private bool persistPrimInventories;
/***********************************************************************
*
* Public Interface Functions
*
**********************************************************************/
// see IRegionDataStore
public void Initialise(string connectionString, bool persistPrimInventories)
{
// Instance.Initialise("", true);
m_dataSet = new DataSet();
this.persistPrimInventories = persistPrimInventories;
m_log.Info("[DATASTORE]: MSSql - connecting: " + connectionString);
m_connection = new SqlConnection(connectionString);
SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
m_primDataAdapter = new SqlDataAdapter(primSelectCmd);
SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection);
m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection);
m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd);
SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection);
m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd);
SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection);
m_landDataAdapter = new SqlDataAdapter(landSelectCmd);
SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection);
m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd);
TestTables(m_connection);
lock (m_dataSet)
{
m_primTable = createPrimTable();
m_dataSet.Tables.Add(m_primTable);
setupPrimCommands(m_primDataAdapter, m_connection);
m_primDataAdapter.Fill(m_primTable);
m_shapeTable = createShapeTable();
m_dataSet.Tables.Add(m_shapeTable);
setupShapeCommands(m_shapeDataAdapter, m_connection);
m_shapeDataAdapter.Fill(m_shapeTable);
if (persistPrimInventories)
{
m_itemsTable = createItemsTable();
m_dataSet.Tables.Add(m_itemsTable);
SetupItemsCommands(m_itemsDataAdapter, m_connection);
m_itemsDataAdapter.Fill(m_itemsTable);
}
m_terrainTable = createTerrainTable();
m_dataSet.Tables.Add(m_terrainTable);
setupTerrainCommands(m_terrainDataAdapter, m_connection);
m_terrainDataAdapter.Fill(m_terrainTable);
m_landTable = createLandTable();
m_dataSet.Tables.Add(m_landTable);
setupLandCommands(m_landDataAdapter, m_connection);
m_landDataAdapter.Fill(m_landTable);
m_landAccessListTable = createLandAccessListTable();
m_dataSet.Tables.Add(m_landAccessListTable);
setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
m_landAccessListDataAdapter.Fill(m_landAccessListTable);
}
}
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
{
// Instance.StoreObject(obj, regionUUID);
lock (m_dataSet)
{
foreach (SceneObjectPart prim in obj.Children.Values)
{
if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);
}
else
{
// m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
}
}
}
Commit();
}
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
{
// Instance.RemoveObject(obj, regionUUID);
m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
DataTable prims = m_primTable;
DataTable shapes = m_shapeTable;
string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
lock (m_dataSet)
{
foreach (DataRow row in prims.Select(selectExp))
{
// Remove shapes row
LLUUID uuid = new LLUUID((string)row["UUID"]);
DataRow shapeRow = shapes.Rows.Find(uuid.UUID);
if (shapeRow != null)
{
shapeRow.Delete();
}
if (persistPrimInventories)
{
RemoveItems(new LLUUID((string)row["UUID"]));
}
// Remove prim row
row.Delete();
}
}
Commit();
}
///
/// Remove all persisted items of the given prim.
/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
///
private void RemoveItems(LLUUID uuid)
{
String sql = String.Format("primID = '{0}'", uuid);
DataRow[] itemRows = m_itemsTable.Select(sql);
foreach (DataRow itemRow in itemRows)
{
itemRow.Delete();
}
}
///
/// Load persisted objects from region storage.
///
public List LoadObjects(LLUUID regionUUID)
{
// return Instance.LoadObjects(regionUUID);
Dictionary createdObjects = new Dictionary();
List retvals = new List();
DataTable prims = m_primTable;
DataTable shapes = m_shapeTable;
string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
string orderByParent = "ParentID ASC";
lock (m_dataSet)
{
DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
m_log.Info("[DATASTORE]: " +
"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
foreach (DataRow primRow in primsForRegion)
{
try
{
string uuid = (string)primRow["UUID"];
string objID = (string)primRow["SceneGroupID"];
SceneObjectPart prim = buildPrim(primRow);
if (uuid == objID) //is new SceneObjectGroup ?
{
SceneObjectGroup group = new SceneObjectGroup();
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
if (shapeRow != null)
{
prim.Shape = buildShape(shapeRow);
}
else
{
m_log.Info(
"No shape found for prim in storage, so setting default box shape");
prim.Shape = PrimitiveBaseShape.Default;
}
group.AddPart(prim);
group.RootPart = prim;
createdObjects.Add(group.UUID, group);
retvals.Add(group);
}
else
{
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
if (shapeRow != null)
{
prim.Shape = buildShape(shapeRow);
}
else
{
m_log.Info(
"No shape found for prim in storage, so setting default box shape");
prim.Shape = PrimitiveBaseShape.Default;
}
createdObjects[new LLUUID(objID)].AddPart(prim);
}
if (persistPrimInventories)
{
LoadItems(prim);
}
}
catch (Exception e)
{
m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
m_log.Info("[DATASTORE]: " + e.ToString());
foreach (DataColumn col in prims.Columns)
{
m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
}
}
}
}
return retvals;
}
///
/// Load in a prim's persisted inventory.
