/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Framework
{
public class Constants
{
// 'RegionSize' captures the legacy region size.
// DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionSize[XYZ] as a region might not
// be the legacy region size.
public const uint RegionSize = 256;
public const uint RegionHeight = 4096;
// Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
public const int MinRegionSize = 16;
public const int TerrainPatchSize = 16;
public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
public enum EstateAccessCodex : uint
{
AccessOptions = 1,
AllowedGroups = 2,
EstateBans = 4,
EstateManagers = 8
}
[Flags]public enum TeleportFlags : uint
{
/// No flags set, or teleport failed
Default = 0,
/// Set when newbie leaves help island for first time
SetHomeToTarget = 1 << 0,
///
SetLastToTarget = 1 << 1,
/// Via Lure
ViaLure = 1 << 2,
/// Via Landmark
ViaLandmark = 1 << 3,
/// Via Location
ViaLocation = 1 << 4,
/// Via Home
ViaHome = 1 << 5,
/// Via Telehub
ViaTelehub = 1 << 6,
/// Via Login
ViaLogin = 1 << 7,
/// Linden Summoned
ViaGodlikeLure = 1 << 8,
/// Linden Forced me
Godlike = 1 << 9,
///
NineOneOne = 1 << 10,
/// Agent Teleported Home via Script
DisableCancel = 1 << 11,
///
ViaRegionID = 1 << 12,
///
IsFlying = 1 << 13,
///
ResetHome = 1 << 14,
/// forced to new location for example when avatar is banned or ejected
ForceRedirect = 1 << 15,
/// Teleport Finished via a Lure
FinishedViaLure = 1 << 26,
/// Finished, Sim Changed
FinishedViaNewSim = 1 << 28,
/// Finished, Same Sim
FinishedViaSameSim = 1 << 29,
/// Agent coming into the grid from another grid
ViaHGLogin = 1 << 30
}
}
}