/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenSim.Framework { public class Constants { public const uint RegionSize = 256; public const byte TerrainPatchSize = 16; public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; public enum EstateAccessCodex : uint { AccessOptions = 1, AllowedGroups = 2, EstateBans = 4, EstateManagers = 8 } [Flags]public enum TeleportFlags : uint { /// <summary>No flags set, or teleport failed</summary> Default = 0, /// <summary>Set when newbie leaves help island for first time</summary> SetHomeToTarget = 1 << 0, /// <summary></summary> SetLastToTarget = 1 << 1, /// <summary>Via Lure</summary> ViaLure = 1 << 2, /// <summary>Via Landmark</summary> ViaLandmark = 1 << 3, /// <summary>Via Location</summary> ViaLocation = 1 << 4, /// <summary>Via Home</summary> ViaHome = 1 << 5, /// <summary>Via Telehub</summary> ViaTelehub = 1 << 6, /// <summary>Via Login</summary> ViaLogin = 1 << 7, /// <summary>Linden Summoned</summary> ViaGodlikeLure = 1 << 8, /// <summary>Linden Forced me</summary> Godlike = 1 << 9, /// <summary></summary> NineOneOne = 1 << 10, /// <summary>Agent Teleported Home via Script</summary> DisableCancel = 1 << 11, /// <summary></summary> ViaRegionID = 1 << 12, /// <summary></summary> IsFlying = 1 << 13, /// <summary></summary> ResetHome = 1 << 14, /// <summary>forced to new location for example when avatar is banned or ejected</summary> ForceRedirect = 1 << 15, /// <summary>Teleport Finished via a Lure</summary> FinishedViaLure = 1 << 26, /// <summary>Finished, Sim Changed</summary> FinishedViaNewSim = 1 << 28, /// <summary>Finished, Same Sim</summary> FinishedViaSameSim = 1 << 29 } } }