///
///
private void LoadItems(SceneObjectPart prim)
{
//m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
DataTable dbItems = m_itemsTable;
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
DataRow[] dbItemRows = dbItems.Select(sql);
IList inventory = new List();
foreach (DataRow row in dbItemRows)
{
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
prim.RestoreInventoryItems(inventory);
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
// every item). This data should really be stored in the prim table itself.
if (dbItemRows.Length > 0)
{
prim.FolderID = inventory[0].ParentID;
}
}
public void StoreTerrain(double[,] ter, LLUUID regionID)
{
int revision = Util.UnixTimeSinceEpoch();
m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
DataTable terrain = m_dataSet.Tables["terrain"];
lock (m_dataSet)
{
SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
" values(@RegionUUID, @Revision, @Heightfield)", m_connection);
using (cmd)
{
cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
cmd.Parameters.Add(new SqlParameter("@Revision", revision));
cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter)));
cmd.ExecuteNonQuery();
}
}
}
public double[,] LoadTerrain(LLUUID regionID)
{
double[,] terret = new double[256, 256];
terret.Initialize();
SqlCommand cmd = new SqlCommand(
@"select top 1 RegionUUID, Revision, Heightfield from terrain
where RegionUUID=@RegionUUID order by Revision desc"
, m_connection);
SqlParameter param = new SqlParameter();
cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
if (m_connection.State != ConnectionState.Open)
{
m_connection.Open();
}
using (SqlDataReader row = cmd.ExecuteReader())
{
int rev = 0;
if (row.Read())
{
MemoryStream str = new MemoryStream((byte[])row["Heightfield"]);
BinaryReader br = new BinaryReader(str);
for (int x = 0; x < 256; x++)
{
for (int y = 0; y < 256; y++)
{
terret[x, y] = br.ReadDouble();
}
}
rev = (int)row["Revision"];
}
else
{
m_log.Info("[DATASTORE]: No terrain found for region");
return null;
}
m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
}
return terret;
}
public void RemoveLandObject(LLUUID globalID)
{
// Instance.RemoveLandObject(globalID);
lock (m_dataSet)
{
using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection))
{
cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
cmd.ExecuteNonQuery();
}
using (
SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection)
)
{
cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
cmd.ExecuteNonQuery();
}
}
}
public void StoreLandObject(Land parcel, LLUUID regionUUID)
{
// Instance.StoreLandObject(parcel, regionUUID);
// Does the new locking fix it?
// m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))");
// System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000));
lock (m_dataSet)
{
DataTable land = m_landTable;
DataTable landaccesslist = m_landAccessListTable;
DataRow landRow = land.Rows.Find(parcel.landData.globalID.UUID);
if (landRow == null)
{
landRow = land.NewRow();
fillLandRow(landRow, parcel.landData, regionUUID);
land.Rows.Add(landRow);
}
else
{
fillLandRow(landRow, parcel.landData, regionUUID);
}
using (
SqlCommand cmd =
new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection))
{
cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.globalID.UUID));
cmd.ExecuteNonQuery();
}
foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
{
DataRow newAccessRow = landaccesslist.NewRow();
fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
landaccesslist.Rows.Add(newAccessRow);
}
}
Commit();
}
public List LoadLandObjects(LLUUID regionUUID)
{
List landDataForRegion = new List();
lock (m_dataSet)
{
DataTable land = m_landTable;
DataTable landaccesslist = m_landAccessListTable;
string searchExp = "RegionUUID = '" + regionUUID.UUID + "'";
DataRow[] rawDataForRegion = land.Select(searchExp);
foreach (DataRow rawDataLand in rawDataForRegion)
{
LandData newLand = buildLandData(rawDataLand);
string accessListSearchExp = "LandUUID = '" + newLand.globalID.UUID + "'";
DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
{
newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
}
landDataForRegion.Add(newLand);
}
}
return landDataForRegion;
}
public void Commit()
