/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenSim.Framework { public class Constants { public const int MaxAgentAttachments = 38; public const int MaxAgentGroups = 60; // 'RegionSize' is the legacy region size. // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not // be the legacy region size. public const uint RegionSize = 256; public const uint RegionHeight = 16384; public const uint MaximumRegionSize = 4096; // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum public const int MinRegionSize = 16; public const int TerrainPatchSize = 16; public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; public enum EstateAccessCodex : uint { AllowedAccess = 1, AllowedGroups = 2, EstateBans = 4, EstateManagers = 8 } public enum EstateAccessLimits : int { AllowedAccess = 500, AllowedGroups = 63, EstateBans = 500, EstateManagers = 10 } // Identical to the one in OpenMetaverse, except I'm extending it now, and OpenSim decided to copy it here, making life hard. [Flags]public enum TeleportFlags : uint { /// No flags set, or teleport failed Default = 0, /// Set when newbie leaves help island for first time SetHomeToTarget = 1 << 0, /// SetLastToTarget = 1 << 1, /// Via Lure ViaLure = 1 << 2, /// Via Landmark ViaLandmark = 1 << 3, /// Via Location, seems to be a catch all, includes scripted TPs. ViaLocation = 1 << 4, /// Via Home ViaHome = 1 << 5, /// Via Telehub ViaTelehub = 1 << 6, /// Via Login ViaLogin = 1 << 7, /// Linden Summoned ViaGodlikeLure = 1 << 8, /// Linden Forced me Godlike = 1 << 9, /// NineOneOne = 1 << 10, /// Agent Teleported Home via Script DisableCancel = 1 << 11, /// ViaRegionID = 1 << 12, /// IsFlying = 1 << 13, /// ResetHome = 1 << 14, /// forced to new location for example when avatar is banned or ejected ForceRedirect = 1 << 15, /// Via script. ViaScript = 1 << 16, /// Via map, though this is a guess. ViaMap = 1 << 17, /// Teleport Finished via a Lure FinishedViaLure = 1 << 26, /// Finished, Sim Changed FinishedViaNewSim = 1 << 28, /// Finished, Same Sim FinishedViaSameSim = 1 << 29, /// Agent coming into the grid from another grid ViaHGLogin = 1 << 30, notViaHGLogin = 0xbffffff } } }