/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using Nini.Config;
namespace OpenSim.Framework.Console
{
///
/// This is a Fake console that's used when setting up the Scene in Unit Tests
/// Don't use this except for Unit Testing or you're in for a world of hurt when the
/// sim gets to ReadLine
///
public class MockConsole : ICommandConsole
{
#pragma warning disable 0067
public event OnOutputDelegate OnOutput;
#pragma warning restore 0067
private MockCommands m_commands = new MockCommands();
public ICommands Commands { get { return m_commands; } }
public string DefaultPrompt { get; set; }
public void Prompt() {}
public void RunCommand(string cmd) {}
public string ReadLine(string p, bool isCommand, bool e) { return ""; }
public IScene ConsoleScene {
get { return null; }
set {}
}
public void Output(string format) { }
public void Output(string format, params object[] components) { }
public string Prompt(string p) { return ""; }
public string Prompt(string p, string def) { return ""; }
public string Prompt(string p, List excludedCharacters) { return ""; }
public string Prompt(string p, string def, List excludedCharacters, bool echo) { return ""; }
public string Prompt(string prompt, string defaultresponse, List options) { return ""; }
public string PasswdPrompt(string p) { return ""; }
public void ReadConfig(IConfigSource configSource) { }
}
public class MockCommands : ICommands
{
public void FromXml(XmlElement root, CommandDelegate fn) {}
public List GetHelp(string[] cmd) { return null; }
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) {}
public void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn) {}
public string[] FindNextOption(string[] cmd, bool term) { return null; }
public bool HasCommand(string cmd) { return false; }
public string[] Resolve(string[] cmd) { return null; }
public XmlElement GetXml(XmlDocument doc) { return null; }
}
}