{
if (m_connection.State != ConnectionState.Open)
{
m_connection.Open();
}
lock (m_dataSet)
{
// DisplayDataSet(m_dataSet, "Region DataSet");
m_primDataAdapter.Update(m_primTable);
m_shapeDataAdapter.Update(m_shapeTable);
if (persistPrimInventories)
{
m_itemsDataAdapter.Update(m_itemsTable);
}
m_terrainDataAdapter.Update(m_terrainTable);
m_landDataAdapter.Update(m_landTable);
m_landAccessListDataAdapter.Update(m_landAccessListTable);
m_dataSet.AcceptChanges();
}
}
public void Shutdown()
{
Commit();
}
/***********************************************************************
*
* Database Definition Functions
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
private DataColumn createCol(DataTable dt, string name, Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
return col;
}
private DataTable createTerrainTable()
{
DataTable terrain = new DataTable("terrain");
createCol(terrain, "RegionUUID", typeof(String));
createCol(terrain, "Revision", typeof(Int32));
createCol(terrain, "Heightfield", typeof(Byte[]));
return terrain;
}
private DataTable createPrimTable()
{
DataTable prims = new DataTable("prims");
createCol(prims, "UUID", typeof(String));
createCol(prims, "RegionUUID", typeof(String));
createCol(prims, "ParentID", typeof(Int32));
createCol(prims, "CreationDate", typeof(Int32));
createCol(prims, "Name", typeof(String));
createCol(prims, "SceneGroupID", typeof(String));
// various text fields
createCol(prims, "Text", typeof(String));
createCol(prims, "Description", typeof(String));
createCol(prims, "SitName", typeof(String));
createCol(prims, "TouchName", typeof(String));
// permissions
createCol(prims, "ObjectFlags", typeof(Int32));
createCol(prims, "CreatorID", typeof(String));
createCol(prims, "OwnerID", typeof(String));
createCol(prims, "GroupID", typeof(String));
createCol(prims, "LastOwnerID", typeof(String));
createCol(prims, "OwnerMask", typeof(Int32));
createCol(prims, "NextOwnerMask", typeof(Int32));
createCol(prims, "GroupMask", typeof(Int32));
createCol(prims, "EveryoneMask", typeof(Int32));
createCol(prims, "BaseMask", typeof(Int32));
// vectors
createCol(prims, "PositionX", typeof(Double));
createCol(prims, "PositionY", typeof(Double));
createCol(prims, "PositionZ", typeof(Double));
createCol(prims, "GroupPositionX", typeof(Double));
createCol(prims, "GroupPositionY", typeof(Double));
createCol(prims, "GroupPositionZ", typeof(Double));
createCol(prims, "VelocityX", typeof(Double));
createCol(prims, "VelocityY", typeof(Double));
createCol(prims, "VelocityZ", typeof(Double));
createCol(prims, "AngularVelocityX", typeof(Double));
createCol(prims, "AngularVelocityY", typeof(Double));
createCol(prims, "AngularVelocityZ", typeof(Double));
createCol(prims, "AccelerationX", typeof(Double));
createCol(prims, "AccelerationY", typeof(Double));
createCol(prims, "AccelerationZ", typeof(Double));
// quaternions
createCol(prims, "RotationX", typeof(Double));
createCol(prims, "RotationY", typeof(Double));
createCol(prims, "RotationZ", typeof(Double));
createCol(prims, "RotationW", typeof(Double));
// sit target
createCol(prims, "SitTargetOffsetX", typeof(Double));
createCol(prims, "SitTargetOffsetY", typeof(Double));
createCol(prims, "SitTargetOffsetZ", typeof(Double));
createCol(prims, "SitTargetOrientW", typeof(Double));
createCol(prims, "SitTargetOrientX", typeof(Double));
createCol(prims, "SitTargetOrientY", typeof(Double));
createCol(prims, "SitTargetOrientZ", typeof(Double));
// Add in contraints
prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
return prims;
}
private DataTable createLandTable()
{
DataTable land = new DataTable("land");
createCol(land, "UUID", typeof(String));
createCol(land, "RegionUUID", typeof(String));
createCol(land, "LocalLandID", typeof(Int32));
// Bitmap is a byte[512]
createCol(land, "Bitmap", typeof(Byte[]));
createCol(land, "Name", typeof(String));
createCol(land, "Description", typeof(String));
createCol(land, "OwnerUUID", typeof(String));
createCol(land, "IsGroupOwned", typeof(Int32));
createCol(land, "Area", typeof(Int32));
createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
createCol(land, "ClaimDate", typeof(Int32));
createCol(land, "ClaimPrice", typeof(Int32));
createCol(land, "GroupUUID", typeof(String));
createCol(land, "SalePrice", typeof(Int32));
createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
createCol(land, "LandFlags", typeof(Int32));
createCol(land, "LandingType", typeof(Int32));
createCol(land, "MediaAutoScale", typeof(Int32));
createCol(land, "MediaTextureUUID", typeof(String));
createCol(land, "MediaURL", typeof(String));
createCol(land, "MusicURL", typeof(String));
createCol(land, "PassHours", typeof(Double));
createCol(land, "PassPrice", typeof(Int32));
createCol(land, "SnapshotUUID", typeof(String));
createCol(land, "UserLocationX", typeof(Double));
createCol(land, "UserLocationY", typeof(Double));
createCol(land, "UserLocationZ", typeof(Double));
createCol(land, "UserLookAtX", typeof(Double));
createCol(land, "UserLookAtY", typeof(Double));
createCol(land, "UserLookAtZ", typeof(Double));
land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
return land;
}
private DataTable createLandAccessListTable()
{
DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof(String));
createCol(landaccess, "AccessUUID", typeof(String));
createCol(landaccess, "Flags", typeof(Int32));
return landaccess;
}
private DataTable createShapeTable()
{
DataTable shapes = new DataTable("primshapes");
createCol(shapes, "UUID", typeof(String));
// shape is an enum
createCol(shapes, "Shape", typeof(Int32));
// vectors
createCol(shapes, "ScaleX", typeof(Double));
createCol(shapes, "ScaleY", typeof(Double));
createCol(shapes, "ScaleZ", typeof(Double));
// paths
createCol(shapes, "PCode", typeof(Int32));
createCol(shapes, "PathBegin", typeof(Int32));
createCol(shapes, "PathEnd", typeof(Int32));
createCol(shapes, "PathScaleX", typeof(Int32));
createCol(shapes, "PathScaleY", typeof(Int32));
createCol(shapes, "PathShearX", typeof(Int32));
createCol(shapes, "PathShearY", typeof(Int32));
createCol(shapes, "PathSkew", typeof(Int32));
createCol(shapes, "PathCurve", typeof(Int32));
createCol(shapes, "PathRadiusOffset", typeof(Int32));
createCol(shapes, "PathRevolutions", typeof(Int32));
createCol(shapes, "PathTaperX", typeof(Int32));
createCol(shapes, "PathTaperY", typeof(Int32));
createCol(shapes, "PathTwist", typeof(Int32));
createCol(shapes, "PathTwistBegin", typeof(Int32));
// profile
createCol(shapes, "ProfileBegin", typeof(Int32));
createCol(shapes, "ProfileEnd", typeof(Int32));
createCol(shapes, "ProfileCurve", typeof(Int32));
createCol(shapes, "ProfileHollow", typeof(Int32));
createCol(shapes, "State", typeof(Int32));
// text TODO: this isn't right, but I'm not sure the right
// way to specify this as a blob atm
createCol(shapes, "Texture", typeof(Byte[]));
createCol(shapes, "ExtraParams", typeof(Byte[]));
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
return shapes;
}
private DataTable createItemsTable()
{
DataTable items = new DataTable("primitems");
createCol(items, "itemID", typeof(String));
createCol(items, "primID", typeof(String));
createCol(items, "assetID", typeof(String));
createCol(items, "parentFolderID", typeof(String));
createCol(items, "invType", typeof(Int32));
createCol(items, "assetType", typeof(Int32));
createCol(items, "name", typeof(String));
createCol(items, "description", typeof(String));
createCol(items, "creationDate", typeof(Int64));
createCol(items, "creatorID", typeof(String));
createCol(items, "ownerID", typeof(String));
createCol(items, "lastOwnerID", typeof(String));
createCol(items, "groupID", typeof(String));
createCol(items, "nextPermissions", typeof(Int32));
createCol(items, "currentPermissions", typeof(Int32));
createCol(items, "basePermissions", typeof(Int32));
createCol(items, "everyonePermissions", typeof(Int32));
createCol(items, "groupPermissions", typeof(Int32));
items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
return items;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
*
**********************************************************************/
private SceneObjectPart buildPrim(DataRow row)
{
SceneObjectPart prim = new SceneObjectPart();
prim.UUID = new LLUUID((String)row["UUID"]);
// explicit conversion of integers is required, which sort
// of sucks. No idea if there is a shortcut here or not.
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
prim.Name = (String)row["Name"];
// various text fields
prim.Text = (String)row["Text"];
prim.Description = (String)row["Description"];
prim.SitName = (String)row["SitName"];
prim.TouchName = (String)row["TouchName"];
// permissions
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
prim.CreatorID = new LLUUID((String)row["CreatorID"]);
prim.OwnerID = new LLUUID((String)row["OwnerID"]);
prim.GroupID = new LLUUID((String)row["GroupID"]);
prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
// vectors
prim.OffsetPosition = new LLVector3(
Convert.ToSingle(row["PositionX"]),
Convert.ToSingle(row["PositionY"]),
Convert.ToSingle(row["PositionZ"])
);
prim.GroupPosition = new LLVector3(
Convert.ToSingle(row["GroupPositionX"]),
Convert.ToSingle(row["GroupPositionY"]),
Convert.ToSingle(row["GroupPositionZ"])
);
prim.Velocity = new LLVector3(
Convert.ToSingle(row["VelocityX"]),
Convert.ToSingle(row["VelocityY"]),
Convert.ToSingle(row["VelocityZ"])
);
prim.AngularVelocity = new LLVector3(
Convert.ToSingle(row["AngularVelocityX"]),
Convert.ToSingle(row["AngularVelocityY"]),
Convert.ToSingle(row["AngularVelocityZ"])
);
prim.Acceleration = new LLVector3(
Convert.ToSingle(row["AccelerationX"]),
Convert.ToSingle(row["AccelerationY"]),
Convert.ToSingle(row["AccelerationZ"])
);
// quaternions
prim.RotationOffset = new LLQuaternion(
Convert.ToSingle(row["RotationX"]),
Convert.ToSingle(row["RotationY"]),
Convert.ToSingle(row["RotationZ"]),
Convert.ToSingle(row["RotationW"])
);
try
{
prim.SetSitTargetLL(new LLVector3(
Convert.ToSingle(row["SitTargetOffsetX"]),
Convert.ToSingle(row["SitTargetOffsetY"]),
Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion(
Convert.ToSingle(
row["SitTargetOrientX"]),
Convert.ToSingle(
row["SitTargetOrientY"]),
Convert.ToSingle(
row["SitTargetOrientZ"]),
Convert.ToSingle(
row["SitTargetOrientW"])));
}
catch (InvalidCastException)
{
// Database table was created before we got here and now has null values :P
using (
SqlCommand cmd =
new SqlCommand(
"ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
m_connection))
{
cmd.ExecuteNonQuery();
}
}
return prim;
}
///
/// Build a prim inventory item from the persisted data.
///
///
///
private TaskInventoryItem buildItem(DataRow row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = new LLUUID((String)row["itemID"]);
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
taskItem.AssetID = new LLUUID((String)row["assetID"]);
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
taskItem.GroupID = new LLUUID((String)row["groupID"]);
taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
return taskItem;
}
private LandData buildLandData(DataRow row)
{
LandData newData = new LandData();
newData.globalID = new LLUUID((String)row["UUID"]);
newData.localID = Convert.ToInt32(row["LocalLandID"]);
// Bitmap is a byte[512]
newData.landBitmapByteArray = (Byte[])row["Bitmap"];
newData.landName = (String)row["Name"];
newData.landDesc = (String)row["Description"];
newData.ownerID = (String)row["OwnerUUID"];
newData.isGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
newData.area = Convert.ToInt32(row["Area"]);
newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
newData.category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
//Enum libsecondlife.Parcel.ParcelCategory
newData.claimDate = Convert.ToInt32(row["ClaimDate"]);
newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]);
newData.groupID = new LLUUID((String)row["GroupUUID"]);
newData.salePrice = Convert.ToInt32(row["SalePrice"]);
newData.landStatus = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
//Enum. libsecondlife.Parcel.ParcelStatus
newData.landFlags = Convert.ToUInt32(row["LandFlags"]);
newData.landingType = Convert.ToByte(row["LandingType"]);
newData.mediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
newData.mediaID = new LLUUID((String)row["MediaTextureUUID"]);
newData.mediaURL = (String)row["MediaURL"];
newData.musicURL = (String)row["MusicURL"];
newData.passHours = Convert.ToSingle(row["PassHours"]);
newData.passPrice = Convert.ToInt32(row["PassPrice"]);
newData.snapshotID = (String)row["SnapshotUUID"];
newData.userLocation =
new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
Convert.ToSingle(row["UserLocationZ"]));
newData.userLookAt =
new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
Convert.ToSingle(row["UserLookAtZ"]));
newData.parcelAccessList = new List();
return newData;
}
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string)row["AccessUUID"]);
entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
entry.Time = new DateTime();
return entry;
}
private Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536 * sizeof(double));
BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
bw.Write(val[x, y]);
return str.ToArray();
}
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{
row["UUID"] = prim.UUID;
row["RegionUUID"] = regionUUID;
row["ParentID"] = prim.ParentID;
row["CreationDate"] = prim.CreationDate;
row["Name"] = prim.Name;
row["SceneGroupID"] = sceneGroupID;
// the UUID of the root part for this SceneObjectGroup
// various text fields
row["Text"] = prim.Text;
row["Description"] = prim.Description;
row["SitName"] = prim.SitName;
row["TouchName"] = prim.TouchName;
// permissions
row["ObjectFlags"] = prim.ObjectFlags;
row["CreatorID"] = prim.CreatorID;
row["OwnerID"] = prim.OwnerID;
row["GroupID"] = prim.GroupID;
row["LastOwnerID"] = prim.LastOwnerID;
row["OwnerMask"] = prim.OwnerMask;
row["NextOwnerMask"] = prim.NextOwnerMask;
row["GroupMask"] = prim.GroupMask;
row["EveryoneMask"] = prim.EveryoneMask;
row["BaseMask"] = prim.BaseMask;
// vectors
row["PositionX"] = prim.OffsetPosition.X;
row["PositionY"] = prim.OffsetPosition.Y;
row["PositionZ"] = prim.OffsetPosition.Z;
row["GroupPositionX"] = prim.GroupPosition.X;
row["GroupPositionY"] = prim.GroupPosition.Y;
row["GroupPositionZ"] = prim.GroupPosition.Z;
row["VelocityX"] = prim.Velocity.X;
row["VelocityY"] = prim.Velocity.Y;
row["VelocityZ"] = prim.Velocity.Z;
row["AngularVelocityX"] = prim.AngularVelocity.X;
row["AngularVelocityY"] = prim.AngularVelocity.Y;
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
row["AccelerationX"] = prim.Acceleration.X;
row["AccelerationY"] = prim.Acceleration.Y;
row["AccelerationZ"] = prim.Acceleration.Z;
// quaternions
row["RotationX"] = prim.RotationOffset.X;
row["RotationY"] = prim.RotationOffset.Y;
row["RotationZ"] = prim.RotationOffset.Z;
row["RotationW"] = prim.RotationOffset.W;
try
{
// Sit target
LLVector3 sitTargetPos = prim.GetSitTargetPositionLL();
row["SitTargetOffsetX"] = sitTargetPos.X;
row["SitTargetOffsetY"] = sitTargetPos.Y;
row["SitTargetOffsetZ"] = sitTargetPos.Z;
LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL();
row["SitTargetOrientW"] = sitTargetOrient.W;
row["SitTargetOrientX"] = sitTargetOrient.X;
row["SitTargetOrientY"] = sitTargetOrient.Y;
row["SitTargetOrientZ"] = sitTargetOrient.Z;
}
catch (Exception)
{
// Database table was created before we got here and needs to be created! :P
using (
SqlCommand cmd =
new SqlCommand(
"ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
m_connection))
{
cmd.ExecuteNonQuery();
}
}
}
private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.ItemID;
row["primID"] = taskItem.ParentPartID;
row["assetID"] = taskItem.AssetID;
row["parentFolderID"] = taskItem.ParentID;
row["invType"] = taskItem.InvType;
row["assetType"] = taskItem.Type;
row["name"] = taskItem.Name;
row["description"] = taskItem.Description;
row["creationDate"] = taskItem.CreationDate;
row["creatorID"] = taskItem.CreatorID;
row["ownerID"] = taskItem.OwnerID;
row["lastOwnerID"] = taskItem.LastOwnerID;
row["groupID"] = taskItem.GroupID;
row["nextPermissions"] = taskItem.NextOwnerMask;
row["currentPermissions"] = taskItem.OwnerMask;
row["basePermissions"] = taskItem.BaseMask;
row["everyonePermissions"] = taskItem.EveryoneMask;
row["groupPermissions"] = taskItem.GroupMask;
}
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
row["UUID"] = land.globalID.UUID;
row["RegionUUID"] = regionUUID.UUID;
row["LocalLandID"] = land.localID;
// Bitmap is a byte[512]
row["Bitmap"] = land.landBitmapByteArray;
row["Name"] = land.landName;
row["Description"] = land.landDesc;
row["OwnerUUID"] = land.ownerID.UUID;
row["IsGroupOwned"] = land.isGroupOwned;
row["Area"] = land.area;
row["AuctionID"] = land.auctionID; //Unemplemented
row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
row["ClaimDate"] = land.claimDate;
row["ClaimPrice"] = land.claimPrice;
row["GroupUUID"] = land.groupID.UUID;
row["SalePrice"] = land.salePrice;
row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
row["LandFlags"] = land.landFlags;
row["LandingType"] = land.landingType;
row["MediaAutoScale"] = land.mediaAutoScale;
row["MediaTextureUUID"] = land.mediaID.UUID;
row["MediaURL"] = land.mediaURL;
row["MusicURL"] = land.musicURL;
row["PassHours"] = land.passHours;
row["PassPrice"] = land.passPrice;
row["SnapshotUUID"] = land.snapshotID.UUID;
row["UserLocationX"] = land.userLocation.X;
row["UserLocationY"] = land.userLocation.Y;
row["UserLocationZ"] = land.userLocation.Z;
row["UserLookAtX"] = land.userLookAt.X;
row["UserLookAtY"] = land.userLookAt.Y;
row["UserLookAtZ"] = land.userLookAt.Z;
}
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{
row["LandUUID"] = parcelID.UUID;
row["AccessUUID"] = entry.AgentID.UUID;
row["Flags"] = entry.Flags;
}
private PrimitiveBaseShape buildShape(DataRow row)
{
PrimitiveBaseShape s = new PrimitiveBaseShape();
s.Scale = new LLVector3(
Convert.ToSingle(row["ScaleX"]),
Convert.ToSingle(row["ScaleY"]),
Convert.ToSingle(row["ScaleZ"])
);
// paths
s.PCode = Convert.ToByte(row["PCode"]);
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
s.PathShearX = Convert.ToByte(row["PathShearX"]);
s.PathShearY = Convert.ToByte(row["PathShearY"]);
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
s.PathCurve = Convert.ToByte(row["PathCurve"]);
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
// profile
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
s.State = Convert.ToByte(row["State"]);
byte[] textureEntry = (byte[])row["Texture"];
s.TextureEntry = textureEntry;
s.ExtraParams = (byte[])row["ExtraParams"];
return s;
}
private void fillShapeRow(DataRow row, SceneObjectPart prim)
{
PrimitiveBaseShape s = prim.Shape;
row["UUID"] = prim.UUID;
// shape is an enum
row["Shape"] = 0;
// vectors
row["ScaleX"] = s.Scale.X;
row["ScaleY"] = s.Scale.Y;
row["ScaleZ"] = s.Scale.Z;
// paths
row["PCode"] = s.PCode;
row["PathBegin"] = s.PathBegin;
row["PathEnd"] = s.PathEnd;
row["PathScaleX"] = s.PathScaleX;
row["PathScaleY"] = s.PathScaleY;
row["PathShearX"] = s.PathShearX;
row["PathShearY"] = s.PathShearY;
row["PathSkew"] = s.PathSkew;
row["PathCurve"] = s.PathCurve;
row["PathRadiusOffset"] = s.PathRadiusOffset;
row["PathRevolutions"] = s.PathRevolutions;
row["PathTaperX"] = s.PathTaperX;
row["PathTaperY"] = s.PathTaperY;
row["PathTwist"] = s.PathTwist;
row["PathTwistBegin"] = s.PathTwistBegin;
// profile
row["ProfileBegin"] = s.ProfileBegin;
row["ProfileEnd"] = s.ProfileEnd;
row["ProfileCurve"] = s.ProfileCurve;
row["ProfileHollow"] = s.ProfileHollow;
row["State"] = s.State;
row["Texture"] = s.TextureEntry;
row["ExtraParams"] = s.ExtraParams;
}
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{
DataTable prims = m_dataSet.Tables["prims"];
DataTable shapes = m_dataSet.Tables["primshapes"];
DataRow primRow = prims.Rows.Find(prim.UUID);
if (primRow == null)
{
primRow = prims.NewRow();
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
prims.Rows.Add(primRow);
}
else
{
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
}
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
if (shapeRow == null)
{
shapeRow = shapes.NewRow();
fillShapeRow(shapeRow, prim);
shapes.Rows.Add(shapeRow);
}
else
{
fillShapeRow(shapeRow, prim);
}
}
// see IRegionDatastore
public void StorePrimInventory(LLUUID primID, ICollection items)
{
if (!persistPrimInventories)
return;
m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
// For now, we're just going to crudely remove all the previous inventory items
// no matter whether they have changed or not, and replace them with the current set.
lock (m_dataSet)
{
RemoveItems(primID);
// repalce with current inventory details
foreach (TaskInventoryItem newItem in items)
{
// m_log.InfoFormat(
// "[DATASTORE]: " +
// "Adding item {0}, {1} to prim ID {2}",
// newItem.Name, newItem.ItemID, newItem.ParentPartID);
DataRow newItemRow = m_itemsTable.NewRow();
fillItemRow(newItemRow, newItem);
m_itemsTable.Rows.Add(newItemRow);
}
}
Commit();
}
/***********************************************************************
*
* SQL Statement Creation Functions
*
* These functions create SQL statements for update, insert, and create.
* They can probably be factored later to have a db independant
* portion and a db specific portion
*
**********************************************************************/
private SqlCommand createInsertCommand(string table, DataTable dt)
{
/**
* This is subtle enough to deserve some commentary.
* Instead of doing *lots* and *lots of hardcoded strings
* for database definitions we'll use the fact that
* realistically all insert statements look like "insert
* into A(b, c) values(:b, :c) on the parameterized query
* front. If we just have a list of b, c, etc... we can
* generate these strings instead of typing them out.
*/
string[] cols = new string[dt.Columns.Count];
for (int i = 0; i < dt.Columns.Count; i++)
{
DataColumn col = dt.Columns[i];
cols[i] = col.ColumnName;
}
string sql = "insert into " + table + "(";
sql += String.Join(", ", cols);
// important, the first ':' needs to be here, the rest get added in the join
sql += ") values (@";
sql += String.Join(", @", cols);
sql += ")";
SqlCommand cmd = new SqlCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = String.Empty;
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{
// a map function would rock so much here
subsql += ", ";
}
subsql += col.ColumnName + "= @" + col.ColumnName;
}
sql += subsql;
sql += " where " + pk;
SqlCommand cmd = new SqlCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
}
return cmd;
}
private string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = String.Empty;
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{
// a map function would rock so much here
subsql += ",\n";
}
subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType);
if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
{
subsql += " primary key";
}
}
sql += subsql;
sql += ")";
return sql;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
///
/// This is a convenience function that collapses 5 repetitive
/// lines for defining SqlParameters to 2 parameters:
/// column name and database type.
///
/// It assumes certain conventions like :param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
/// for us.
///
///a built Sql parameter
private SqlParameter createSqlParameter(string name, Type type)
{
SqlParameter param = new SqlParameter();
param.ParameterName = "@" + name;
param.DbType = dbtypeFromType(type);
param.SourceColumn = name;
param.SourceVersion = DataRowVersion.Current;
return param;
}
private SqlParameter createParamWithValue(string name, Type type, Object o)
{
SqlParameter param = createSqlParameter(name, type);
param.Value = o;
return param;
}
private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]);
da.UpdateCommand.Connection = conn;
SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable);
da.UpdateCommand.Connection = conn;
SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID");
delete.Parameters.Add(createSqlParameter("itemID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
da.InsertCommand.Connection = conn;
}
private void setupLandCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]);
da.UpdateCommand.Connection = conn;
}
private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
da.InsertCommand.Connection = conn;
}
private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
{
da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]);
da.UpdateCommand.Connection = conn;
SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void InitDB(SqlConnection conn)
{
string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable());
string createItems = defineTable(createItemsTable());
string createTerrain = defineTable(createTerrainTable());
string createLand = defineTable(createLandTable());
string createLandAccessList = defineTable(createLandAccessListTable());
SqlCommand pcmd = new SqlCommand(createPrims, conn);
SqlCommand scmd = new SqlCommand(createShapes, conn);
SqlCommand icmd = new SqlCommand(createItems, conn);
SqlCommand tcmd = new SqlCommand(createTerrain, conn);
SqlCommand lcmd = new SqlCommand(createLand, conn);
SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
conn.Open();
try
{
pcmd.ExecuteNonQuery();
}
catch (SqlException e)
{
m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e);
}
try
{
scmd.ExecuteNonQuery();
}
catch (SqlException e)
{
m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e);
}
try
{
icmd.ExecuteNonQuery();
}
catch (SqlException e)
{
m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e);
}
try
{
tcmd.ExecuteNonQuery();
}
catch (SqlException e)
{
m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e);
}
try
{
lcmd.ExecuteNonQuery();
}
catch (SqlException e)
{
m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e);
}
try
{
lalcmd.ExecuteNonQuery();
}
catch (SqlException e)
{
m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e);
}
conn.Close();
}
private bool TestTables(SqlConnection conn)
{
SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn);
SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn);
SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn);
SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd);
SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn);
SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn);
SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd);
SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn);
SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd);
DataSet tmpDS = new DataSet();
try
{
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
}
catch (SqlException)
{
m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
InitDB(conn);
}
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
foreach (DataColumn col in createPrimTable().Columns)
{
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
{
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createShapeTable().Columns)
{
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
{
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
return false;
}
}
// XXX primitems should probably go here eventually
foreach (DataColumn col in createTerrainTable().Columns)
{
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
{
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createLandTable().Columns)
{
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
{
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createLandAccessListTable().Columns)
{
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
{
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
return false;
}
}
return true;
}
/***********************************************************************
*
* Type conversion functions
*
**********************************************************************/
private DbType dbtypeFromType(Type type)
{
if (type == typeof(String))
{
return DbType.String;
}
else if (type == typeof(Int32))
{
return DbType.Int32;
}
else if (type == typeof(Double))
{
return DbType.Double;
}
else if (type == typeof(Byte[]))
{
return DbType.Binary;
}
else
{
return DbType.String;
}
}
}
}